But the publisher of the post has a different view from these players. When "Sekiro: Shadow Die Twice" was teased by the majority of players, the publisher of the post stood up and complained for the game.

You know, when everyone shouts and beats Fang Zheng, it takes a lot of courage to stand up and speak for Fang Zheng, and this is a true fan.

......

First of all, I want to make a point. The characteristic of "Sekiro: Shadows Die Twice" is not in difficulty and infinite death, but in innovation.

As we all know, there are many such action games on the market, and everyone has generally tried them. So what are the characteristics of this type of game?

It's exploration!

At the beginning of the game, the player is thrown into a harsh environment, allowing the player to fend for themselves. The so-called teaching is only a symbolic way of telling everyone what key position to attack and what key position to dodge.

As for other things, how to deal with the enemy, what props are needed to deal with the enemy, sorry, explore it yourself.

Because this type of game basically gave up teaching, we players have been in a cycle of exploring, trying, feedback, and correcting behavior from the beginning. This is the core gameplay of this type of game, and it is the greatest fun.

Since it is a trial and exploration, death is inevitable for the player in an unfamiliar environment without knowing everything around him, but this is the core gameplay mechanism of the game, rather than the designer deliberately making it difficult to play-home.

As for the game "Sekiro: Shadows Die Twice", in everyone's opinion, the reason why it is "anti-human" is simply because the difficulty of the game has increased, so everyone thinks that this game is a designer to abuse the player.

This kind of high-threshold gameplay has created an anti-trend game, which is also the main reason why everyone thinks this game is anti-human. But in the same way, isn't this game an innovation of traditional action games?

In all fairness, after removing the factors that are too difficult, isn't that hearty fight not fragrant? Isn't the clinking iron sound good? Doesn't the rich plot make people nostalgic?

Don't ignore the advantages of the game itself because of the difficulty of the game. This is the most basic quality of a player. You must be good at discovering the other side of the game.

When the clinking sounds sounded late at night, it was not the blacksmith who was hitting the iron, but a group of players who were addicted to wolves.

Of course, games taught me much more than that.

Life is like a play. Our life is not a game. We will always encounter difficulties of all sizes. They are like the elite monsters and bosses in the game.

A very simple truth, but many people have been unable to understand, I think Fang Da is using games to convey this philosophy of life like us.

Fang Da was promoted to a B-level game designer at a young age. We only saw Fang Da’s brilliance and marveled at his creativity, but who knows the bitterness behind this?

Therefore, I think "Sekiro" contains a philosophy, a philosophy of life, which requires everyone to slowly realize it.

......

The owner of the post sent a long comment containing his views on "Sekiro: Shadows Die Twice" and some thoughts on the game.

This post also made many players think about whether they really ignored too much because of the difficulty of the game as stated in the post.

As the post owner said, wolves will encounter all kinds of enemies. After they die again and again in the game, they get up again and again, defeating the enemy with the experience of countless deaths, and finally achieving their goals.

If you compare games to life, why not everyone.

In the face of difficulties, you may be able to shrink and escape, but in this way you will never be able to cross that hurdle and realize your own value.

Going up to difficulties may make you bruised, but it will also make you see a different landscape.

After reading the post, many players feel a little bit about it.

"Master of the original poster, this passage of yours is like a divine enlightenment, you have been taught."

"Think about it carefully, "Sekiro: Shadows Die Twice" is indeed conveying these philosophies to us, but we have ignored them."

"Games have always been called the ninth art. Perhaps we should think more about the philosophy behind the games."

"I thought about giving up, I thought about fleeing, but this time I decided to fight, like a wolf, even though I was bruised and bruised in the end."

In the comment area of ​​the post, many players are writing their own thoughts.

· ······Find flowers 0 ···

And this post was also praised by many players. Within a short period of time, it was supported by a large number of players. The amount of likes once showed 3W+.

It can be seen that quite a few players hold a positive attitude towards the remarks in the post.

Of course, there are also some sand sculpture players who have destroyed the atmosphere for everyone to understand life, experience philosophy, and think about life as soon as they speak.

"Sekiro tells us to live with a smile."

"Wrong! It tells us not to be greedy for knives, and not to be too greedy for being a man, otherwise it will be ugly to die."

"Doesn't it tell us that hesitate will lead to defeat, impulse will be for nothing?"

"Veteran players who have played more than 290 times on Genichiro will tell you the philosophy of life contained in "Sekiro": to be able to endure killing is never positive, to be just and never to endure, to be able to thunder and never strike iron, to hesitate and never... . Hesitate and lose!"

....... .. 0

"290 times, the boss kneeled, by the way, have you passed?"

"Has it been? Brother tell you so, I am using my mobile phone to reply to the message, you know what I mean."

Sand sculpture netizens are happy, not to mention sand sculptures making a nest together.

But fortunately, there are still a lot of normal players under the post. Just now there were signs of crookedness on this building, and everyone twisted it back abruptly.

On the other side, Han Shiyu looked at her masterpiece and nodded in satisfaction.

This is worthy of a post written by my own brains and emotions. With my own tongue, the score of "Sekiro: Shadows Die Twice" should be pulled back a lot.

Seeing that the popularity of the posts is getting higher and higher, Han Shiyu feels that he should put more fire to let the heat spread, so that more players can feel Fang Zheng's ‘good intentions’.

But how to spread?

The official blog has been reposted, and the reposting effect is not too great.

Excluding official blogs, it seems that Fang Zheng's private Weibo has received more attention.

Thinking of this, Han Shiyu made up his mind, Fang Zheng's Weibo attention amount is very scary, otherwise the players would not say that Fang Zheng is the official blog, and the real official blog is the marketing account.

PS: Guiqiu the big guys for a lot of support, please! ! ! ! three.

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