Shatei Kyokufuri Yumi-Ojisan

Data.156 Uncle Bow, Beginning Battlefield

'Some people seem to have pinned the moment they see it, but to proclaim it again! Qualifying is Battle Royal! Hit every party you enter on one map for a surviving kill!

Charin's voice echoes in his brain.

As she tipped out, the qualifying round was Battle Royal.

Surely this can reduce the number of crisps and leave only any number of parties in the operation.

Unexpected giant killings tend to happen depending on your luck, and if you're watching, it's definitely exciting.

However, as for those who do it, once they die, one shot at the Batrova at the end is scary......!

Accidentally wiped out. What a game system for everyday tea meals, and it could be over in no time...!

"Only 64 parties can move on to the main race! I mean, when the rest of the party is 64, we'll have a real contestant to decide, but since a real tournament will be organized in this Batrova's final ranking, it's better to fight through it without alarm until the end. It's in your favor later!

Just 64 parties......!?

Speaking of players, tens of thousands, even party conversions, would be entering, down to 64 in this one fight......!

"Note that the items and equipment used are damaged, and the depth and Miracle Effect cool-time are reset when they are selected! Qualifying is qualifying, the main selection is to give it all you can in this race! Please note that the" Chip System "found in the regular Battle Royal has not been reproduced yet! Now, Battle Royal...... Start!

It's finally starting!

First of all... it's an ops meeting.

Player 4, Unison 2.

Unison is Garboy and Gochu as planned.

Garboy doesn't make intimidating noises to his players, so he can't let his opponents take care of him.

If you were a gargoyle before...

"Garboy, it's Gazerfish."

"Gar! Gar!

[Gazerfish] is one of several skill depths mounted on Garbo's new gear, Multiple Fishpod.

◆ Multiple Fish Pods

Type: water attribute or machine attribute unison only

Attack: 110 Demonic Attack: 70

Weapon Skills: [Doctorfish]

Weapon Depth: [Missile Fish] [Gazerfish]

[Doctor Fish]

It releases a magic fish that has the ability to heal in the pod and restores the subject's HP.

[Missile Fish]

Fire sixteen fish-type missiles in a row.

Cool time: 3 minutes

[Gazerfish]

Spray around eight small fish shaped mechanics with huge camera eyes.

The small fish type mechanics move automatically, informing Unison of their location as soon as they discover an attackable target.

Unison can then choose whether to have the camera tracked or attacked against the target.

Cool time: 5 minutes

"Multiple Fish Pod" was originally Garboy's gear, which evolved by adding the newly acquired "Demekin Pod" to "Missile Pod" and "Gala Rufa Pod".

It can be described as a pod that performs exactly three roles: attack, foe, and heal.

[Doctor Fish] is a performance setup.

Garboy can't expect much recovery because of his low Demonic Attack status, but it will be insured.

[Missile Fish] has the same sense of use as the "Missile Pod" weapon depths [8-Series Missiles].

There are sixteen missiles to shoot, but one shot at a time is inferior in power to previous missiles, so it doesn't mean it's significantly enhanced.

Thermally, it's about 50% up.

[Gazerfish] is a new depth that fires eight enemy mechanics.

Mech rolls on his own, and as soon as he finds his enemies, the garboy starts ringing.

This enemy is an 'attackable subject' as the text also says.

In other words, it also responds to players in environments where player kills are allowed.

Seems like a hell of a convenient depths, but there's a trick to using it.

First of all, Garboy can't talk...!

Finding an enemy won't tell me exactly where it is.

The Garboy who finds the enemy turns that way first.

And it raises the roar of intimidation, but it is necessary to guess the position of the enemy with the strength and weakness of this voice.

When you ring out loud, you have enemies in the distance, and when you ring in a small voice that is not perceived by the enemy, you are close.

In the case of distant enemies, order them to keep following the enemy's movements with a mech, and if they are close or already aware of this presence, attack them by blowing up the mech.

... and well, it's a pretty complicated depths, but being able to know the existence of enemies approaching from all directions is a huge advantage in Batrova.

Watch out for Garbo's squeal, but first it's an ops conference.

"How do we move? The only condition to enter the main race is to be the last 64 parties, and it doesn't seem bad to just think about surviving without a fight."

I know the importance of surviving in Batrova for the first time.

Despite the fact that I won the most kills at that event, first place was a five-kill cat, second place was a 0-kill satomi, and my final ranking was third.

If I did, it would be a smart maneuver to hide quietly and wait for the numbers to decrease rather than fight all over and earn Hate.

The problem is that we all think so...

Batrova narrows its combat area over time and will continue to suffer continued damage if it is outside that area.

If too many parties slip into a narrower combat area, there will be a riot, and the luck element will be even stronger.

If you are confident in your power, you may also be ant to move aggressively to reduce the number of enemies......

Um, I don't have an answer!

"If there's one thing I can say... it means it's dangerous to move lost. If we don't set a course of action within the party, we'll break it down in the air."

Everyone nods quietly to Satomi's remarks.

And the answer we gave...

"... it's decided to stand on that tower."

"Oh!"

One of the reasons I won the most kills titles was the stone tower.

Sturdy so hard to break even when attacked, you can see the whole mountain from the roof.

It has been proven that if we can get in line there, we can reduce the number of enemies by as much as we can survive.

That's why so many parties will be moving towards that tower.

There is almost no doubt that you will encounter enemies along the way.

In that case... wipe them out as soon as possible.

I'm not running away. Show me your back will only disadvantage you.

Not that I'm proud of it, but my face is known.

It is the enemy party that faces the encounter.

I'll close that gap in an instant......!

"Gar! Gar!

Garboy made a threatening noise!

The enemy is still far away because it is quite loud, but tension runs throughout the party.

"It's going to be hard to stop and discuss it from here"

"Yeah, let's get rid of any alarm until we're within 64th."

Form a formation looking in the direction that Garboy rang.

Rugged Anne is the most prominent avant-garde, and the cat hides in the shadows and targets an ambush.

Gochu is a magical attack a little behind the avant-garde, and Satomi is primarily responsible for recovery.

Garbo will be my escort while taking charge of all positions to suit the situation.

And I'll keep my perimeter alert while I fire from behind.

In Batrova, there is also the possibility that other parties will break in during the battle.

It's my job to look out over the battlefield with a wide horizon at my leisure.

"Let's go, Machine God Bow (Kinku)/Sky Wind Plunge Cloud (Amakazenom Raccoon) …!"

Sounds like the time has come to show off the power of a new bow sooner rather than later!

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