Shatei Kyokufuri Yumi-Ojisan

Data.11 Uncle Bow, Kill Kill Kill!

The released arrow hits the back of the round head to be sucked in.

The player disappeared as a light in one blow.

"One kill! First Kill! '

At the same time, system audio sounds.

Yay... I defeated the player!

Honestly, I didn't think shooting people, even though it was a game, didn't make me feel good.

But that was different.

I knew this was a game.

Purely delightful of victory!

It's the first Batrova game I used to play, and it's no different than the emotion I felt when I first killed someone.

Bad Am, clumsy standing around, cluttered shooting each other......

Still glad I could defeat someone.

That feeling is with me even when it comes to VR games.

"We need to fish the loot fast!

Crate appears in the position where the player was killed.

The chest contains the possessions of the player who was killed.

I mean, it's empty in this case.

This guy had just been warping, too, and there was no time to pick up an item.

What I did came to mind.

And, of course, but I can't take my gear.

Because if you're going to take away the hard-earned gear so easily, no one's going to be at this event.

Only chips obtained during the event can be taken away.

"Well, I don't want to stay long in the meadows..."

The meadows are surrounded by mountains.

If we're going to keep the range alive, we should take the high ground.

Climb the mountain while alerting your enemies.

If you see enemies, kill them whenever possible.

This is my rule this time.

If you miss the enemy, and we meet one more time on the move, I'm at a disadvantage.

Long range doesn't make sense in melee fights, and I can't handle unintentional hits at all.

Grasp the position of the enemy first and hit the lead to finish.

I don't just want this basic tactic to collapse.

"Oh, there's a building... I haven't seen any enemies, and will I collect items?"

Four wooden houses standing on the slopes of the mountains.

The door isn't open, so I don't think they've caught it yet.

But the door is just a story to shut.

This speculation is not absolute.

Slowly stick to the exterior wall of the house and peek inside through the window.

A number of chips are rolling.

It's hard to think of leaving it as a bait.

At the beginning, it's more sensible to strengthen your status and aim for kills before you do that kind of small work.

Seems like a good idea to decide this place isn't being fished.

Open the door and go inside.

And keep it open.

Now we know it's after someone arrives, and the enemy doesn't come in easily with vigilance.

Collect all chips.

[Attack + 10] is two.

[Unique +10] is three.

Five in total, all stat enhancement chips?

Unique refers to the status of occupational fixation.

Warriors are 'temperament', magicians are 'miracles' and, in the case of archers, 'range'.

Is this how many chips you get in a building this size?

I saw it all upstairs, and in the next building...

Hey, there's someone in the woods!

"Tens of thousands of people in boulders make it easy to get in touch...!

Luckily I could see by chance through the window.

There is a man who looks at the open door with a zip.

You haven't noticed my presence yet.

Well, how did you end up...

The opponent's weapon is a 'gun'.

That's a pretty cool gun, too.

Rather than a real gun, it's a SF-based gun that could shoot beams and stuff.

The range looks faster over there, even if this one is winning.

If we suddenly jump out and shoot each other, we might lose.

I want to take a distance and attack unilaterally.

But if it moves now, you'll find yourself in the house with footsteps.

Unlike normal games, it's not like you don't have footsteps if you walk slowly.

Besides, this house is made of wood.

When you walk, the floor is full, so you might even find yourself upstairs.

This game can destroy buildings with an attack.

If high-powered shooting was possible, it would be possible to shoot me out of the building.

It was a failure to relax here.

The VR Battle Royal has Theory of the VR Battle Royal.

Especially the risk of being in a building is higher than usual.

You're on your way to potato tactics with drawstrings.

"But if you use your skills well, you can cut through"

Twist your body so you don't hear a sound, and set up a bow.

Go through the open veranda and shoot the invisible arrow [Clear Arrow] at the window of the next house!

Cyrillic...... Shh! Parry, parry, parry!

Makes a flashy noise and the window smashes.

If it comes from the other player, I don't know why the window broke.

Naturally, attention goes that way.

Shoot through this gap with [InfightArrow]!

Gillillilli...... BOOOOOOOOOOOOO! Zag, zag, zag!

Two arrows pierced the player's head and chest.

Both are weaknesses in the human body.

The player vanished into light.

"Two kills!

"Phew..."

This is my operation. You win.

I got nervous, but the exhilaration when I knocked him down is something special again.

Now, let's collect the chips from the dropped chest.

If I knock the other one out...... yeah.

I've been wondering about it since just now.

to the fact that if the player you defeat does it, he cares behind it.

Perhaps they are being chased by enemies who discovered but could not defeat them?

Bring out the chest the body dropped to feed.

But if no one comes after thirty seconds... I decide to think too much.

And if I thought so, a player with a sword showed up.

He hardens his whole body with metal armor and even has a shield.

Well, that makes sense and bold.

You thought this armor wouldn't scare you if you took a few arrows.

"Unfortunately, there are arrows like this too"

[WebArrow] to make armor players sticky.

Sounds like a pretty heavy armor.

If you fall still tangled in a net, you can get up already.

The rest ends with a good shot through the armor gap.

"Three kills!

"You're doing great for your first event. I'm working on it, me."

I'd like to think the boulders have no more enemies, but wait a few more seconds.

... Okay, no one's coming and no noise.

Collect chips for two players and also chips for buildings you have not yet explored.

Check the contents later.

I'm not very good at terrain here.

Let's get away immediately and go further up the mountain.

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