God-level Game Designers Start From Scaring the Crying Anchor

Three hundred and sixty can be made into a new game

The wild monsters in the "Battle of the God-Blessed" are too dense, and it is easy to draw the hatred of other wild monsters, resulting in being beaten by wild monsters, which is not conducive to players' leveling.

In addition, it is also a problem that the jungle area is too large. Because the area of ​​the jungle area is not small, the gap between the upper, middle and lower lanes is relatively large. If the jungler wants to support, you need to pay attention to the time to travel. Otherwise it might not be possible.

There is also Xun Ze Mingming has added the "invisibility" effect to the grass, but the creator of this map has not used it. The most vegetation in the map is all kinds of trees.

However, "Battle of the Blessed Ones" also does not have the function of eating trees! These trees are of no use other than hindering the player's progress, and in some places, the King of Qin can walk around the pillars.

When it comes to junglers, the classification of heroes in "Battle of God's Blessed One" is not obvious. After players choose heroes, they still follow the gameplay of "Chenghai 3C".

They all go to push the line after they have divided their own routes, or find opponents to fight. There is no obvious distinction between top laner, jungler, middle lane, bottom lane, and support.

This is not a bad thing, after all, each hero can play different effects, and with different heroes, more tactics can be played.

It can be said that in "Battle of the Blessed One", there are no popular heroes or unpopular heroes. Players can choose heroes according to their own proficiency or habits.

Even if all players choose mage, teammates will not spray each other, because if mage cooperates well, they can kill opponents in seconds.

Although the game pays attention to the cooperation between players, if the technical gap is too large, there is still a chance to control the direction of a battle with only one person.

This kind of mechanism is a bit like "DOTA", every hero has his own use, and the tactical collocation can be said to be ever-changing, and the competition is almost the ultimate.

But this has an obvious problem, that is, it is too difficult to get started, and the learning cost of players will also be greatly increased. Not all players can get started with this game as soon as possible.

For example, "League of Legends" subdivides heroes into three ways, and also refines the roles of fighters, mages, assassins, tanks, shooters, and assistants.

Although this will make the routines, lineups, etc. relatively fixed, some heroes will become the sons of the version, and some heroes can only sit on the bench, but for players, they can get started as soon as possible.

For example, some players do not understand how this hero should play? Then he checked the Internet, and a veteran replied that the hero was a support, and the player immediately knew what the hero should do.

But if someone answered him that this hero should focus on magic attacks,

When you see a certain hero in your opponent, you should catch the opponent frequently, and at the same time, you should wander between the bottom lane and the mid lane...

After Balabala said a lot, how much can the novice player remember? Even if he remembers, can he still play it? What should I do if I can't make it out?

One problem has not been solved, and more problems will follow. Although as long as these problems are solved, the player's skills and awareness will definitely be improved, but how many players will give up in the process.

In addition to the lack of clear positioning of the hero, the equipment in "Battle of the Blessed One" is also a mess. It can be seen that the creator of the map still has some ideas.

He put a lot of equipment in the store, some to increase physical and magical attack and defense, some to increase movement speed, and some to increase attack speed.

In addition, the resurrection cross in "Chenghai 3C" is also used, so that players can be resurrected on the spot after being killed, but after resurrection, only 10% of the blood and mana are left, and whether they can escape again is also a problem.

It's just that the functions of these equipments are too complicated. Xun Ze carefully looked at them for a long time and found that these equipments were not combined into a set, and they were all in bulk.

Equipment can't be upgraded or synthesized, and the difference in attributes between low-level equipment and high-level equipment is not very reasonable. Some high-level equipment is more expensive, but it is not as practical as low-level equipment.

However, although this map is riddled with holes, at least it has the prototype of a MOBA game, and players have a lot of fun in "Battle of the Blessed One".

The reason is that now players are all bronze players, everyone just wants to be happy, and try other heroes' gameplay, and they don't care so much about winning or losing.

But with the passage of time, the players' skills have gradually improved, so their desire for victory and defeat, as well as their requirements for "Battle of the Blessed One" will also increase.

But at least the prototype is in place, and players' acceptance is also obvious. In this case, Xun Ze feels that it is time to launch MOBA games. As for whether to launch "DOTA" or "League of Legends", we have to think about it again.

"Xueshu, what do you think of the map "Battle of the Blessed Ones"?" Xun Ze asked.

"Although the gameplay comes from "Chenghai 3C", it has its own characteristics. If "Chenghai 3C" is more focused on entertainment, "The Battle of the Blessed" is more inclined to competition."

Having said this, Chen Xueshu thought for a while before saying: "The skills of the heroes in the game have been remade, and it can be seen that the map makers put a lot of effort into it.

But it may be because it is the first time to do this kind of work. If you look carefully, there is still a big imbalance. If this is a game, the hidden dangers are relatively large. "

Ding Fanxin, who was on the side, also came over and said, "Brother Xun, the map arrangement of "Battle of the Blessed Ones" is also a bit unreasonable, and the area is a bit too large, which will slow down the pace of the game.

You see, in the game we just played, we were pressing the opponent all the way, but because the opponent was stubbornly resisting, it took nearly 40 minutes to decide the winner.

If the strength of the two sides is similar, UU reading www. uukanshu.com A game is deadlocked, and it may take more than an hour to decide the winner. It can be called a bladder game, which is not too friendly for players. "

After Ding Fanxin finished his comments, he added: "Brother Xun, I think "Battle of the Blessed Ones" can be made into a new game, what do you think?"

After listening to Ding Fanxin and Chen Xueshu's answers, Xun Ze nodded in relief. The two people who used to have the highest concentration of sand sculptures are now independent figures!

"I do have this idea, but "Battle of the Blessed One" was made by someone else after all. You can help me make an appointment with the other party and see if you can let the other party come to Xingyuan to work and lead the production of this game." Xun Ze said with a smile.

"Okay. Brother Xun. Let me contact you!" Ding Fanxin volunteered.

Appearing in the list of producers of many games, he has also made many players of "Naughty Kitchen" remember him. At present, apart from Xun Ze in Xingyuan, it is estimated that he is the most famous.

In addition, his position is there, and it can also reflect Hoshihara's sincerity.

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