Yes, the idea of Yat is that these hunters are those who will be exposed to things related to the son of the night in fate.

And "son of the night" is related to the characters of the world if not the "player", then, that is, the characters related to the strange river.

At the same time, Yat saw the head of conville, who was attached to him. The bad luck... Was unlocked.

The loss and growth of bad luck in gas will occur only when various events are large and small, and generally they will not flow freely.

At first, Yat thought that the world's bad luck was also excluded from the core, because at the beginning of controlling the phantom attachment, he found that the air transport above conville was not locked.

So... Is it normal that the bad luck on conville's head is not locked, or is it normal for these hunters to lock the bad luck on the top of their heads?

Logically speaking, Yat naturally tends to the latter --

there are several reasons.

First, the knowledge he has gained from the core of the system and several order worlds he has previously contacted are all driven by the change of fate and misfortune by taking the bad luck of air as the engine, and drawing strength from the long time.

The game countries adopt this method. So, if we exclude the bad luck of gas from the core, there is no definite "destiny", then this "power generation" mode cannot be used. So the operation of such a large world group needs other energy.

In the world group where Yat was in another identity, it was still used as a "power generation" way to draw power from the long-term river.

The abnormality of the world group of night is either that there are other larger energy sources, or the builders of the dark world group will concentrate on the "power generation" world which is included in the bad luck of air as the core while preparing for anything, and strictly monitor these worlds....

Second, it is also connected with the first and the existence of "player". On the one hand, it is to cultivate Talent, on the one hand, is also regarded as a power generation element to change "fate".

In this case, there is no difference between the "players" in their bad luck and the lock is not locked --

No, there are differences. In the case of locking, if the player picks the carrier of bad luck, the possibility of success is relatively small, but if successful, the move to fate will be relatively large.

But it is too difficult to understand that the lowest level of the force of doom is regular, not a degenerate regular state and conceptual state goal, and it can not move the forces of bad luck and gas transport before level 7.

The air of lock up can easily kill players.

If it is not locked, it is also better for players.

And, Yat has a "trap" feeling.

Finding out that the hunter's bad luck was locked and his own control of the phantom attached to the situation of the doom was not locked, he also came up with the idea of "using" to collect the bad luck to strengthen himself.

But Yat took a step by step to see his character, which made him subconsciously suspicious and alert to this "good opportunity".

As mentioned before, if the structure of the world group of night is exactly as he thought, and a few large "power generation" worlds are concentrated instead of adding "power generation" function to all the worlds, the world is closely monitored in combination with the situation that the dark world group may be on guard against abnormal gas and bad luck flow.

Under this assumption, if he does do something about the bad luck of the world, it will fall into the eyes of the monitor.

The so-called "trap".

The idea that Yat had come up with the idea of gathering bad luck was also being held down.

Indeed, it is more stable to develop other kinds of forces, not to be included in their core, stack them to the top of multiple levels of six, and then use this external object to find opportunities to collect the bad luck forces.

To make a decision, Yat examined the slight flow of the Qi and misfortune above his head, and gathered the body in the player's badge to be completely quiet.

Without thinking about anything else, Yat controls the phantom, absorbing the power of the bogus monster in conville, and with the adaptability of all the "human" in the world.

The phantom is close to the multi-level five level, and the art is actually multi-level five, which will also "fuse" the blood vein of the multiple secondary pseudo mud monster at most, which is quite smooth.

At this opportunity, Yat also looked at it carefully.

The adaptability of human beings in this world is very suitable for the way of "blood vein" as the branch of life.

The excellent characteristics of various powerful magic objects are included in the body with "adaptability", and various advantages are gathered.
in a moment, Yat thought of the "Queen of Babylon" that he met when he planned to enter the game country again.

The one who takes the path of "life" and "world" bases all kinds of blood on one body and becomes the direction of the origin of all things in the world.

The adaptability of the "human" in the world can also be regarded as a special blood line, which is very suitable for the woman "human".But not for phantoms.

The phantom takes the path of soul + shadow, which is carried by giving up material body.

Although there are many races without material bodies in the "blood" road of life branches, they are not suitable for illusion.

The path of "crow race" decided by Yat is more accurate to say "crow race belief", rather than the actual blood line.

It's no use.

Looking around at the group of hunters who are gradually waking up, or have lingering fear or disbelief expression, art controls the phantom and makes Conwell's body sleep in the past -

under the indirect suppression of his control of the phantom, the "human blood" in Conwell's body smoothly and selectively integrates the extraordinary power from the bogeyman into his body.

Bogeys have several abilities, and the abilities that hunters get from the powerful adaptability of "human blood" are not self-control.

Among the abilities that bogus mud monsters possess, such as the ability to make the body soft and deformed, the ability of efficient corrosion, the ability of mind intervention and perception, art needs the first and the third.

With this, the phantom will be able to use the psychic abilities in a proper way.

And other hunters -

att found several hunters who had acquired the bogeyman's ability to corrode flesh and ore.

It is true that these bogeys can quickly corrode and digest things like blood, flesh, minerals and metals, but they do not have a strong physique...

in other words, they can digest and absorb quickly, but they can not "store".

It can recover quickly from starvation or weakness, but it can't be saved.

This is also the reason why bogeys collapse after swallowing many hunters.

www.mylovenovel.com , the fastest update of the webnovel!

Yes, the idea of Yat is that these hunters are those who will be exposed to things related to the son of the night in fate.


And "son of the night" is related to the characters of the world if not the "player", then, that is, the characters related to the strange river.


At the same time, Yat saw the head of conville, who was attached to him. The bad luck... Was unlocked.


The loss and growth of bad luck in gas will occur only when various events are large and small, and generally they will not flow freely.


At first, Yat thought that the world's bad luck was also excluded from the core, because at the beginning of controlling the phantom attachment, he found that the air transport above conville was not locked.


So... Is it normal that the bad luck on conville's head is not locked, or is it normal for these hunters to lock the bad luck on the top of their heads?


Logically speaking, Yat naturally tends to the latter --

there are several reasons.


First, the knowledge he has gained from the core of the system and several order worlds he has previously contacted are all driven by the change of fate and misfortune by taking the bad luck of air as the engine, and drawing strength from the long time.


The game countries adopt this method. So, if we exclude the bad luck of gas from the core, there is no definite "destiny", then this "power generation" mode cannot be used. So the operation of such a large world group needs other energy.


In the world group where Yat was in another identity, it was still used as a "power generation" way to draw power from the long-term river.


The abnormality of the world group of night is either that there are other larger energy sources, or the builders of the dark world group will concentrate on the "power generation" world which is included in the bad luck of air as the core while preparing for anything, and strictly monitor these worlds....

Second, it is also connected with the first and the existence of "player". On the one hand, it is to cultivate Talent, on the one hand, is also regarded as a power generation element to change "fate".


In this case, there is no difference between the "players" in their bad luck and the lock is not locked --

No, there are differences. In the case of locking, if the player picks the carrier of bad luck, the possibility of success is relatively small, but if successful, the move to fate will be relatively large.


But it is too difficult to understand that the lowest level of the force of doom is regular, not a degenerate regular state and conceptual state goal, and it can not move the forces of bad luck and gas transport before level 7.


The air of lock up can easily kill players.


If it is not locked, it is also better for players.


And, Yat has a "trap" feeling.


Finding out that the hunter's bad luck was locked and his own control of the phantom attached to the situation of the doom was not locked, he also came up with the idea of "using" to collect the bad luck to strengthen himself.


But Yat took a step by step to see his character, which made him subconsciously suspicious and alert to this "good opportunity".


As mentioned before, if the structure of the world group of night is exactly as he thought, and a few large "power generation" worlds are concentrated instead of adding "power generation" function to all the worlds, the world is closely monitored in combination with the situation that the dark world group may be on guard against abnormal gas and bad luck flow.


Under this assumption, if he does do something about the bad luck of the world, it will fall into the eyes of the monitor.


The so-called "trap".


The idea that Yat had come up with the idea of gathering bad luck was also being held down.


Indeed, it is more stable to develop other kinds of forces, not to be included in their core, stack them to the top of multiple levels of six, and then use this external object to find opportunities to collect the bad luck forces.


To make a decision, Yat examined the slight flow of the Qi and misfortune above his head, and gathered the body in the player's badge to be completely quiet.


Without thinking about anything else, Yat controls the phantom, absorbing the power of the bogus monster in conville, and with the adaptability of all the "human" in the world.


The phantom is close to the multi-level five level, and the art is actually multi-level five, which will also "fuse" the blood vein of the multiple secondary pseudo mud monster at most, which is quite smooth.


At this opportunity, Yat also looked at it carefully.


The adaptability of human beings in this world is very suitable for the way of "blood vein" as the branch of life.


The excellent characteristics of various powerful magic objects are included in the body with "adaptability", and various advantages are gathered.

in a moment, Yat thought of the "Queen of Babylon" that he met when he planned to enter the game country again.


The one who takes the path of "life" and "world" bases all kinds of blood on one body and becomes the direction of the origin of all things in the world.


The adaptability of the "human" in the world can also be regarded as a special blood line, which is very suitable for the woman "human".But not for phantoms.


The phantom takes the path of soul + shadow, which is carried by giving up material body.


Although there are many races without material bodies in the "blood" road of life branches, they are not suitable for illusion.


The path of "crow race" decided by Yat is more accurate to say "crow race belief", rather than the actual blood line.


It's no use.


Looking around at the group of hunters who are gradually waking up, or have lingering fear or disbelief expression, art controls the phantom and makes Conwell's body sleep in the past -

under the indirect suppression of his control of the phantom, the "human blood" in Conwell's body smoothly and selectively integrates the extraordinary power from the bogeyman into his body.


Bogeys have several abilities, and the abilities that hunters get from the powerful adaptability of "human blood" are not self-control.


Among the abilities that bogus mud monsters possess, such as the ability to make the body soft and deformed, the ability of efficient corrosion, the ability of mind intervention and perception, art needs the first and the third.


With this, the phantom will be able to use the psychic abilities in a proper way.


And other hunters -

att found several hunters who had acquired the bogeyman's ability to corrode flesh and ore.


It is true that these bogeys can quickly corrode and digest things like blood, flesh, minerals and metals, but they do not have a strong physique...

in other words, they can digest and absorb quickly, but they can not "store".


It can recover quickly from starvation or weakness, but it can't be saved.


This is also the reason why bogeys collapse after swallowing many hunters.


www.mylovenovel.com , the fastest update of the webnovel!




Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like