Game Making: Start By Healing the Player

Chapter 831: Am I opening the game the wrong way?

Song Ren explored the small room, but found nothing to pick up.

At the same time, because they are the first batch of people to enter the game, there is no such thing as advice on the ground.

But around, he saw a lot of white shadows.

Obviously, some other players in the same scene as him appeared immediately.

This is also a major feature of the game. Of course, this option can also be turned off in the system settings interface, but Song Ren did not choose to turn it off.

Because this is still very beneficial. The most simple and direct point is that sometimes you can follow other white shadows when you get lost. Maybe the other party can find the way?

With emotion, Song Ren pushed open the closed door, and there were ruins outside the house.

'Hou Wang Chapel'

The current location introduction appeared in front of Song Ren.

Continuing to explore the surroundings, there was a closed door that he could not open at the moment.

He guessed that he might get some props later, and then return to this place to be able to open the door.

After all, this is a tradition in most games. Doors or places that cannot be opened in the early stage can be obtained in the later stage.

And soul games basically have similar settings.

"This royal city is really spectacular! It's just that the fog is a little thick." Song Ren couldn't help but sigh as he looked at the king city looming in the fog in the distance, and the towering golden tree.

The overall game operation gives him the same feeling as "Dark Soul" and "Bloodborne Curse", except that the characters in the game have the ability to jump in place, and at the same time they can jump up to attack, which also makes him He burst into tears: We undead finally have knees!

Going down the steps all the way, but facing the direction of the golden tree on the edge of the cliff, Song Ren habitually left a piece of advice - [There is a superb view in front]

In fact, Song Ren didn't have much interest in interacting with unfamiliar players.

Even before playing "Dark Soul" and "Blood Origin Curse", he has never invaded other players except for occasionally pushing pictures with Zhang Yi to fight bosses, or to exchange some props with each other in PVP.

But leaving remarks is different, because it can bring some convenience to his journey of land reclamation.

In addition to being able to be seen by some subsequent players, the advice in the game also has a very important role.

That is, when a player gives you advice and comments, you will restore half of your health in the game.

Think about it, but you were beaten by a group of miscellaneous soldiers or beaten to death by a boss, and you have no blood bottle on your body. At this moment, a prompt came from the center of the screen: Your message has been liked.

At this time, the blood bar suddenly rose a lot, and you became alive again. What kind of feeling is this?

And now in the early stage of the game, as a pioneer, he left a lot of messages, and when he was liked later, wouldn't the health bar continue to rise?

Wouldn't the difficulty of the game be greatly reduced by then?

Song Ren happily explored the front all the way, and soon came to the front of a goddess statue.

Then a huge, spider-like monster fell from the sky and appeared in front of him.

[Descendants of the nobles of 'Limbs']

The name of the boss is displayed on the screen.

Obviously this was a BOSS battle, but Song Ren was not panicked at all at this time.

He didn't even bother to resist, and let the BOSS kill him directly.

"Sure enough! I knew it! A proper plot kill! This is not something I can fight."

Looking at the interface caught in the cutscene, Song Ren's face showed such an expression as expected.

When the spider boss appeared before, he had already guessed it.

After all, he didn't even have a blood bottle at the time.

Moreover, a series of combat systems such as attack, defense, shield counter, etc. have not yet been told to players.

Although it is already familiar to an old player like him who has played soul-based games.

But you must know that a game is not only for old players, but also countless new players.

In this case, how can players be forced to fight BOSS?

Then take into account the werewolf, Genichiro and the big-ass demon in "Bloodborne" and "Sekiro" and the prequels of "Dark Souls".

The truth can only be, either to bypass this BOSS, or to kill the plot.

As soon as he entered the courtyard, he noticed that all the doors that he could walk through were blocked by yellow fog doors, so the answer was obvious.

Seeing the character who got the blood bottle, Song Ren looked proud.

This is the experience of him, a wise old passer of fire.

"Next, there are two paths, just leave or jump down to learn novice teaching?" Song Ren scanned the surrounding scene and quickly found two paths

According to an NPC similar to a spirit body on the chair, jumping under the cave should be to learn the novice teaching, and at the same time, you can directly leave the stairs above.

After thinking about it, Song Ren decided to watch the novice teaching first.

After all, "The Ring of Eldon" is not Blood Origin, Sekiro and Black Soul, but a brand new game, plus there are jumping settings, there may be points he doesn't know.

Blessing, light attack, heavy attack, jumping, locking, and combat skills are not much different from Black Soul's combat system, except for the addition of a jump hack.

Soon Song Ren came to the center of a wide pool of water.

The path behind him was blocked by a yellow fog door, and a soldier in heavy armor appeared in front.

At the same time, a prompt appeared in the middle of the screen: defensive counterattack.

It's not the so-called shield attack, but after the enemy attacks him with the shield, he can press the heavy attack to perform a defensive counterattack.

"So this is the genre for 100% defense shields?"

Watching the defensive counterattack, Song Ren was thinking in his heart.

After all, the importance of shields in "Dark Souls" is unquestionable. How many undead people rely on a large shield to pass the customs?

So defensive counterattack is very important in the new game?

Is this soldier Mr. Guda?

A BOSS specially designed to let players learn to defend and counterattack?

Looking at the boss named [Greek's Soldier], Song Ren's expression became serious.

This reminded him of Ash Gouda when he first came into contact with "Dark Souls".

At that time, as the player's shield anti-teacher, it can be said that he suffered countless losses.

Now, is this Greck's soldier so powerful?

Seriously, he raised his shield to defend, and then fought back.

A knife slashed on the BOSS, and the blood bar below was like stabbed into an aorta, and half of the tube was directly lost.

Before this was over, there was a muffled sound of 'bang' in the ear, and the BOSS in front of him lost his balance and knelt on the ground.

Subconsciously pressing the attack button, I saw that in the game he pierced the boss's chest with a sword, and the long blood bar of the blood bar was emptied directly.

Then he kicked the BOSS's body into the air, and then turned into ashes and floated in the air, golden rune energy pouring into his body.

Song Ren, who was standing in the same place, didn't say a word for a long time, and the whole person was still a little confused.

That's it?

Am I the boss, or is this guy the boss?

Am I opening the game the wrong way?

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