DOTA’s Madness

Chapter 739 The Counterattack of the Dark Portal

The so-called fire of destruction looks like a high fireball when it is first released.

When Archimonde summoned this fireball on the spot, the masters in the back row were still a little disapproving. However, a second later, this big fire ball began to wander freely among the super users at the speed of an ordinary man running. Wherever it passes, a blazing wall of fire will burn!

It looks a bit like Batrider's flame flight, but its power and duration are at least five times that of the former.

Anyone who enters the range of the fire wall will suffer 400 seconds of horrific fire damage. Moreover, once the duration in the fire wall exceeds three seconds, a terrifying debuff will automatically be obtained, and for the next half minute, the player will receive an additional 200 points of burning damage every three seconds.

If he was hit by Legion's Grip at the same time and didn't come out of the wall of fire for three seconds, that guy would basically be close to death... Among the masters present, only the Great Naga could withstand the damage of the Fire of Destruction. However, as long as there is no other choice, who would be willing to suffer so much harm in vain? Therefore, as the big fireballs of the Fire of Destruction began to wander around, creating walls of fire, the super masters in the front row had to start running to avoid them.

As a result, the output of the first echelon will inevitably begin to decline collectively.

Zhao Dingguo, who is standing in the back row, does not have this worry for the time being. With his attack distance and position, he can hide behind other human shields and deal damage at will.

With the addition of elemental ignition, the cooldown time of Zhao Dingguo's agility has been shortened from 15 seconds to 10.5 seconds, but the duration is only 9 seconds, which is a vacuum period of just over one second. If you include the time spent switching to other skills, it is not an exaggeration to say that it is basically maintained throughout the process.

This kind of output can roughly be ranked in the first echelon!

However, just when the output of those Eternal Night masters briefly declined, Zhao Dingguo smoothly launched a super shock wave + chaotic meteorite combo while under the veil of strife. The sudden burst of spells, together with his uninterrupted output since the beginning of the war, finally caught Archimonde's attention. He even briefly put aside the big naga in front of him, raised his hand and fired a red lightning towards Zhao Dingguo.

The famous finger of death!

This is a skill that many warlocks and fallen wizards of the Burning Legion know, but when used in the hands of different monsters, the damage will naturally be different. If it is an ordinary dusk elite monster, such a skill may only damage five to six hundred points. The blow to Zhao Dingguo was neither painful nor itchy. However, the lightning shot by Archimonde himself was impressive and caused a full 2,200 points of damage.

It can’t be enough!

You know, an ordinary red staff only does 400 points of damage at a time. This finger of death was equivalent to five opponents getting a red stick and hitting them in the face, and it was even worse. If I remember correctly, this extremely high number should be the highest theoretical damage to a single target that Zhao Dingguo has ever experienced!

Even if there is a full-level Grand Mage's invalid stance protection around him, Zhao Dingguo's blood volume will be reduced by one-third.

Fortunately, Zhao Dingguo also has Lincoln's Sphere!

As the silver-gray light flashed, the spell negation successfully immunized him from this terrifying skill, which made the wizard next to him who was ready to give him a warlock heaved a sigh of relief. However, seeing that his finger of death failed to take effect and Zhao Dingguo was still alive and kicking for the first day, Archimonde felt that his dignity had been provoked, so he specifically released the Legion's Grip on him.

The two single-target skills were activated one after another, and now Zhao Dingguo could only resist.

However, Legion's Grip deals 500 points of damage every 3 seconds, which may be very fatal to ordinary mages. In the regular season, this damage is even higher than Ni Yao, and he can almost push the keyboard directly. However, for the current Zhao Dingguo, it is not that abnormal. Due to the 20% magic resistance bonus from the full-level invalid stance, Zhao Dingguo can basically block half of the damage if a barrier is set aside for emergencies. In other words, the actual damage received is about 250 points every 3 seconds.

However, don't forget Zhao Dingguo's powerful life recovery speed!

Due to the bonus of Macon and Evil Aura, even if the ball of ice element is not cut out now, his life recovery speed is still more than 40 seconds. Moreover, Archimonde's fear aura damage at this stage is 30 seconds, which for Zhao Dingguo is completely triggering the treatment. If you include the life drained from the attack, Legion's Grip has almost no effect on him.

This undoubtedly made the eyes and jaws of the surrounding experts drop.

Those who can enter the center of this battle are all domestic elite masters. Those blood masters with healing abilities are always paying attention to Archimonde's output while doing output. When they saw Zhao Dingguo being hit one after another, several people were already targeting him at the same time - of course, the targeting here was in good faith, and his blood volume was monitored at all times to facilitate timely rescue.

As a result, the wait lasted for almost a minute. Seeing that the Legion Grip skill was about to end, Zhao Dingguo's blood volume never changed much, which made several assistants puzzled and surprised.

Is the supplicant in front of me really a crispy mage?

No matter how confused they were, in short, Zhao Dingguo had attracted Archimonde's two powerful single-target skills, and the pressure on the front row was suddenly reduced. Those Yong Ye and Mu Se masters also devoted more attention to offense. However, this relatively intensive counterattack allowed Archimonde to summon the Fire of Destruction again, and at the same time, he finally forced out his brand new skill - Hand of Death!

Unlike the single-target skill Finger of Death, Hand of Death is an area control skill.

Under Archimonde's instant guidance, an energy palm condensed with black chaotic energy that was seven or eight meters high appeared out of thin air between the six or seven meters mage in the back row. Almost as soon as it took shape, the hand of death struck hard. Once it hits an enemy, it will cause up to 1000 points of instant damage. After that, the energy palm will continue to trap the target for three seconds, during which time it is impossible to move or attack!

"Flash!"

Someone immediately reminded me loudly.

Although most of the mages within the range of the Hand of Death reacted very quickly, either using wind staffs, push staffs, black and yellow staffs to save themselves, or using skills such as flickering to escape, there were still some who reacted a little slower within a day and were killed by the Death Hand. Hand shot. The next second, Archimonde immediately added the deadly red lightning of the Finger of Death. If it weren't for the nearby oracle's quick eyesight and quick hands, who instantly added the skill of Destiny's Command, the tragic high-level mage of dusk would have been killed instantly.

After all, not every mage has as much health as Zhao Dingguo and is so resistant... Many dusk level mage with high explosive power may only have a health volume of just over 2,000, or even less than 2,000 in extreme cases. Defense and magic resistance Also average. If they hit Archimonde's second consecutive attack, it would be really dangerous - after all, they have a fear aura, and the 30 points of damage per second makes it impossible for them to keep their health at full value. As for team members with healing skills, it is impossible to start increasing their health as soon as they lose a little bit of blood. They can only determine priorities based on the degree of crisis.

In this case, there is a possibility of being killed instantly.

Although only a few people saw the dangerous scene just now, the senior people in charge of the command had already begun to loudly remind everyone: Archimonde may have added a single target skill after the hand of death hit, and the low health person was hit again. Be sure to pay attention!

Such a reminder prevented the alliance's masters from sacrificing themselves in the next two or three rounds of battle.

It's a pity that the powerful Archimonde was beaten to death for so long, and his health volume only dropped by a mere 10%. No one knows how much health this terrifying monster has. But one thing is certain, if so many masters besiege the Great Naga of the Evernight Level, even ten or twenty Great Nagas will be overwhelmed... However, there are no sacrifices for the time being, and no sacrifices have been made. Doesn't mean it can last forever. Fighting against an almost god-level monster like Archimonde, it would be too difficult to end the battle with zero casualties.

Not to mention anything else, the immediate example is that when our European colleagues killed one of the most feared demon kings at the top level of Eternal Night, they paid the price of dozens of dusk masters and eight dusk masters. What they were dealing with now was Archimonde, whose strength was far superior to that of the Dread Lord!

With the frequent activation of the Fire of Destruction, there are more and more fire walls on the field.

When the Hand of Death was activated again, the silver light spots behind Archimonde condensed and quickly spread into a portal. That's Archimonde's exclusive summoning skill - Dark Portal!

The next moment, a large number of top Burning Legion monsters rushed out from the opened space door.

Among them, there are doomsday guards, high-level eredar demons, and elite-level punishment hounds. Nearly a hundred high-level monsters suddenly rushed out and instantly disrupted the formation of the Super God Alliance. It seemed that in an instant, the good situation they had before besieging Archimonde turned into a full-scale counterattack by monsters and was in danger.

In such a melee, even a god cannot monitor all the movements of nearly two hundred teammates. Taking advantage of a hit from the Hand of Death, Archimonde struck out the Finger of Death again, and then the nearby Doomsday Guard struck the final blow, completing the last hit.

The first mage to be killed appears!

Because he died so quickly, neither he nor his surrounding teammates had time to rescue him. So, they watched helplessly as the dead mage's soul was quickly extracted by Archimonde, integrated into his own body, and finally a blue light flashed faintly.

That's Archimonde's soul charge!

The master of clues seemed to have seen this skill mode, and he thought of something in an instant, and couldn't help but hurriedly reminded: "Everyone, pay attention, Archimonde is about to use his powerful move, all magic is immune! The paladin is ready to heal!"

However, amid the chaos of explosions and fighting, it was too difficult to make your own voice heard!

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