Game Making: Start By Healing the Player

Chapter 626: A world is waiting (please subscribe monthly pass)

When the outside world was discussing the topic of "World of Warcraft".

Chen Xu is not idle either, he is also working with the team on the content design of "World of Warcraft".

The related occupation system, etc., has basically been decided when the relevant content in Nebula World was produced.

It's just that compared to Nebula World, the full version is definitely different.

Each race is not just simply good-looking, each has unique racial talents and skills.

Including the design of the copy, these all need to be produced.

In addition, there is another very important point for Chen Xu, that is the adaptation of brain wave technology.

In World of Warcraft on Universal VR, there will be two modes of operation.

One is to use brainwaves entirely, just like Detroit: Become Human and other games currently on the market.

The other is that brain waves are operated with a controller.

From the point of view of convenience, brain wave operation is indeed more convenient, but although "World of Warcraft" is an MMORPG, the release of skills in the game, including positioning, is exquisite.

It can be said that there is still a technical gap between the masters and ordinary players in "World of Warcraft".

For a real expert, the operation of the brainwave mode is slightly different from the muscle memory response driven by pure nerves with the current technology.

It may be the details of those few frames that will lead to the direction of a battle.

In addition to these, Chen Xu's side is more about the details of a world exploration of "World of Warcraft".

"World of Warcraft" in the previous life can be called a great game, which led to the opening of an era.

It can even be said that the rise of MMORPG is because of the emergence of "World of Warcraft".

The templates of MMORPG such as PVE copy, PVP, etc. are basically born in "World of Warcraft", which shows its classic level.

But there is also one thing I have to say, that is because of the times, "World of Warcraft" also has many functions because of technical and other related issues.

At the same time, in the design of some detailed concepts, the early "World of Warcraft" was not so perfect.

For example, Mists of Pandaria brings great panda elements, but the prestige quests in this version can really make people vomit.

But at that time, "World of Warcraft" was still the same Warcraft, until the core team of Blizzard left later, the head office started various rotten and lower-level performances, such as the deletion of green skins, etc., fully demonstrating what it means to change from a **** to a worm, and even A scandal of harassment broke out later, and he was directly stepped on the sewer.

Unlike Warcraft falling from the cloud, another game is just the opposite, that is, Baboon 14, which is Final Fantasy 14.

In version 1.0, this MMORPG was a bit of an overstatement to say it was the worst ever, but it definitely sucked.

Until Naoki Yoshida took over this mess, so far Final Fantasy 14 started a counterattack, restarting the world and plot directly from 2.0, and finally in the 5.0 expansion 'Dark Rebel', for the first time surpassed the continuously rotten Warcraft and became a The MMORPG expansion with the highest media ratings and player subscriptions.

In addition to the game, there are many areas that need some changes.

For example, the camera lens of the game needs to undergo some changes compared to the previous life.

After all, the performance in VR is completely different from that on PC.

In addition to the new technology, it can also bring more content.

Although the copy is the biggest highlight of Warcraft, but this does not mean that other places are not prominent.

For example, in terms of the quest line of "World of Warcraft", it can be said that many classic quests were born in the early version, such as the touching love and family, the battle of Darrow County, and the princess of the earth who was deceived after running a broken leg...

Chen Xu will perform a restoration of these tasks. As for some common tasks, they will be handed over to common teams.

This piece is familiar with the plot and world view settings related to Azeroth, and basically there will not be too many problems.

At the same time, upgrades and quest lines are also essential to "World of Warcraft", but considering that there may be more players, they are more inclined to spawn monsters.

Chen Xu will also conduct repeated tests on the logarithm with the team at that time to ensure that the players can achieve various benefits from completing the task.

Including some equipment with special appearance and better attributes.

Players are encouraged to explore and complete quests. At the same time, these equipment will also have some collectible value, and when there is no complete suit and dungeon equipment, these quest reward equipment can be used in a good transition.

In addition to other related routines, Chen Xu intends to hand over this to some young teams who are new to Nebula Games.

The world of Azeroth is not just a war of heroes.

There are also many stories of ordinary people and ordinary soldiers.

Take a week as an example, the player will get a corresponding prompt.

There will be NPCs in a certain area, and the stories of these NPCs will be independent plot stories.

Rewards some current versions that can still be equipped.

But these NPCs do not always exist, but will have their own dynamic situation. If they are missed, they will be missed.

The main purpose is to give players a better atmosphere of Azeroth.

In addition, it also allows some AFK players to have a channel to get the equipment that can be transitioned in the current version when they return to the game again.

Of course, in the early stage, it is still based on the experience of the plot.

In addition, the server mechanism of "World of Warcraft" has hundreds of thousands of players on the same server. Although this sounds very cool, it is very beautiful.

But not to mention whether the problems of technology and hardware can be achieved, the map and scene of the game cannot be achieved.

Therefore, the game will still use different server models. According to Chen Xu's plan, each server supports up to 30,000 players.

At the same time, in the early stage of the game, mirror shunting will be enabled to avoid the situation where there are too many monsters in the same scene in the early stage.

Although grabbing monsters is a feature, it also depends on the situation.

A dozen people, dozens of people grab a monster, very atmosphere.

But if a few hundred people grab a kobold, it's a bit frustrating.

All of these settings are to ensure that players can get the most immersive experience in the game.

Just like the propaganda slogan of the previous "World of Warcraft" when it opened: "A world is waiting"

Of course, although a lot of content has been laid out a long time in advance.

But even with the current Nebula game, the development of "World of Warcraft" is still a big project.

So in order to allow excited players to get through this difficult period of waiting.

Chen Xu still did a lot of preparation work.

That is to do CG.

The game can't be made in a while, can't this CG be made?

Don't worry, take care!

So in the excited eyes of countless players who don't know the progress of the development.

The second promotional CG for "World of Warcraft" is here.

And it is also a character that countless Warcraft players are most familiar with.

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