Game Making: Start By Healing the Player

Chapter 870: Are we playing a game?

For light casual players, Smash Bros. can be said to be a great surprise, because Smash Bros. is perfect in every way.

But for some players who prefer fighting games and hope that Nebula Games can make a classic fighting game.

After actually starting to play, it seems that this game seems to be too simple.

Because in the past, fighting games were basically based on rubbing moves.

But it's totally different in the big fight.

Compared with traditional fighting games, the operation of Super Smash Bros. is really too simplified.

With the four arrow keys combined with the attack and kill keys, you can play all the moves of a character.

So these have created a feature, that is, it feels very, very easy after getting started, and it seems that there is not much room for operation.

With the launch of Super Smash Bros., many players have experienced the game for a few days.

In some professional fighting game forum communities, many players who like fighting games are conducting various discussions and exchanges of suggestions.

‘Although the content of the game is good, it feels too simple as a fighting game? ’

‘No way, after all, it’s too difficult to get started with fighting games, Nebula Games is doing this to want more players to enter the pit. ’

‘But fighting games don’t have in-depth content, so are they still fighting games? ’

'It's uncomfortable, but to be honest, as an entertainment game, Brawl is really fun to play. ’

‘But not necessarily, after all, the game has only been released for a few days, and the pursuit system seems to be able to study. ’

‘Indeed, it feels a bit early to say there is no depth. ’

Some players who like fighting games are also discussing in the community.

During this period of time, Super Smash Bros. has created a very high level of popularity.

After all, this is a game that gathers popular characters from major IPs.

And the quality and content of the game itself is even more explosive.

But after all, the game has not been launched for a long time, even some masters of fighting games are unfamiliar with this unique game.

No way, compared to traditional fighting games, Super Smash Bros. can be said to have undergone earth-shaking changes in the mechanics and modes of the game.

It's just that the group of fighting players is still too small compared to the light entertainment player base, and the sound is naturally not much.

In addition to this group, the internal division is divided into two factions. One part thinks that Super Smash Bros. is too simple, and the other part thinks that it remains to be studied how the game has only been released for a few days, which weakens the topic a lot.

However, for most players, although these topics have not caused many waves, they are of great concern to major manufacturers and designers in the game industry.

A collection of numerous heavyweight IPs of Nebula Games, and it also specifically allows Nebula Games to cooperate with some well-known IP games in the industry.

How does it perform, and how can it not be noticed?

From the threshold of simplicity and ease of use, the Nebula game is obviously a success, but whether Super Smash Bros. can become a classic game is still a question mark. After all, in-depth content is still very important.

Because this is likely to mean whether the game will be fleeting like a shooting star.

Although at present, most ordinary light players say that this is the most fun fighting game they have ever played.

But you have to know one thing, that is, light players find a game fun and are willing to keep playing.

Then these light players will gradually become core players.

And if the content of the game is not so deep, when these light players feel that they have worn out, most of them may leave the game.

Therefore, countless designers in the industry are also paying attention to the follow-up performance of this game.

However, something that many people did not expect at all, the so-called in-depth content of the so-called Super Smash Bros. topic, has not even become popular yet, accompanied by an official blog on the official blog of Nebula Games, it was directly killed in the cradle.

The content of the official blog is very simple, that is, text information plus a small video.

‘Link’s high-end gameplay teaching, have you learned it? ’

After this official blog was released, it immediately attracted the attention of players.

Many brawlers who saw this official blog were a little bit confused.

'What's happening here? Is it official high-end advanced teaching? ’

'The video doesn't feel very long! ’

‘It seems that there is only one fighter, so this will be serialized, and the teaching of other different fighters will be introduced later? ’

'Speaking of high-end gameplay teaching, Super Smash Bros. feels quite simple, how high-end can this operation mode be? ’

'Why the old hooligan of Hyrule? The Legend of Zelda, this does not allow Zelda to perform! ? ’

Whether doubting, looking forward, or playing tricks, many players have clicked on this video on the official blog of Nebula Games, ready to see what the so-called high-end teaching is.

At the beginning of the video, many players directly recognized the map inside, a battlefield with no steps at the end, and a 1V1 mode without props.

For ordinary players, at present, the game has only been launched for a few days, and they basically play the single-player Star of Lights mode, as well as the random map and props mode of 8-player battles.

However, some players who prefer traditional fighting games to fight, many choose 1V1 and this kind of scene map that will not change.

Because this is the most fair, there is no outside interference.

At the same time, Link is a relatively popular fighter in the player group.

It's not because The Legend of Zelda's IP is so popular with players, and it's not because Link is one of the original characters, but because Link's tricks are special.

Ordinary kills are bows and arrows, which can be charged to increase damage and distance.

The horizontal kill is to throw a boomerang, which is also a long-range attack.

The top kill is a whirling slash, similar to a big windmill with a two-handed weapon in a picnic.

The next kill is to take out a remote control mine. After placing it, it can be detonated at the time you like, but if you leave it for a period of time, or when it is attacked by fire attributes, it will explode.

In the multiplayer mode, throwing remote control mines out, or throwing boomerangs away from the cold arrows in the distance, can be said to be the favorite thing for many old-fashioned players.

There are also the handsome Sephiroth and the flame of the Holy Grail of Heaven. These characters have a common feature, they can greet others from a distance, and they all have super high kill attributes.

But the next picture in the video made all the players who had played the role of Link bewildered.

In the video, in the face of about 75% of Kuba, Link in the game must kill and cut out the thunder.

Then he jumped towards a small jump in front, and the sword in his hand swung directly to knock Kuba into the air, followed by infinite jump attacks, jump attacks, combined with the last horizontal slam, and directly knocked him into the air, and then Throw out the thunder in your hand and detonate it directly.

While the action is in progress, there are corresponding explanations and operation explanations on the video, especially in the key stage, the video also enters the bullet time for players to see clearly.

Jump and drop the mine, do an air back A.

In the case of empty rear A, the enemy will be stuck in a straight state and cannot be operated.

Next is a set of loop operations.

This... This game can be connected infinitely?

Countless players were stunned, and this was just the beginning.

As the video played, Link's operations later became more fancy.

After knocking the enemy out of the field with the sword, he actively jumped off the cliff, used the sure-kill swinging sword to knock the enemy into the air, and then used the shock wave of thunder to return to the field.

Looking at the video, Link made various gorgeous operations, and countless players were all stunned.

This... are we playing the same game?

And what's the title of this video?

Did you learn?

This is such a waste of learning! ?

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