God-level Game Designers Start From Scaring the Crying Anchor

Five hundred and thirty-nine, the problem is not as much

After watching the promotional video of "Battlefield 2042", the players were very excited, and the scene of this promotional video was really exciting.

"Fuck! Thief Gou's promotional video looks like those popcorn movies abroad."

"The whole process of the explosion did not stop, and it looked cool."

"The question is what kind of game is this?"

"It must be an FPS! Chuchu with a gun."

"I don't think it's an ordinary shooting game. It's very likely that you can also fly gunships, fighter jets or something."

"Wouldn't that be more fun?"

"And the number of people on both sides will definitely not be small. When you see the fight between the two sides, they are all black."

"It feels a bit like a guild battle or something."

"The game is on sale now! I can't wait."

While the players were discussing the game's promotional video, they didn't know that Xun Ze had hardly rested during this time in order to give "Battlefield 2042" to his liver.

In the office, Xun Ze lightly rubbed his brows. He picked up the thermos cup and took a sip of the medicinal tea Yu Zhaoya specially brewed for him, which made his heavy head feel a little better.

At the beginning, the Ministry of War purchased a batch of Galaxy virtual warehouses and let the recruits enter the "realistic version" of "PUBG Mobile" after training for a while, and found that the effect was not bad.

With the foundation of virtual training, recruits enter the state much faster than usual when conducting real drills, which significantly improves the efficiency of military training.

After tasting the sweetness, the Ministry of War placed another order with Xun Ze, this time they needed a game that could be used to simulate the battle on the local battlefield.

Xun Ze immediately thought of "Battlefield 2042". After all, when the game's promotional video was released, it really surprised the players.

But if you want to make "Battlefield 2042", you can't copy it. You must know that "Battlefield 2042" has many problems. First of all, the actual content of the game is too different from the promotional video.

Many classic scenes appearing in the promotional video are basically invisible in the game, but the game still sells very expensively, which is the main reason why players are criticized.

Players can understand that the game is expensive, but the premise is that after the player spends the money, they feel that the money is worth it.

It's like buying gold,

Although it is a bit expensive, gold preserves its value. After buying it back, whether it is in the hand to play with, or it is good for collection.

But in the original world of "Battlefield 2042", players spent the equivalent of buying gold, but they got plasticine in their hands. Players felt deeply deceived. How can this game continue to operate?

And the fact is exactly like this. In just a few months, the number of simultaneous online users of "Battlefield 2042" has dropped again and again, and even the plug-ins have been stopped.

When it comes to plug-ins, the most important reason for them to stop the update is that there are a lot of bugs in the game, in addition to the small number of players in the original world of "Battlefield 2042".

For example, after the player shoots, even if the bullet hits the enemy, it will not cause damage, but the enemy will take the player away with one shot.

There is also the fact that when the player drives a ground vehicle such as a tank, it will suddenly get stuck in some places and cannot move at all. If it struggles violently, it may explode.

Even some players were playing, and they turned into a third-party force. Teammates couldn't see his teammate's logo, and then they were sandwiched and beaten by both sides.

In addition, there are countless bugs, which constantly dampen players' enthusiasm for this game. In addition, the speed of fixing bugs is almost zero, and it is reasonable for players to abandon the game.

Xun Ze has a powerful game editor here, but he can guarantee that there will be no similar bugs. Coupled with Emily's in-depth search, it is not impossible to achieve "zero bugs".

But even with the bug fixed, Battlefield 2042 still has other issues to fix.

The first thing that Xun Ze thought of was the balance of the vehicle, such as the hovercraft that went up to the ground. Who would have thought that the hovercraft could rush up directly against the wall of the building.

In addition, the early hovercraft was particularly rough and thick. Not only did a shuttle of bullets hit the hovercraft, but it could even hold artillery shells.

Is it reasonable that a hovercraft's defense is similar to that of a tank?

In addition, the number of firearms in the game is relatively small. There are only a few kinds of firearms that come and go, and they can't make their own characteristics. The sniper guns at the beginning are like water guns, and they can't kill anyone.

When replacing firearm accessories, there are still bugs that cannot be replaced, or even the mirror cannot be opened. Which shooting game player can stand this?

The map problem is also a bit bad. There are not many large maps, and some maps have a lot of open areas, which is a nightmare for infantry players.

As long as the enemy's vehicle rushes over, it is basically a tiger into the flock, and you can harvest it how you want.

After entering the game, the size of the minimap cannot be adjusted to meet the needs of all players, and the logo is still a bit vague.

Not only does it make it difficult for players to see where they are, but sometimes when they encounter an enemy, they are suddenly killed before they can determine whether the other party is a teammate or not.

Then there is the optimization problem. In the original world of "Battlefield 2042", even if it is played on a computer with the best configuration, the frame rate will not go up, which makes players very irritable.

The team system is also a bit sloppy. After joining a team, players cannot jump to other teams, let alone "mutate" to the opposite side.

After a game, the player's data is ambiguous, and he has no idea how many people he killed? How many assists were made? Not to mention "Best of the Game".

All in all, the original world's "Battlefield 2042" problem is not ordinary, in addition to solving the problem, but also to solve the "false propaganda" thing.

In the propaganda video, many things can be destroyed, such as the walls of the building, UU reading www.uukanshu.com containers, etc. If the shells hit the ice, it can also blow holes out of the ice.

But in the game, many places are indestructible, no matter what you use to blow up, at most only a wisp of black smoke will come out, and not even a trace will be left.

These problems also need to be solved, otherwise, not to mention the realistic version of the Ministry of War, even ordinary players will not buy it.

There is also the arms system. Different arms have different functions. This way, although players cannot become "heroes" on the battlefield, it can make players pay more attention to cooperation.

While increasing the number of maps, Xun Ze reduced the area of ​​each map and added a certain amount of cover to make the terrain of each map more complicated.

As for the server, matching and other issues, corresponding processing and balancing have also been carried out.

It can be said that in the process of making "Battlefield 2042", Xun Ze was one problem after another.

If it weren't for the assistance of the Misty Asgard and the Ministry of War during this period, even Xingyuan would not have been able to deliver the many improvements to "Battlefield 2042" within three months.

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