Game Making: Start By Healing the Player

Chapter 378: Completely crushed (please subscribe monthly pass)

All kinds of full marks, as well as topics and discussions of various players on the Internet.

In atrai, Antolini, who was in charge of the 'Beautiful World', was in a dazed state.

Obviously, on the first day of "Beautiful World", there were all kinds of praise from players on the Internet, and the sales were also very impressive.

But on the second day, the popularity has not been as high as one day, and the sales have also decreased.

But this is still a normal operation in Antolini's point of view.

But the third day, the fourth day.

The popularity of "Red Dead Redemption: Redemption" next door is getting higher and higher.

And on his side, the "beautiful world" has become beautiful at all.

If it weren't for the fact that the two sides were on different platforms, Antorini had no doubt that the sales of "Beautiful World" would be even uglier than they are now.

In particular, the ratings given by the major media, all of which gave Antolini an unrealistic feeling.

Before that, Nebula Games' "Call of Duty: Modern Warfare" was already amazing enough in his opinion.

But at that time, "Call of Duty: Modern Warfare" did not succeed in getting such a terrible result.

But now "Red Dead Redemption: Redemption" has been rated as a perfect score by all major media?

Be aware that full-point reviews are not so easy to get.

Either technical, or influential, or level design or plot, a game with a full score must have the above two directions to achieve the ultimate, and at the same time have a certain degree of artistry.

But now it means that "Red Dead Redemption" has it all?

Especially after the score of "Red Dead Redemption" came out, major game media also evaluated "Beautiful World".

Among them, GameSpot gave the highest score, but only 9 points.

And some of the rest of the game media basically just gave a score of 8-5.5.

Mainly because the performance of "Red Dead Redemption: That Is" in the same period is too bright.

The first is the technical performance. If there is anything that can be criticized, then the most criticized part of "Red Dead Redemption" is the reading article that players have to wait for a while before entering the game.

But this is also the main reason why the picture performance of "Red Dead Redemption" overwhelms "Beautiful World".

The second is the background era and character settings in the game.

"Beautiful World" almost still implements the prevailing period of the Western era, and will deify the Western culture.

In the plot of the game, what players see are mostly good-hearted white immigrants threatened by violence, and then heroic cowboys and law enforcement officers eliminate the violence, and the result is almost always annihilated by the enemy, a sense of sight of Robin Hood.

It can be said that it is very face-to-face, good is good and evil is evil.

In comparison, "Red Dead Redemption: Redemption" is completely different.

Players play Arthur Morgan, including later John Marston, and it's hard to tell if he's a bad guy or a good guy.

You say he is a good man, but he has done a lot of bad things.

You said he was a bad guy, but he also helped many people in need.

This vague setting of good and evil adds depth to the story of the entire game.

At the same time, the background selection in the game is at the end of the western era, which adds a sense of loneliness, a sense of personal powerlessness in the face of the changes of the times.

These have become the bonus points of "Red Dead Redemption: Redemption",

During this time, Antolini has been busy with the deployment of 'Beautiful World' after the launch. He didn't have time to pay attention to "Red Dead Redemption" in real time. After all, both games are online, and they are fighting for hard power, so he didn't pay attention. what use.

But now that he took another look, the gap was too big! ?

To know that so far, Antolini himself has not made a full-scale evaluation of the game.

At this moment, Antolini also opened the Universal VR game warehouse, ready to try it out for himself, and see what the game "Red Dead Redemption: Redemption" is good for.

After the experience, although he did not completely clear the level, and even he experienced the ending of Valentine's story, he could only feel that it was completely incomparable.

As a professional designer in the game industry, Antolini is not without brushes.

After experiencing the content of Red Dead Redemption, Antolini immediately realized where he was losing.

Of course, he admitted that it wasn't the plot that he lost.

Because of the plot performance, Antolini felt that he should not take the blame.

After all, "Beautiful World" is an IP-adapted game.

He has perfectly reproduced some of the stories and plots in the original novel.

And in terms of shots and narrative, although some of the storyboards are not comparable to "Red Dead Redemption".

For example, in the game, when Arthur and John Marston robbed the truck, he stood on the fuel tanker, and he watched it no less than five times.

But the biggest problem with the overall plot is not this one, but the depth.

Compared with the plot of "Red Dead Redemption", the plot of "Beautiful World" lacks a lot of depth.

But can this be his fault?

Even in the face of this situation, Antolini felt that it might be better if atrai adopted his own ideas.

After all, cowboy vs robot or something, although it may sound nonsense, it is not completely unfeasible.

"Red Dead Redemption: Redemption" is more realistic and serious. In this case, the absurd and sci-fi plot of cowboys and robots may attract players instead.

Of course, it's definitely not better than that.

Because "Beautiful World" lacks more than just plot.

Also on the game designer, Antolini is also ashamed.

As a well-known game designer, he is still relatively open.

And the various settings in "Red Dead Redemption: Redemption" have also inspired him a lot.

In particular, the so-called open world concept surprised him even more.

In "Beautiful World", in fact, he also added a lot of gameplay.

Such as mini-games, hunting and fishing.

But more are just to join this gameplay.

But "Red Dead Redemption: Redemption" showed him a completely different path.

That's almost harsh real detail.

Even he felt that putting aside all the shells of "Red Dead Redemption: Redemption", simply taking out the gameplay of fishing and hunting may become a relatively good small-scale hunting simulation game.

And that's just part of Red Dead Redemption: Redemption.

Open the world and create a world directly in the game.

Such a design concept also amazes Antolini and countless designers in the industry.

Of course he was willing to lose here.

But atrai is bad here.

The same type, the same schedule, faced the impact of "Red Dead Redemption: Redemption", this time even worse than the previous "Call of Duty: Modern Warfare", it can be said that it was completely crushed.

It's like a toy car meets a real car.

But compared to the bad atrai.

Nebula games are a joyous atmosphere.

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