Shatei Kyokufuri Yumi-Ojisan

Data.27 Uncle Bow, after the battle.

[Rift Sky]

Release a super-fast arrow. Excellent penetration.

Cool time: 3 minutes

The strength of this skill is that it is simple and fast.

Hit the target faster than any other Arrow-based skill.

That's why I can't react as well as the players who have fought me long enough to get used to normal arrow speeds.

And it is penetration that is both strength and weakness.

The "arrowhead", the part of the tip blade, is thinner and sharper to the extreme so as to penetrate a number of hard objects.

Conversely, it means that the wound inflicted on the target is smaller as well.

Removing the steeple also has the potential to reduce power over normal arrows.

It is the depths of the guide blade.

Because of this, cool-time is shorter than a powerful [bow time rain] even if you let it go cluttered.

Nevertheless, three minutes in combat is a long time.

If [Rift Sky] had been removed or prevented again this time, I don't know what the battle would have been like.

There were a number of gaps themselves that seemed to shoot into this depths.

Buckler was unaware of the existence of this depths, so there is no way to take action.

But I took one off, and I think if they found out about its existence, they would definitely have taken care of it.

Giving up on me quickly and equipping me with armor again or something...

In that sense, there was only one chance of an attack.

I pulled the buckler as far as I could so I wouldn't take it off, and then I shot him.

Well, from a regular bowman, it was still too far away.

"Whatever it is, now we win..."

Not really.

Buckler, the strongest enemy, could be defeated, but there should still be an enemy army left.

If I had been buckled a little sooner, the enemy might have returned with a loss of will.

But now we're all in a good state of assault.

When this happens, Buckler is no longer only one player.

Where only one person has been killed, you don't need to loosen your attacker.

Will the left and right pals be all right?

The number of frontal enemies I was in charge of is considerably lower.

It's so much less for being focused on the buckler.

That would mean the enemy flowed left and right.

Bad for everyone......

"Mr. Cusie! Are you all right!

"Oh, you're okay too... it seemed like it?

One of my buddies rushes over here.

The face looks happy and doesn't look like it's been defeated.

"Hey, I thought you couldn't count too many, but you can't get too much of an out-of-the-box attack. Is it hard to fight to have a lot of allies after all? And then the golems did a great job. You're so strong when you strengthen it at cost!

"Oh, right. I know it was tough with the enemy flowing that way, but he worked hard. Thank you, too."

"Heh? Were there enemies flowing this way? Instead, I've been worried that Mr. Cusie might be under a strain because our enemies are weirdly diminishing... after all, you sound like a boulder!

No enemies flowing anywhere?

So you're saying there were a lot of enemies who normally ran away with a gap?

I sure didn't see any players escaping, but I guess there were so many...

"More than that, Mr. Cusie! Track down any remaining enemies quickly to collect 'Memory' from the players you've killed! I'll take care of the front!

"Oh, oh..."

Yes, the enemy is still there.

Bo, not if you're thinking all the time.

Isn't it a good thing we have fewer enemies than we expected?

I'm sure my friends and golems did their best.

"Wind clouds for a while! Black Smog!"

[Blacksmog] is very useful against scattered enemies.

Because blowing it up with wind magic will blow it up where the other players are and kill their allies.

"Fuck me. Yeah. Uh-huh! Get away from me!"

"Hey, don't fly over here!

"Whoa......! What a skill... Implementing it...!

"Step on it or kick it...... Just hun......"

"I can't push it off anymore! We're retreating!

Players fleeing one after the other from the black smoke of the snort.

Add a pursuit to that back.

Even if total annihilation is impossible, reduce the number by a little.

It's what I need for my own faction, but I'm a little sorry to kill an irresistible player...

I don't feel like shooting them all in a row, slowing down the speed of shooting.

No, you mustn't be chronic.

Because even the previous event killed me out of my mind.

"... hmm?

I knew it, didn't it?

I feel the number of enemies is steadily decreasing, even though he said he had loosened his hand in the pursuit.

Oh, maybe someone even used the skills to deal continuous damage?

'Poison' conditions exist in this game as well.

Then it's not weird to have players who lose their HP and disappear without adding offense.

"All right, we'll be done later by collecting 'Player Memory' scattered across the battlefield"

"Player Memory" is an item that a killed-player drops.

We can bring this back to the fort and revive the players who have been killed by consuming the cost.

It's a common system up to here, but the interesting thing is from here.

Otherwise 'chess'.

You can revive enemy players and add them to your battle power.

At that time, it is not the person who manipulates the revived player.

AI recreates and moves the player's standing around, gear, and skills.

That's the AI Warrior System.

When operated by the player himself, it is a countermeasure because there is also the possibility of betrayal and apathy play.

Standing around deteriorates quite a bit, but the status rests.

Being an AI warrior in the third position is enough.

Especially Buckler. He's strong just by coming forward and putting up a wall.

Absolutely must be recovered and revived.

"It's a little far away, but you should pick up the memory first..."

The important thing is first.

I rushed to Buckler's memory and stored it in the item box.

Has the other fellow confirmed that the enemy has withdrawn, or is snobbing at collecting memory?

Mm... still some of my people are sacrificing themselves.

I have fewer people than when you came back.

We were able to win thanks to our dying companions.

I want to win the battle as well... but...

"Is that it, again, is it diminishing?

I feel the player memory scattered all over there disappearing over time.

No way, it disappears over time!?

No, the memory of the player I defeated later than Buckler is gone.

It's not because of time...

"Guys! Don't you feel like some kind of memory's gone?

I haven't heard back from the inquiry.

Looking around, my people were gone, too.

I hate to think about it... is that a bug?

It is not a connection failure.

This event takes place for the first time in three hours, but temporary logout is possible without penalty.

There's some emergency, some unexpected trouble, some toilets.

In that case, the player's body can log out while remaining in the game.

The body left behind is completely defenseless, so it's dangerous, but if it's inside an allied fort or something, it can slip out relatively safely.

Together if the communication is disconnected, the player's body remains in the game for a while.

So disappearing in an instant is a bug, or...

Zah... Zah...!

"Wind clouds for a while! Dance wind!"

I felt like I heard footsteps behind my back.

Reflectively floating directly above.

Shh......! Shh......!

I could hear the wind cutting from where I was just now.

Something swung twice.

Somewhere...... sounds familiar.

"Floating clouds!"

See how it goes in the air.

On the ground now...... there are beasts!

"Aha, now I've failed!

Suddenly, a little girl appeared with a cat from a place where there was nothing.

It's like it was transparent until just now......

"It's still you... Somehow, I had a bad feeling about it."

My hair was short before. My hair is stretched and my gear is changing.

But you can't even forget it.

That's the player who beat me when I was in Batrova!

There is no 'Transparency' chip for this event.

I mean, she's got her own power to disappear.

But I noticed that too and avoided it.

Sounds like we've been strong with each other since then......!

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