Game Development Giant

Chapter 7 A long dragon of dozens of meters!

Jester moved Mark Saini with his most sincere and passionate words, and at the same time he also explained his plan to the other party.

"We tell them that there is only one reason why the game cannot be sold, and that is because the game is not good enough. If the game is good, it will naturally make everyone flock to it, and what we have to do is to make the best game!"

Make the best game, this is also Mark Ceny's belief.

As for what kind of games are good games? This time, without any humility, Jester pointed to the "American Cube" he made and said to Mark Saini, "This is a good game."

American Cube would make a lot of money, Jester never doubted it.

Atari sold a total of more than 20,000 arcade machines in a very short period of time when they had the Tetris patent license for a few months. As for the number of cartridges, it is impossible to count. We only know that they are in a lawsuit with Nintendo over the Tetris licensing issue. After losing, they were banned from sale, and there were hundreds of thousands of Tetris cassettes sealed in the warehouse.

As for Tetris being acquired by Nintendo and selling more than 30 million copies on Game Boy, there is no need to go into detail.

The charm of "Tetris" is unexplainable in this era.

Jester didn't tell Mark Cerney about forming a game company together. It wasn't because he didn't want to, but it wasn't the right time yet.

Now that his "American Cube" has not achieved enough success, if they form a company together, he simply cannot suppress Mark Saini in terms of the company's shares.

Of course, Mark Saini is the helper that Jester wants very much. Otherwise, he would not have said so many words so earnestly to get him to give up his thoughts on Shijia.

His talent is clear to Jester, who comes from the future. Not only is he proficient in game production, he is also good at hardware development. He is also able to train and promote new people. He even has expertise in purely theoretical research such as summarizing how to make a good game. With extremely high attainments, the Seni theory he proposed is the bible in the eyes of countless game developers, and this is exactly what they need.

Making games is definitely not a one-person affair. Maybe now these pixel block games can be made by one person from start to finish, but in the future, this will be the collaborative effort of a huge team of dozens or even hundreds of people. , and it takes a very long time.

For example, for the famous "World of Warcraft", Blizzard formed a R\u0026D team of hundreds of people for this purpose. It took three years to complete the original version, and it took a full eleven months of testing and modification before it was released.

Another example is "GTA5", which swept all the major awards in 2013. R-Star built a team of more than 200 people and it took five years.

Even if I have the help of a system that I don't know how to use, and I know what kind of games will be successful, then I am only one person after all, and it is impossible to support a huge game company.

If Nintendo only had Shigeru Miyamoto, they would at most be a famous game studio, but they would never become the most dominant giant in the history of gaming.

A great enterprise must be composed of countless elites from various industries. Everyone is pouring their own strength. The strength of one person is really very little here.

Jester, who comes from a later generation, understands this very well. He clearly knows that it is impossible to achieve the success of his dreams by relying on himself alone.

With the help of his father, he completed the patent application for "American Cube", and then made an arcade motherboard that can carry this game. As for the arcade frame, there is no need to worry about it, not to mention Jester's father His experience in this area is that Jester has countless information about classic arcade frames from later generations in his mind.

Originally, Jester wanted to continue to use the 8088 CPU used on the IBM 5150 as the core for design, because his program for "American Cube" was written based on Intel's 8088 and could be directly transplanted without modification, but his This plan was ruthlessly rejected by his father as soon as it was proposed.

His father looked at him as if he were a fool and reprimanded him without mercy: "You use the best 16-bit CPU just to run your extremely simple game? Do you know how much this will increase our costs? Don’t you know that one 8088 is enough to buy an eight-bit CPU for ten yuan?"

Regarding cost control, his father clearly told him that if you can do something very good with 10 dollars, don't spend 11 dollars, because the extra 1 dollar is a complete waste.

In the end, at the suggestion of his father, he chose an extremely cheap but acceptable 8-bit CPU - mos6502. According to his father, this CPU is enough to run games ten times more complex than Tetris, and the price is only one-ninth of the Intel 8088 core. \u003cJudging from the fact that it has been selling well for ten years, this chip, which seems to have failed to keep up with the trend, will not become obsolete in a short time, at least in the gaming industry.

However, because the CPU was changed, Jester had to re-write the program for "American Cube" in 6502 assembly language, because the one he wrote before could not run on the mos6502-equipped substrate.

As for Jester's father, his job is much simpler. He has worked in Atari's arcade factory for ten years and has designed countless arcade machines. Building a simple 8-bit motherboard is really a simple matter. .

In just five days, two arcade machines that could run "American Cube" were completely handmade by Jester's father.

Looking at the two arcade machines in front of him, he drew the schematic diagram of the frame himself and then hand-built it by his father. The design of this arcade machine frame is very similar to that of the later fighting giant SNK. It seems very post-modern now. In the sci-fi style, this is also done in the hope that these two arcade machines will stand out when placed near a row of old Atari arcade machines and pinball machines.

Let everyone see these two machines equipped with "American Cube" from those arcade machines at first glance.

In this way, everything is ready, all we need is the east wind.

Jester's mother is a white man. She was a classmate of Jester's father when she was young. At that time, the ignorant girl was attracted by the talent of Jester's father, who was still a top student. The two did that kind of messy thing. After Jester's father had a falling out with the family, he followed Jester's father to Los Angeles without hesitation. Time seemed to fly by in a blink of an eye. It was almost twenty years ago.

She loved Jester very much, and after learning about Jester's plan, especially after personally designing the "American Cube" designed by Jester, she even agreed with it.

Because this game is so fun.

June 7, 1984, seemed like an ordinary day at the time, but in the eyes of later generations of game enthusiasts, this day was considered the birth of the greatest game company in the history of games - Mars Entertainment () day.

Because Mars not only means Mars, it is also the name of Ares, the God of War. In addition, Mars Entertainment later became almost invincible in the game industry like the God of War and created countless classics. Therefore, Mars Entertainment is often referred to as Fans call him 'God of War'.

When later media reviewed the history of video game development, they conducted interviews with players who participated in the public debut of Mars Entertainment's first game.

This is what this player said.

"It's very simple. You can't imagine that the first appearance of God of War Entertainment, which can open its own carnival so luxuriously, would be so simple. They didn't even have their own name at that time. I still remember that there were only two people at that time. A "American Cube" machine. You know, the gaming industry was in a recession at that time, and not many people played arcade machines. Although I was the developer of Atari's "Canal War" (a classic air combat game by Atari) at the time. fan, but I’m tired of playing the same Atari arcade games that never change.”

"I went to the supermarket to buy something to eat, such as hot dogs, bread, and the like. It was a little after nine in the morning. I remember it very clearly. When I walked to the door of the supermarket I often went to, I was so excited. I was stunned by the scene in front of me! I couldn’t believe my eyes!”

"Did you know? The small open space next to the supermarket with more than a dozen arcade machines and pinball machines was so crowded with people that it was difficult to even turn around. I was so bad at those Atari machines. There was no one next to the arcade machines. Everyone seemed to be looking at something around the two brand-new machines that were completely different from the old Atari style. And behind the two beautiful new machines there was There is a long queue, dozens of meters long! From the supermarket to outside the supermarket, there are at least hundreds of people queuing there, including children and adults, men and women, it’s incredible!”

"When I went in and asked, I found out that they were two newly purchased game arcade machines. The games on them were so fun. After asking, I found out that they were called "American Cubes" and they seemed to be some kind of building block game. I At that time, I didn’t think much of it, how can a game of building blocks be so fun?”

"But I saw that the scene was really hot and outrageous. You know people have a herd mentality. I couldn't help it, so I bought a few game coins and wanted to try it out."

"By the way, I still remember that the game currency of "American Cube" at that time was special, a little smaller than those used by Atari, and most importantly, it was twice as expensive as Atari's game currency. At that time, Atari's game currency You can buy two for one dollar, but you can only buy one for one dollar in "American Cube."

“Although many people complained that it was too expensive at the time, almost no one didn’t buy it because it was so popular. Even people who had never played games stopped to buy one or two to give it a try. .”

"How long did I wait to play? In fact, it was not too long. At that time, there were people guarding next to every "American Cube" arcade machine. Each person could only play three coins in a row at most. If they wanted to continue playing It’s almost time to queue – I’ve been waiting for about three hours.”

"Yes, yes, the first 'God of War' game I played was "American Cube". The feeling at that time...how should I put it? It was so dreamy, it was like something that did not belong to human beings! Especially me When I eliminated four rows of blocks at once and increased my score by 800 points, I scared the black guy I was fighting out of. He looked at me like he was looking at a monster! That kind of thing! It feels like everything in the world is in my hands.”

"That day I played until the supermarket closed at ten o'clock in the evening! There were hundreds of people queuing up at that time. Many people were very dissatisfied and shouted that they hadn't played yet. Finally, the staff in the supermarket promised that three more " The arcade machine "American Cube" has just been discontinued... In fact, I think those people are basically queuing up for the nth time..."

Amidst the bustle of people, Jester stood next to Qiaxi, a salesperson in his mother's supermarket who was selling game coins. He looked at the long queue of people behind the two "American Cubes" machines and saw those who were playing. After playing the game, he was all smiles, and he still came over to buy new game coins without hesitation, and when he didn't get tired of waiting in the long queue of tens of meters, he knew that half of the first step of his plan had been a great success. .

The popularity of "American Cube" is a foregone conclusion.

But it is still unknown whether anyone will order his "American Cube" arcade machine.

After all, the current game market is really bleak.

But Jester is still full of confidence. He believes that success is not far away from him, and it can even be said that it is within reach.

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