Shatei Kyokufuri Yumi-Ojisan

Data.20 Uncle Bow, tells Wind Cloud Sudden

"The last piece of gear is also giving you something to suit those with a certificate. Don't forget the courage you have always had in the face of Wind Cloud Dragon. Good luck..."

"Thank you......!

When I received my last Wind Cloud Gear in the treasure trove, I went down Wind Cloud Mountain after thanking the elders.

Inside Wind Cloud Mountain is hidden something like an elevator that moves with the technology of a lost civilization, and if you lend it to me, I can easily get to and from the earth and the summit of the mountain.

Down on the ground I tried to use the power of my gear on my surrounding monster opponents.

The power was... more than I could have imagined.

I couldn't stay or stand anymore, I even came to the 'Coliseum' in the first city on Fast Travel.

Try how much new gear works for your players here......!

The Coliseum is a facility where you can enjoy a variety of situational interpersonal matches by consuming weekly match tickets distributed.

This time I join the battle is called The Battle Coliseum, the most royal rule of the road.

Sounds like the popular secret is the simplicity that whoever defeats the most players within the time limit wins.

Batrova doesn't end up being the last one.

The goal is to survive, so there are people who run away and hide, and the game time is longer.

There are many elements other than fighting, and we need to be careful.

In contrast, the Coliseum has no place to run and hide, and the goal is to earn the number of kills, so it becomes a battle streak.

The game unfolds fast, and even prolonged, it settles with a time limit.

It's not a big event, it's permanent, so I can easily participate.

Great for practicing interpersonal games.

By the way, the Coliseum is also available to watch, but few people see it.

The reason is simple. Because at the same time countless matches are played and, at short notice, they end in minutes.

The colloquium as a city facility is only a lobby for creating and matching opposing rooms, and what actually takes place is a dedicated map detached from the world that is usually adventurous.

Beyond being a game played by tens of thousands of people, there will be many matches at the same time, and once settled, the room will be disbanded.

Though there are rewards at the top, there are fewer tense battles than events for the lower hurdles of participation.

Unless you have a clear reason, it's not fun to watch.

'Matching is complete. There are 100 players participating in this event.'

Pompous and players appear in battlefields that recreate ancient circular arenas.

When a hundred people are packed, there's a narrow gap between people.

There's no obstacle, and if I have eyes and eyes, I feel like an instant battle.

I can't help but notice from the start of the battle.

Now, let's gather information until the game begins.

The feet are white and easy to move.

The sky is covered with a domed barrier to prevent escape.

However, the barrier is quite high, and you won't have a problem flying directly over the arena.

Participants are gathered at levels close to me due to an accurate matching system.

I mean, he's a player in the second position who hasn't gotten to the next level yet.

But they're not beginners anymore. These are the people who survived their early career.

Everyone starts to have personality in their gear, and they don't even come to life before the battle.

Some of them are looking for prey that strikes at the same time as the start.

Especially around me. There are a lot of people with giddy eyes.

Yes, because I'm being targeted.

After all, bowmen seem to handle miscellaneous fish.

In my case, the protective equipment is also made of fabric, which may look more unreliable.

A set of wind cloud gear is easy to move because it feels good and light on the skin.

I think the design is also sinister and personally cool.

Well, maybe more plain than gold picky armor or elaborate robes or something.

Even a weapon would look poorer than a gotten sword or a sticky cane of gems.

"Ten seconds before the battle begins!

But I know the strength of the hard-earned gear.

Please, Fengyun's gear.

And the last one, Wind Cloud Bow!

"... zero! Battle begins! '

Players who were nearby at the same time as the start arrive at me.

Defeat the jumper in the melee...

Theory Street moves.

"Wind clouds for a while! Dance wind!"

The direction to let the wind blow is directly above.

Activate the Skill [Dancing Style] to reduce weight and float in the sky with a swell like a balloon under the wind.

This is called "The Wind".

"Floating clouds!"

Make a cloud in the sky and get down there.

It has been confirmed that this cloud is not a 'moving cloud' made by the elders, but a 'scaffold cloud' when they fought the dragons.

Things that come from below make them bare, so they don't serve as shields against attacks.

But if you line up so high, the attack won't arrive so easily.

This is the heart of the range polar swing.

The players under my eyes are bothering.

Some of them stop fighting and stare at me.

I'd like you to fight the others and reduce the number if you can......

Well, I'll have to do it myself.

Weapon Skills for 'Wind Cloud Bow' given by Elders...... No, Weapon Deity.

"Bow Hour Rain!"

Speaking of bow prowess, everyone would imagine this.

Countless arrows that fall as rain.

"Bow Time Rain" is exactly that.

With the rain of arrows pouring down on the ground, the players return to the light.

◆ Wind cloud bow

Type: Two-Handed Weapon < bow > Attack: 100 Range: 80

Weapon Depth: [Bow Hour Rain]

[Bow Hour Rain]

Let the arrows fall from the rain clouds that have occurred around the bow.

Cool time: 5 minutes

The difference between skill and depth is the existence of 'cool-time'.

Unlike a serializable skill as long as you have an MP, Deep Righteous cannot be reactivated without setting aside time after one activation.

[Bow Hourly Rain] for 5 minutes. I also feel a little long.

The performance is high for that matter and has the potential to change the war situation in one shot.

[Bow-time Rain] is a long-awaited widespread attack.

Arrows fire more and more like rain from the clouds that occur around the wind cloud bow.

Destiny of serial shooting skills, but less powerful every shot.

It's hard to aim and shoot weaknesses because it shoots randomly.

Highly defensive players are hard to sharpen.

On the contrary, it's a double stabbing skill for players who are more predominantly evasive than attacked.

"I think we've lost quite a few."

Destroy low-defense players and my kill count is 38.

Many players have not been wiped out by boulders, but have survived in a state of imminent death.

That one will be finished with regular shooting.

That's over fifty kills.

This Battle Coliseum is my win.

Let's just put that aside.

The challenge is to spot sturdy people who are pimping against each other, or hand-worked people who spot the low power of arrows and wipe them out with high firepower skills.

Honestly, 38 kills are overdone in this depths.

I guess it just worked out for the first time.

If you're in the middle of a more tense event, some players must have been able to handle it without distraction.

[Bow Hourly Rain] has a simple effect, for better or worse, so it's easy to handle once seen.

Deep Righteousness also has cool time. I have to be creative and use it more than my skills.

"Rise Rock!"

One of the players boosted the Coliseum's ground to high.

Well, maybe that'll get me an attack.

...... that's not good.

"After all, isn't it sweet enough that the more we attack from the sky, the more we can defeat them all"

I usually have people jumping both bunk and third steps in the air.

Plus, there's the magic of flying for a limited time or something.

Guys, I'm the only one with giddy eyes trying to kill you for smashing the game.

Horrible, but don't get excited.

Player skills don't grow unless it's a serious battle.

How to defeat strong enemies, how to defeat first sight skills......

You have to train yourself in tough situations, especially if you're going to participate in the next event, The Underworld Trinity Match.

No rules have yet been revealed, but there is only one piece of information that has been made public.

There is no ranking for this event.

We have to fight on the same field as the third runners at the top.

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