God-level Game Designers Start From Scaring the Crying Anchor

Three hundred and eighth, I will come by myself

The latest website: After experiencing the so-called best RTS game "Legion World", Xun Ze couldn't help but wonder if this praise was paid for by Frozen Snow.

This made him still couldn't help but ask: "Is this the best RTS game?"

Yu Zhaoya nodded and said, "Yes. Mr. Xun. Although "Legion World" has not been updated for five years, even the new RTS game is still based on it. The only difference is that the background settings are different.

A few years ago, there was a game in China called "Lion Blood", which claimed to be comparable to "Legion World", but after the game was released, it was sprayed off by players because of its poor performance in all aspects. "

"Ah..." Xun Ze was really speechless.

In his opinion, "Legion World" is unqualified as an RTS game, and there are still "talents" in China who can make a game far inferior to "Legion World".

Wait... "Blood of the Lion", isn't this the Aquamarine version of "Blood Lion", right? That's fine, it deserves to be sprayed.

After complaining for a while, Xun Ze said, "I know, let's make an RTS game! The name is "Warcraft: The Frozen Throne"."

The previous versions of "Warcraft" were not particularly perfect in terms of operation and balance. Xun Ze simply skipped it and took out "Warcraft 3: The Frozen Throne".

As for players who want to know the previous plot after experiencing the Frozen Throne?

At that time, if the player's voice is high, he will update the previous plot into a new battle and update it into the game. If it is not possible, he can directly put CG animation!

It saves that a group of players always say that he is "not doing his job" every day, and it has been a long time since he released a new CG.

"Xingyuan is a movie company" was originally just a joke by players, but obviously some people took this joke seriously.

"Brother Xun, is this a Western fantasy game?" Nie Xiaodie asked.

"Yes. Don't look at it as an RTS game. The plot is not simple at all, and every character with a head and face has an extremely rich image. Your workload will be very large." Xun Ze replied.

"Ah? Did you come up with so much after thinking about it for a while?" Nie Xiaodie was a little surprised.

She herself has done game scripts,

From conception to final product, not only energy and inspiration, but also a lot of time are needed to polish the script slowly.

Of course, if it's a bad script, it's easy. Find some keywords and use AI to generate them, and then just change them casually, saving you don't know how many brain cells.

However, considering that Xun Ze's other games are outstanding in terms of plot, except for "Blood Vengeance", Xun Ze's other games are obvious to all.

"After two days, I will give you an outline. As for how to enrich and connect the plot, and how to design the character's lines, etc., you need to deal with it." Xun Ze said.

"Okay. Brother Xun. I won't let you down."

After Xun Ze nodded, he said to Mo Danqing next to him: "You have a lot of work, and the heroes, units, buildings, etc. in this game also have their own characteristics, and you need to draw them all.

At the same time, you also need to draw some promotional pictures. As for the content of the promotional pictures, it is up to you to decide. "

"Okay. Brother Xun."

Although Xun Ze said that the workload would be huge, both Nie Xiaodie and Mo Danqing were eager to try. They were not afraid of challenges, they were only afraid of becoming decadent in comfort.

"Well. In terms of numerical balance in the game, I will let Xueshu..." Xun Ze paused for a while, then shook his head and said, "Forget it, I will personally come to the numerical balance."

It's not that Xun Ze can't beat Chen Xueshu, it's that Xun Ze doesn't want Chen Xueshu to be distracted.

In order to improve the quality of "Blood Vengeance", the balance work is also the key point, such as where to set the save point, the special attack power, blood volume, defense power and other values, as well as the distance from the player when refreshing, etc. .

For example, when the player triggers the corpse tide, how many zombies will rush out, how many special feelings should be in them, and where should they appear so that the player will not be disgusted, etc. These all need to be considered by Chen Xueshu.

In addition, the numerical balance of "Warcraft" is also a big project. Xun Ze decided to take charge of this matter personally. He didn't want such a classic game, because the balance problem was in his hands.

After letting Nie Xiaodie and Mo Danqing make their own preparations, Xun Ze returned to his office.

He opened the game editor and started working on the design draft for Warcraft.

The first is the race. There are four races for players to choose from: Human, Orc, Undead, and Night Elf.

Then there are the hero units.

Humans include Archmage, King of the Hill, Paladin, and Blood Mage;

Orc tribes include Juggernaut, Prophet, Tauren Chieftain, Shadow Hunter;

The undead include Death Knights, Dread Lords, Liches, Crypt Lords;

Night elves include forest guardians, moon priestesses, demon hunters, and watchers.

In addition to the heroes of these four races, there are neutral heroes Dark Ranger, Abyss Lord, Panda Brewmaster, Naga Siren, Beastmaster, Goblin Tinker, Goblin Alchemist, Fire Lord, etc.

After the heroes are finalized, there are various races, as well as neutral arms and the like.

Like the heroes above, Xun Ze listed the attributes of each unit in detail, such as price, occupied population, HP, blue bars, attack power, defense power, attack speed, movement speed, and special abilities.

Among them, attacks are also divided into ordinary, piercing, siege, chaos, spells, curses, spells, and heroes.

Each hero, class, and building has a corresponding armor type, including no armor, light, medium, and heavy armor, as well as hero armor and enhanced armor.

Among them, the enhanced armor is the armor of the building, which ensures that the buildings in "Warcraft" will not be as brittle as potato chips, and just a few ordinary soldiers can blow them up.

In addition to certain siege units in "Warcraft", even when heroes attack buildings, their damage will be reduced.

This can make the player's base more secure, so that it will not be destroyed by a random attack by the opponent.

Speaking of architecture, UU reading www. uukanshu.com The buildings of each race in "Warcraft" are not only different in appearance, but also in different characteristics.

The main base can also be upgraded, and some advanced buildings can only be built after the level of the main base is raised.

With just such a setting, players will have the ability to quickly upgrade technology and create advanced soldiers to establish late-stage advantages, as well as crazy and violent junior soldiers to make quick decisions, which greatly enriches the game's strategic choices.

What kind of soldiers will be produced by what kind of buildings, what kind of building technology, what kind of blood, what kind of armor, what kind of movement speed, etc. need to be set.

Yes, movement speed! Some buildings of the night elves can stand up and act as thugs, but the movement speed is not much faster than that of a turtle.

Originally, after Xun Ze gave a rough request, it was enough to leave it to Chen Xueshu to deal with it, but now he has to do it all.

Fortunately, he has the two special abilities of absolute memory and numerical real eyes, so that he only needs to spend a little more time on data transfer, but it does not require much brain cells.

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