God-level Game Designers Start From Scaring the Crying Anchor

Three hundred and twenty-two Geman joins the hunt

The latest website: Yiwang Game Company and Moyuan Game Studio, which was hacked by Xun Ze, are similar in smell. They are developing a new game called "Jade of Shuyuan". What is the national style of Cthulhu, not only to challenge players' Technology, but also to challenge the player's san value.

To this, Xun Ze just snorted. If you want to talk about the Cthulhu style and the challenge san value, how can this game that only changes the skin of the wolf be compared with "Curse of Blood".

The background of "Curse of Blood" is set in the ancient mountain city "Yanan", which is located in the far east and rarely visited by outsiders.

Yanan is closed to the outside world, but it is said that Yanan possesses a mysterious medical technology called "blood therapy" that can treat incurable diseases outside. Many patients suffering from diseases travel long distances to Yanan to seek "blood therapy" cure .

The protagonist controlled by the player is one of them. The weapon system of the game allows players to use up to two weapons at the same time, one is a melee weapon and the other is a firearm.

However, the power of firearms is not strong, and they are generally used to contain and counterattack the enemy. If the firearms counterattack, commonly known as the "gun counterattack", is successful, it can also inflict rigidity on the enemy, and then can perform a visceral crit, causing a large amount of damage to the enemy. harm.

The game also has a "virtual blood" setting. When the player is hit by an enemy, the blood volume will not be "swish" reduced, but a virtual blood bar will appear.

If you launch a counterattack and successfully hit the enemy before the virtual blood bar is exhausted, then the virtual blood can be converted into actual blood volume, which is equivalent to buying a blood bottle for nothing.

This mechanism is to encourage players to go up appropriately, not to be too conservative, and to speed up the rhythm of the game. There are also more blood bottles in the game, which can slightly improve the fault tolerance rate.

But it's only a little bit. Before the player's own technology is not mentioned, and before he is not familiar enough with monsters and bosses, it is still easy to die violently.

The game is also very exploratory in terms of maps. Many side quests are not on the main line. Players need to explore on their own to learn more information, and then piece together a more complete story.

However, there is no small map in the game to know that it is a special logo, which tests the player's memory, and may not be very friendly to road idiot players, but this game was not designed to be friendly to players from the beginning.

The distance between the save points "lanterns" in the game is relatively far, and after each save, the previously killed mobs will be reborn, players need to find a balance between continuing the adventure or returning to supply.

The story of the game revolves around the "blood of the ancient gods", and the ancient gods are indescribable. Even if humans just see it, they will fall into madness or even die.

And the imagination of people or things that are "contaminated" will become more and more distorted. From the point of view of losing san, many monsters and bosses in the game are enough to make some players feel uncomfortable.

Bloodborne also has multiple endings.

The first ending is Yanan Sunrise.

Players choose to accept German's execution, forget all kinds of dreams to wake up, and witness the sunrise of Yanan.

Whether it really returns to reality here, and whether the protagonist who has been injected with the blood of the ancient gods will fall into a nightmare again is not clearly stated, leaving enough room for players to imagine.

The second ending is to honor the wish.

The protagonist rejects Germain's execution and kills Germain after the fight.

However, due to the lack of three umbilical cords used, the protagonist could not resist the enchantment of the moon god that appeared later, and the protagonist continued to serve the moon god as a new dream guardian instead of German.

And the image of the protagonist will also become similar to German, who is also sitting in a wheelchair.

The third ending is the beginning of childhood.

After using at least 3 thirds of the umbilical cord, the protagonist gained enough strength and wisdom to compete with the ancient gods, resisted the bewitchment of the moon god and hunted him down.

The protagonist, who was originally connected to the universe by the umbilical cord, was successfully reincarnated as a new young ancient god after absorbing the blood of the moon god, and was raised by a doll. As the protagonist of the new moon god, a new dream was born.

After finalizing the basic settings of "Curse of Blood", Xun Ze said with a smile: "If you want to touch porcelain, don't you! Then you will meet a bloodbath in front of "Curse of Blood"! Tonight, Gehrman · Sparrow... no! Geman joins the hunt!"

After deciding to produce "Curse of Bloodborne" and sending the game design draft and division of labor to his friends, Xun Ze did not choose to make a low-key production, but decided to publicize it first.

As for the way of publicity, it's still the same - put CG!

Wednesday, October 23rd.

When the first CG of "Curse of Blood" was launched, countless players and audiences rushed in.

"It's New Year's Eve! Thief Gou has released the movie again!"

"Guess what game's CG will be this time?"

"Please! It must be Overwatch!"

"I hope it's the CG of "Warcraft: The Frozen Throne". I feel that this game has dug a lot of holes and hasn't filled it!"

"Didn't you say that more plot battles will be updated? Just play it slowly."

"Is it possible that it is the CG of the new game?"

"Gou Thief should focus on doing CG! Now his games are enough for him to eat and drink for the rest of his life."

During the barrage discussion, CG is the beginning.

In a translucent container covered with dust and stains, there is a pale yellow liquid of unknown name.

From the seemingly rusty device on the container, a drop of viscous blood slowly squeezed out, and finally turned into a round and smooth blood bead, which fell into the pale yellow unknown liquid and slowly fainted.

The outer layer of the dizzy blood is thin, and it seems to be diluted, but the inside is getting thicker and thicker. Like a burning candle that quickly "melts"

The melodious bell rang, and the sky was covered with dark clouds, but the moonlight still shone through the gaps in the clouds, shining on the buildings with a strong Gothic style.

The lights are bright, the place should be lively and prosperous, but with the movement of the camera, you can see that under the illumination of the street lights, the alleys are extremely dilapidated and cluttered, and a stroller that was abandoned for unknown reasons is even more obvious. Weird here.

The bell was still ringing, and an old man in a wheelchair looked at the camera with an inexplicable smile.

On the street, a group of people holding torches and weapons are walking in a strange posture. They are a bit like zombies, but considering that zombies can't use weapons, let alone torches, they should be another one. kind of existence.

The accompanying hound seemed to be suffering from some kind of disease. Not only did the hair all over his body fall off, but his body was also covered with a layer of viscous liquid. His eyes were white, like the eyes of a dead fish.

Its sense of smell did not decline because of this, and it looked in a certain direction when it smelled something, but when the camera turned, the hideous-looking hound had become a corpse on the ground and was dragged to the dark part of the alley.

A razor full of serrated teeth cut open the head of the hound. When the serrated razor was pulled out, the viscous blood it carried was like spider silk.

A high-pitched chant sounded, and a man in a black hunting suit flicked the serrated razor in his hand, causing it to fully stretch out. He slowly walked out of the alley, as if looking for the next target to hunt.

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