The latest website: After releasing the promotional image of "Blood Vengeance", many players are not optimistic about the game, or they believe that the quality of the game is decent, and they will buy it after the game is released, but they are still somewhat disappointed.

Xun Ze didn't have time to explain anything to these players. Anyway, as long as "Blood Revenge" was released, players would find that the game was worth the money.

Moreover, Xun Ze still has a more important job, which is to do a good job of the map editor.

You must know that the map editor is the finishing touch of "Warcraft: The Frozen Throne", and it is an indispensable highlight.

In the original world, because of the existence of the map editor, so many classic RPG maps and tower defense maps were born in "Warcraft".

In Water Blue Star, after the map editor came out, players with high technical skills might be able to use the map editor to "restore" Xun Ze's other games.

For example, play "The Legend of Sword and Fairy" in Warcraft, or play "Tomorrow's Ark".

In addition to a large number of RPG maps, the map editor also gave birth to Chenghai 3C, and even the classic game type of DOTA.

In particular, DOTA has made the game circle of the original world dominated by MOBA games for a long time. If you see how popular "League of Legends" is in the S11 season, you can feel the enduringness of MOBA games.

It's a pity that Blizzard didn't take MOBA games as one thing at all, and just missed the best opportunity to dominate the MOBA game market.

Even though many players shouted the slogan "The Storm Wants Fire", "Heroes of the Storm" finally withdrew from the competition stage, and the league was cancelled.

Speaking of the map editor, it is precisely because he knows the power of the map editor that Xun Ze is very interested in the map editor.

Not only must it be completely restored, but also with the help of the more powerful game editor of Water Blue Star, the map editor of "Warcraft" can be upgraded to a new level.

For map editors, the first thing to do is definitely related to the map, such as the size of the map. Small maps can only fit in a dozen units, which are generally used for certain maps to select heroes.

And the big map Xun Ze intends to raise the upper limit to give players a wider space to play.

Maybe some players can make a huge RPG game,

From Novice Village to Demon King City, they are all gathered on one map, so there is no need to change copies frequently.

There is also the terrain modification of the map, and the "fool-like" operation should be done as much as possible. Players only need to select the corresponding "brush" to easily change the terrain of the map.

For example, raising or lowering the ground in a certain area can create rolling mountains, deep and dark canyons, or low and wet basins.

The texture of the landscape also needs to be handled well, so that the geographical environment of certain maps can be more clearly visible, such as green grass, barren plains, cold ice, and hot magma.

Xun Ze also intends to add corresponding features to different landscapes, such as slowing down the movement speed when moving on the swamp, continuously reducing the blood volume on the magma, and some units even being directly scalded to death.

Players can turn on or off these features with one click, and can also customize and edit some terrain kills.

In addition to these, it is necessary to add the mechanism of day and night. During the day, the vision will be wider and clearer, which can clear the fog of war faster and more efficiently, and understand the terrain of the map.

However, in the dark, the vision will be limited to a certain extent, and the efficiency of breaking through the fog of war will be relatively low.

However, some wild monsters will fall asleep in the dark night. Not only do you not have to worry about sudden encounters with battles, but if you operate well, you can also start with the strongest, first focus on the fire to destroy one or two wild monsters, and let the next Combat becomes easier.

In addition, some heroes and units of the night elves also have unique abilities in the dark night environment, such as standing still and entering the invisible state.

Xun Ze also intends to add the concept of "four seasons". The length of day and night is different in different seasons. For example, in summer, the day is the longest, but there will also be extreme weather such as storms, which will cause certain obstacles to vision and even movement.

In winter, the nights are longer, and there will be blizzards and other weather, which will not only obstruct the line of sight, but also slow down the movement speed of certain units when the snow reaches a certain thickness.

Of course, the rotation of the four seasons Xun Ze does not intend to put it in the plot battle, so as not to affect the player's experience of the plot.

Originally, for some handicapped players, the plot battle is more difficult to overcome. If the difficulty is increased, they can really only rely on the built-in cheat codes to clear the game.

When it comes to cheat codes, such as whosyourdaddy who is invincible and can kill with one hit, iseedeadpeople who instantly clears all the fog of war, greedisgood which increases gold and wood, etc., Xun Ze will keep them all.

After all, this is one of the highlights of the game, and it is also Xun Ze's memory. Without these cheat codes, he probably wouldn't have been able to beat the plot battle.

Speaking of returning to the basic settings of the map editor, in addition to the things mentioned earlier, Xun Ze also intends to put some "decorations" directly into the map editor.

For example, stones, trees, flowers, grass, springs, etc., players only need to drag directly to decorate their maps.

At the same time, for these decorations, players can also modify their size, shape, color, etc. by customizing parameters.

Although these decorations have no special effect, at least they can make the map look better.

And when it comes to the grass, Xun Ze intends to point to the taller grass. When these grasses are gathered together, the unit will be able to hide in the grass.

I don't know if there are any players who can make a prototype of a MOBA game based on this mechanism alone.

The original world can produce Chenghai 3C, as well as classic maps such as DOTA. The player base of Water Blue Star is more, so there should be no problem. The only suspense is how much time it will take.

However, if you want to make a MOBA map, there are other things that need to be set. For example, the hero will be resurrected in the spring after death, and you can enter the invincible state when certain skills are activated.

Xun Ze also intends to make these things directly into the map editor, waiting for players to dig for them.

Although Xun Ze was busy making the map editor, he did not plan to release the map editor at the beginning.

After "Warcraft: The Frozen Throne" is released for a period of time, when players have a certain understanding of the game's gameplay and the game's plot, it is not too late to release the map editor.

While Xun Ze was busy, he also did not forget to promote "Warcraft: The Frozen Throne".

Considering that the CG of "Warcraft" is more than ten years ago, even if there is a cross-border CG downloader, the downloaded CG is relatively vague, and the modeling does not meet the current aesthetics of many players.

But it doesn't matter, he only needs to buy a small prop in the system mall to make the old CG more than ten years ago very delicate, and it looks no worse than the CG of "Overwatch".

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