Game Making: Start By Healing the Player

Chapter 543: Carnival brought by sand sculpture game (please subscribe monthly ticket)

"Why am I going through the barrier with you, a big scumbag?" Zhang Yi couldn't help but sighed.

Song Ren, who was pulling on the belt of Zhang Yi's trousers, responded not to be outdone: "This sentence should be said by me. If you hadn't fallen off the cliff, would I have come to save you to where you are now?"

"Then you saved me, why did you run under me? I don't want you to save me, so let go!" Zhang Yi was speechless.

"I don't!" Song Ren replied.

At this moment, the two of them are a little embarrassed. Zhang Yi's two hands are on the wall, and his head can leak out.

But the key is that his feet were grabbed by Song Ren's noodle man. Originally, he thought that Song Ren would come to rescue him, grab his head and pull him up together, and then inexplicably turned into two people. fell together.

"Playing with Da Sazi, this sentence should be said by the three of us." The three people watching Wang Han were completely speechless at this time.

Since the start of their game, they have passed several levels.

As for the two living treasures in front of them, as long as these two people can be of any use, it will not be useless at all!

………………

It's not just among the player groups. In just two or three hours, the game "Humanity: Fell to Earth" suddenly became popular on the live broadcast platform.

On the one hand, it is because the Nebula game itself has a high reputation among players.

Therefore, after the game was launched, many anchors tried it for the first time.

On the other hand, the live broadcast effect of this game is really good enough to explode.

As a game that can be regarded as a master-level game in the sand sculpture world, this game can be said to far exceed other games in terms of live broadcast effects.

After all, for video and live broadcast, sometimes some games are fun to play, but they don't look very good.

And "Humans: Fallout" is not like this, it is a game that is fun to play, but also fun to watch others play.

Just the little man shaking his head in the game seems to bring a lot of joy to the players.

Especially when it comes to playing, if you can play with two or three acquaintances, it will be an explosion of fun.

As long as there is a player who likes skins and who likes to do things, he will be full of jokes in the process of playing, adding a lot of joy to the original game.

In live broadcast platforms and video websites such as Shark TV, you can almost click into the live broadcast room of any host, big or small, and you can see the live broadcast of the game.

All kinds of showy operations can be said to be endless. For example, some players with relatively strong skills have just completed "Human: A Complete Failure" to complete the human overcoming the wall.

Correct line clearance?

what is that? Don't go at all!

The hands of the villain in the game are like universal glue, and they can't let go if they stick, so some players use this feature to climb with both hands.

You can directly use this stretching feature to send your own villain to a height that could not be reached before.

Of course, the anchors of this kind of technology flow are actually very few.

It's not that it can't be done, it's actually not difficult from a technical point of view.

But this also loses some of the fun.

So more players are doing crazy things. As a PVE game, there is no way to PVP?

It doesn't matter, the original "Monster Hunter: World" everyone thought the same.

Use the mechanism in the game, or simply grab teammates and throw them under the cliff or into the river.

In short, on the way to the level, it is not the puzzles and the mechanism that can block your progress the most, but your sand sculpture teammates.

The originally well-hidden player, when he arrived in "Humanity: A Total Defeat", looked at the devilish villain with his hands spread out: Don't pretend, I'm going to showdown, I'm going to be a gatekeeper!

The level process of "Humans: Fell to Earth" itself is not very long, there are only a dozen levels in total, although it is getting more and more complicated.

But in fact, it doesn't take much time to get through all of them, just a few hours.

However, "Humanity: Fell to Earth" itself supports the creation of the creative workshop map, and Chen Xu also made some special optimizations during development, such as adding more terrain elements to the players.

This allows players to use a variety of materials in the game to quickly create different maps.

Two or three days after the game was launched, some relatively simple maps with rich gameplay were made by players.

In the ice and snow world map, some players create a skating map, some players build a huge maze to decrypt, and some parkour.

Of course, more are not PVE maps, but arena maps built to satisfy players' bad tastes.

Only PVE, not PVP?

Players say no!

Inside the room, players maintain the rules themselves.

For a while, all the hot topics on the Internet were stole the limelight by this special sand sculpture game.

The major forums are also full of comments and exchanges about this game.

‘Haha, this game is really too sand sculpture, but this kind of sand sculpture game is fun! ’

‘233333, you can also pit each other in the game, but it’s different from the blood pressure of the pits in the original “Fucking Kitchen”. Why is it so interesting to pit each other in this “Human: A Total Defeat”? ’

‘Haha, because this game has enough sand sculptures! ’

‘To be fair, this game is fun and fun, but it needs a friend who can sculpt like you, otherwise this game will still be quite lonely. ’

'so fun! This time, President Chen really didn't lie at all! This game is really fun to explode! ’

‘I don’t know, is there any other fun sand sculpture game? ’

'It doesn't seem to be, at least I haven't seen it before. ’

'The only regret is that there is no PVP in this game. When hitting someone, as long as the opponent grabs the ground, they will not be able to drag him. ’

'That's for sure, after all, this is a game of decryption and breakthrough, not a fighting game. ’

The community forum and Chen Xu's official blog have received rave reviews.

In the Nebula game, watching the comments of online players, Chen Xu was also very happy, and the whole person was full of gratification.

so good!

It's a pity that except for some new generation players, the old players are still noncommittal about his "loved warrior".

How can this work?

And by the time of the carnival, the players' hearts will also have to accept a shock and hardship.

The player's mood must be completely relaxed.

That's when the effect will be shocking enough.

Thinking of this, Chen Xu couldn't help but smile slightly, and called Ruan Ningxue and several members of the art team into the office.

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