Shatei Kyokufuri Yumi-Ojisan

Data.29 Uncle Bow, Become a Teacher

After a lot of rest, the first thing I did was adjust my defensive forces.

The players who came to help me... they were all gone.

That number had been reduced at the time of the battle against 'Blue Dear', but it appears to have been wiped out by the cat and girl raids.

When people are convinced of victory, the biggest gap is created.

He was targeted where he defeated Buckler, a famous player, and convinced himself of the victory by driving back the enemy's army.

It's impossible to avoid an attack that can also be called that assassination out of your mind.

I was able to deal with it thanks to my previous experience...

I just keep fighting to avoid wasting their hard work more than this has happened.

As far as the golem is concerned, the damage was particularly devastating for the Guardian type.

But the golem, unlike the players, can be managed at cost.

The totally broken golem will disappear, but it can be repaired at a lower cost than making a new one if it is about half broken.

I fixed what I could fix and only made a new golem if it was still not enough.

The cost itself is abundant thanks to earlier fights, but the problem is we don't know what to assume to increase our strength.

Am I going to act primarily on this fort's defense?

Or are you going to get ready with the intention of attacking the enemy fort if you get the chance?

Defense and offense change the use of costs altogether.

So now I'll just use the minimum cost and then I'll 'hold'.

There are no signs of enemies attacking after that, nor of allies coming back after that.

Day one of formation was over, stuffy by myself and thinking about the use of costs.

◆ ◆ ◆

The morning of the second day.

Sleeping in the game was a little uneasy, but nothing was different from real life.

Or I was surprised to be able to sleep normally in a situation where I didn't know when the enemy would attack me.

I guess that's all I was tired of.

I started today by checking the status, gear, and skills of the AI warriors who revived them as allies from the 'Player Memory' I recovered for now.

After that battle, AI bucklers and other AI warriors protected their surroundings, while also recovering memory that cat girls could not recover.

As a result, about 80 AI warriors were born.

I don't know if it's more or less.

Memory is a system item that when approached is drawn to Shpon and his body.

It's not hard to pick up the memory of your killed-allies and retreat during battle either.

Players of 'Blue Dear' got away there, and I guess they took the majority of memory than cat girls.

Well, maybe they're also in the middle of becoming memory and being transported to the 'Green Butterfly' faction by now.

If so, I can say that this fort is in a safer state... but there is no way to confirm it.

In fact, what's going on outside of this fort?

Is the self-faction 'Red Bore' being pushed or pushed?

How are the other factions moving......

I'd love to go explore, but unfortunately I'm alone in this fort.

I just want to avoid being occupied in my absence and taking away everything I've worked so hard to protect.

In the meantime, let's keep checking the AI warriors as planned.

Everybody's elaborate on character makeup.

Gear's out. Everybody's different. I guess it's because it's a game where you get gear with probability drops from monsters.

It can't be exactly the same level when it comes to skills.

AI warriors were shown a lot of skills because they could give orders just like golems.

It's still fun to see people's characters, even though I think it's a hell of a system that says that if you lose, all your bills will be found out by others.

This is all I can afford for half a day.

"I think it's time to take action on the boulder..."

I cut through the fight well because of it, but if I was dazed for days, my advantage would disappear.

But it's 'loneliness' that comes with me when I try to do something.

Can't I take any action without going outside the fort myself...

"Ah...!

AI warriors and golems can move on player orders.

Of course, it is possible to order movement.

But how far does that order... get?

Maybe we can just send them to the hunting ground to make the cost?

Immediate action if you think of it.

Place the integral rapid-golem under your own command and order it to move.

The golem ran as far as the critical range my eyes could reach.

... This is going to get pretty far.

No way, the range status is also affecting the range of orders you receive?

It could be the bailout of a slightly uneven archer position in the operation.

Plus, I don't feel like my range status is just being multiplied, it's multiplied there.

My range might make it possible to send him to the hunting ground.

I just need 'eyes' if I'm going to send you to the hunting ground.

Out of sight, I can't move the Golem or AI warriors by altering my orders ad hoc.

Read the administration window from corner to corner to find out if there is any means.

"Whoa, with this, remote operation doesn't seem to be a problem either"

It's something that allows you to custom golems and AI warriors at cost and display their sights as windows around me.

I tried this custom on a single rapid-golem and one window appeared before me.

It's what I look like there.

That rapid-golem is looking at this one right now, so that's proof it's working properly.

Now, apply this custom to five more.

I can't handle it with too many points of view, but in one case I have trouble when it's destroyed.

"Is this ready for the expedition?

The golem is only a fast legged rapid-golem.

Guardians and cannons take time to reach the hunting grounds.

AI warriors will also organize a second position mainly.

Even though it is difficult to handle initial jobs with low status with deteriorating AI control of movement.

Well, some people would think that if you can't use it for hunting, there won't be any earliest use... but the battle is number.

When attacking enemy forts, the number of people lined up is more intimidating.

Treat limited personnel with caution.

"He told me to move the whole Rapid Golem thing in an order, and the rest in the form of following it... This should repel the approaching monster."

The place to send it in is West Forest, which I went to on my first day.

Monsters are weak over there, and just right for commissioning.

"All right, let's go!

Move the expedition quickly while checking the viewpoint window.

Um, we've got all the fast-paced menthes, so you're moving fast.

Besides, AI warriors don't have stamina elements instead of motionless.

I mean, you keep running, you're not tired and you don't slow down.

You just can't afford to move.

In the woods we reached, the monsters were resurrected.

Is it because the date has changed?

Take a closer look at each viewpoint window and launch an attack on a monster that could be defeated.

When the Rapid Golem I'm giving direct orders to attack, the guys following me also start attacking.

Explore the woods like that, find monsters and order an attack.

The cost you get from knocking it down can also be stored in the golem, so I need you to come home unbroken and move it to the fort.

Something tells me there used to be a game like this.

Collect what you gain by taking all your allies and defeating your enemies to increase the number of allies.

"Glasses Washi is now one of us. I'm looking at this one."

"Hmm?"

Suddenly a new window appeared.

The text is easy to understand when a monster is one of us.

Speaking of which, this event could have been one of us if we had defeated certain monsters.

I couldn't meet that particular monster on my last hunt, but I'm lucky this time.

"Glasses Washi" is as the name suggests.

It is characterized by a black pattern like glasses around large, riddled eyes.

And then there's the pinned asshole hair on the top of his head.

Sounds like a good eagle, and do you want to be one of them?

Touch Make It Companion, which appears in the window.

"The glasses eagle has joined my people! This monster has two special skills. '

A large window appeared in front of me.

Very wide and clear forest views.

This is the special skill of the glasses washer [Submit Super Perspective].

It beautifully reflects the wide range and sends it to the players.

It means that patterns like glasses and hairs like antennas are not Dada.

The other is [item collection].

Is this event like 'Player Memory'?

Glasses washers have the ability to collect them alone.

"You've been a fruitful hunt. It's time for me to return."

Looking around from a broad perspective of glasses eagles, I found myself coming pretty much behind the woods more than last time.

It's common sense of the game to have strong monsters if you go in the back.

You should go home before you lose your power.

Making someone fight makes me more nervous than fighting for myself.

I use my head more to give orders and make them fight while checking out multiple perspectives.

When I fight for real, I still have to go out myself.

It was also the harvest that found out...

"What is that?

Pure questions spill out of my mouth.

The end of the broad perspective of the glasses eagle, which also shows quite far away it......

"Da, Dinaso......?

There are potpounds and dinosaurs in the woods.

It's a 3D model of Triceratops that is so realistic that I think I made it as a research material.

I'm not subtly familiar with the scenery around me, so I look more like I'm simply placing a model than a monster in the game.

The field of placing the Triceratops was not completed, but the Triceratops themselves are finished, so I can feel the operational thought of placing them on the map for now......

This event is piercing for you.

The development site... let's not imagine.

But I'm pretty sure it looks strong.

Monster models are as high quality as ever.

Do you want me to go out and fight...?

No, let's gather some information.

Issue an order to approach Tricera to the whole of the Golem.

Somewhere closer, Trikella has set up a rampage.

Pretty fast, and I can see more clarity in the viciousness of the three tunos growing from my head when I look close.

I might as well not have gotten my hands on this now.

Escape all expeditions immediately.

But at this speed, can you catch up...!

That's when something strange happened.

No, it would be a sight familiar to those who are used to playing the game.

We stopped moving forward so that Trichella could be held back by invisible walls.

My legs are trying to move forward but I'm not moving forward.

For a while Tricera repeated a no-going progression, then quieted down and returned to a constant position.

In every game, the development of enemies chasing players is well watched.

But you can't let a runaway player chase you all the time.

If you flee a certain distance, your enemies often give up.

But it's been a long time since I've seen a game that's so blatantly easy to understand 'a certain distance'.

That trickera can't come this way from this line.

then...... could it happen?

My ideal method of warfare is to attack a tick from a position that won't be fought back.

Until now I fought frightened of a dying counterattack when I was alarmed, but finally the time came......!?

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