Shatei Kyokufuri Yumi-Ojisan

Data.153 Uncle Bow, Skill Evolution

Skills can be earned by using items.

It can also be earned by meeting special conditions.

The acquired skills can then be evolved by using items.

Some of them evolve on their own by fighting like [bowing], but basically most skills do not evolve unless the player side moves aggressively.

By adventuring a special field, I got some items that I needed to evolve.

At the same time, he succeeded in obtaining items that allowed him to acquire new skills.

The first new skill is [Flash Arrow].

Skills gained by using "Super Flash Mushrooms", which you can make by collecting a number of "Flash Mushrooms" that tormented me in the Livolivo Native Forest.

[Flash Arrow]

Release an arrow that emits a strong light at the same time as the landing.

In short, flash shells.

There must be a lot of use in interpersonal fights to steal the sight of enemies and ambush them or try to escape.

Of course, no damage occurs. 'Just flashing', so overconfidence is forbidden.

The second new skill is [thermal gaze of the hotline].

It is a skill acquired by using the "Light Collecting Lens" dropped by the "Mecha Beam Monkeys" who fought in the Rivolivo Native Forest.

[Thermal gaze of the hotline]

It emits high heat rays from the eyes.

Yeah, it's a beam from the eye!

It's a nasty skill, but it's an important skill that can attack enemies as long as you have a head even if you lose both hands and feet.

He'll definitely treasure it, as he can tow it with his gaze, even as he holds a bow.

Otherwise it's a head Vulcan cannon in a robot.

It is fundamental that even airframes dedicated to combat without shooting weapons only have head Vulcan guns.

Even me, who specializes almost in bows, could beam it out of my eyes.

Powerfulness is no big deal, so it seems like a Vulcan where it's hard to be the deciding factor in a battle.

Come on, these are the skills that existing skills have evolved from here.

The first one is… [Inferno Arrow], where key skills [Burning Arrow] have evolved!

Items used to evolve are "Jailflame Fury Hair" dropped by Boiling (Futsufutsu) Bamboo (Hihi) crusaded in the native forest of Rivolivo!

[Inferno Arrow]

Release an arrow that houses the flames of hell. Create a small explosion at the same time as the landing.

I just added the word 'Hell's' at the beginning of the original text!

The power has increased and the colour of the flame has only slightly darkened, making it completely user-friendly.

It will be possible to operate as a primary skill as before.

The second skill… [drill arrow modification] evolved similar.

The item used to evolve is the "Destruction Drill" dropped by one of the weapons crusaded in the Kamikaze Hole.

[Drill Arrow Modification]

The arrow further improves the fast rotating arrow of the drill, releasing something that improves power.

Special effect on monsters of "Rock Attributes" and "Machine Attributes".

Keep it user-friendly and improve its power.

The special effects have remained the same as before.

However, the next skill has changed considerably.

That too...... in a pretty good direction.

[True/immovable sniping setup]

If you did not travel for more than 15 seconds, triple your range.

The [immovable sniping setup] earned at the beginning of the game evolved [true and immovable sniping setup]......!

Items used for evolution are 'Sniper Nuclear Cells' dropped by Sliders who crusaded in the Rivolivo Native Forest!

The previous text reads: 'If you did not travel for more than thirty seconds, triple your range. When an attack is carried out in this state, it cannot be moved from the scene for 30 seconds'.

It had the strong disadvantage of not being able to move off the spot for another 30 seconds after use, even though it needed to be zipped for 30 seconds before the skill was activated.

Still, the effect of tripling the range was fascinating, quite treasured at the beginning, but less chances to use it after the range of vegetables had been extended to be able to target enemies without any problems.

Sometimes the enemies got stronger and there were more situations where they couldn't stay jizzy for 30 seconds.

In this skill, which has been transformed into a 'true' construct, the disadvantages have been completely removed......!

It was easier to do the sniper move of changing the sniper location with an immediate escape if I shot him.

The 30-second immobility, which is a further activation condition, is also shortened to half 15 seconds, making it easier to use anyway.

The range of stretching itself remains triple, but it can be said that it is much more fortified than being multiplied by five or ten times as it was under the previous various conditions.

I never imagined that I would come here and my skills at the beginning would evolve and return to the main force.

If it's a party fight, you'll have about fifteen seconds to wait for the timing of the sniper.

Let me make the most of it......!

"Well, now my skill structure..."

Skills:

[Super Bow I] [Kaishin's One Arrow] [Bow and Arrow Fusion] [Wasteless Movement]

[InfightArrow] [BoundArrow] [ClearArrow]

[Inferno Arrow] [Trident Arrow]

[Drill Arrow Modification] [Letter Arrow] [Gatling Arrow]

[Thunder Arrow] [Flash Arrow]

[Multishot] [Residential shooting] [Thermal gaze of the hotline]

[True/Immovable Sniping Standings] [Sniping Eye Force] [Beast King's Eye Force]

Deep Righteous:

[Rift Sky] [Warp Arrow] [Aim Arrow] [Indra Arrow]

Combined depths:

[Meteor bow]

Don't even remember to be impressed just watching......

This skill section is the adventure itself that has been piling up.

Additionally, there are Miracle Effects brought to you by the weapon skills, depths, and ME medals of the item.

I don't feel like losing when I think about it, but that would be chronic.

Should still be able to be strong......

Oh, yeah, yeah.

There have also been major changes in [bowing] skills that are always evolving on their own.

The notation had changed from [Bow] to [Super Bow].

[Super Archery I]

When equipped with a bow, attack, range +130.

Textually, there is a thirteenth stage effect in [bowing], but after thirteen, the numbers seem to reset and count back from 1 as [super bowing].

Starting with one, ending with twelve, and starting a new one again, sounds like years.

"... what shall we do now"

And the one I'm asking the craftsman for is my bow and Garboy's new gear, but that one still takes time.

Live broadcasts of the details of the "First NSO Strongest Party Decision Match" are coming up in a few days.

Well, that doesn't change what you do.

Today is an adventure.

After the sky township, aim for a new field. Seeking new power.

And that day will come......

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