Shatei Kyokufuri Yumi-Ojisan

Data.105 Uncle Bow, Discuss

First of all, there are a number of differences between Makoko and me, but there's no point in mourning differences in physical ability or combat sense.

If you look at it, you'll see. Her power was gained through a pile of effort.

Natural movements, as if the virtual world were the second home, are not something to wear overnight.

There is a more informative part than that.

Makoko is constantly pushing for 'choice'.

It is easy to understand the presence of [Dummy Boomerang], this skill forces the opponent to choose whether the Boomerang thrown is real or fake.

It is her strength to add more than one skill here, increase the number of boomerangs in an unexpected way, and press for a response to the infinite number of choices that come into being.

I'd be flat in the head at the impending moment, but Charin was outnumbered by the unique processing power of AI.

But on the other hand, I was so focused on overtaking it that I couldn't really fight back.

The attack realizes the correctness of the word "maximum defense".

In retrospect, my charin battle was always forced to make a choice.

Ever since they bounced back [Burning Arrow Storm, a storm of bursting arrows].

Moving on to figure out how to cope with more and more of Charin's weapons, Charin was able to see my response before changing his weapon and attacking him.

There would have been a pattern where Charin would have been safely toddled with flying tools without approaching her if her last bet hadn't been muddled and blood on her head.

That battle always had a lead over Charin.

So, based on that, what was I supposed to do to take the lead?

... I can't think of any.

The only thing I could push was the range, but the avant-garde could definitely pack the distance with Garbo alone.

At that time, I had to say that the reversal with a flash of clearance as I turned to the back of my hand was the right answer.

So the next answer was to try with a buddy who could avant-garde.

But it's also not funny that that's the answer.

Let's think about what I could have won solo right now.

If the battle in solo gets stronger, the battle in party gets stronger too.

If I can take care of myself, I can afford to, and I can take care of people.

That makes for a kick-ass collaboration and good maneuvers.

Come on, what do you need for me to be solo and stronger than this?

After all, I'm most afraid of being approached by enemies, so I want skills that keep me away from them.

[Web Cloud Arrow] is only shooting nets at arrow guidelines after all, so it is often offset when you can hit flying tools and magic.

In the case of Charin, it would also be possible to shoot them off with guns or cannons or burn them out with munchies of electricity.

It's a web of clouds and spider threads, so it's very vulnerable to high temperatures......

To keep it from getting closer to me like this... like a junction or a wall?

The attack from this one will pass, but not from the enemy. Sounds pretty useful if you have a junction or something.

Simply building high walls is not a bad idea.

Getting on top of the fence and shooting from high, like when in formation, is effective.

So, as such skills exist, how do you acquire them?

That's already... associative games and divine favors.

If you want the skills of a junction or a barrier system, give me a monster with those skills......

If you want to build a wall, give me a golem-based hard looking rock attribute monster......

Find, fight, defeat, and collect items.

It comes down to that level of talk.

I thought I'd gained a lot of useful skills at a good time before, but the truth is maybe I haven't gotten enough yet.

The number of moves is the number of choices.

When you go on a normal adventure that isn't going to be an event or something, it may be a good idea to choose the stage considering the abilities you want.

Thankful story.

There's still something I can do in the game I like!

No, there's something you might want to do... right.

There are lots of games that can be played for nothing but not funny.

I'm happy that I can't help but want to do it.

But there was no answer on how to cut through the impending Charin battle in two days.

I don't expect to find a super awesome skill that I can defeat Charin after a little adventure in the last two days.

Now I can't think of any other maneuvers besides leaving the avant-garde to my people.

"... go to sleep!

I used my head more than usual today and I want to sleep......

Stained and understood that I was happy to sleep when I wanted to, I slept once I had left everything behind.

I'm sure I'll figure something out in the future!

◆ ◆ ◆

Me two days ago... I couldn't...

I was moaning in front of a workshop up in the sky in the morning when I was done fixing my gear.

Equipped with the proper head, torso and legs, I explored the field.

But I never got anything like this in particular.

You get pompous when you don't care about anything, but you don't when you're conscious.

Is this what you call an appetite sensor...?

Well, there's gonna be some of that, but the biggest cause is the event.

I get used to the system of getting useful items every time I complete a trial, so I feel like I don't get anything on my regular adventures.

You're totally tutored...... by Charin.

My last hope is the 'Judgment' item......

It's time to take it.

Never accept the finished product from the workshop.

I'm not saying it's a winnable item.

But be a little helpful…!

"Please, arrows of judgment!

"Thunder of Judgment," "Both Wings of Judgment," and "The Blade of Judgment."

Completed with a combination of three items, it was an arrow that emitted bees and lightning.

"Both Wings of Judgment", which was the most pointless item, was also the arrow itself with no arrows in shape, if you think about it now.

Stick the blade and thunder there and the 'Judgment Arrow' will be completed.

For now, it's not an equipment item.

Is it a 'use' item or a material item......

"I can use it! And I'm the target...!

New skill hunch......!

I chose to use it.

- Pikon! You've earned a new depth [Indra's Arrow].

Ko, is this... Deep Righteous!?

Besides, he's kind of got an awesome name...

Is it exactly that God didn't let me go?

Quickly, let's see how it works!

[Indra's Arrow]

One arrow shot up heavenly high falls to the earth with a powerful thunder, causing an explosion of electric shock that involves a wide area.

The longer the range, the higher the shot, the greater the power and range, but also the longer it takes to activate.

Cool time: ten minutes

Instead of shooting straight, an arrow drawing a high mountain orbit......

It's going to do the trick to hit it, but fortunately it will cause an explosion, so the aim is a big mess.

The longer the range, the more powerful it is, the more powerful it is, but it is not to be missed that the time to fall increases.

If it's not too long, it makes it easier to watch them shoot up and then get out of range.

No matter how far the explosion extends, there will be limits to it.

Once again, it's ingenious depth of use, but the power seems to be what you'd expect for it, and there's definitely been a new option of attack for me.

I am delighted that before the rematch with Charin, new powers were gained.

Even though I'm going to try it at the party this time, all the more so because I felt like Chalin was going to be disappointed that I had the same equipment and skill structure as before.

"I guess it's time to move to the early city"

The time for the showdown is near.

You want to decorate the first lines of The Ghost Guild with victory!

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