Shatei Kyokufuri Yumi-Ojisan

Data.4 Uncle Bow, will be born

Switch your occupation to 'Archer' in the window.

I've just started the game, so I can switch professions as much as I want.

"Ugh... this is..."

I just looked at the status and found out why it was unpopular.

We're too halfway through the numerical classification.

Compare it to the magician's status and you'll know better.

◆ Status

Name: Cuisine

Occupation: Magician

Lv: 1/20

HP: 20/20

MP: 80/80

Attack: 3 Defense: 3

Magic Attack: 22 Magic Defense: 16

Speed: 6 Miracle: 0

Skills: None

The expression warrior's magic version suits me well.

The thing I'm good at is a magic attack, which is HP shot and weak but exhibits some endurance against a magic attack thanks to the height of Demon Defense.

Really easy to understand status.

The 'miracle' of an intrinsic status has a chance to ramble magic to increase power and effectiveness.

The probability also reduces MP consumption by skill to zero.

Probability dependent skills are not very trustworthy, but the effects themselves are powerful.

In contrast, this is the 'archer' skill.

◆ Status

Name: Cuisine

Occupation: Archer

Lv: 1/20

HP: 50/50

MP: 50/50

Attack: 15 Defense: 8

Magic Attack: 10 Magic Defense: 6

Speed: 11 Range: 0

Skills: None

Physically, warrior degradation.

On the magical side is the degradation of the magician.

The only speed you're winning isn't flying out either.

The battle for this game is not turn-based in the first place, it's totally action.

The effects obtained by the increase in speed seem to be 'faster feet', 'lighter bodies', etc.

It's easier to get more trouble or avoid attacks, but honestly it depends on your player skills.

I mean... almost pointless status to me.

My last hope... is the 'Range' of my unique status.

I will read that explanation as I pray.

"Numerical x 1 meter range extends...... just?

This is the only status that makes the relationship between numbers and effects clear!

Even though I'm boggling about exactly what other formulas are and how effective they are.

Well, let's leave it there.

What about this after all?

Is that good? Is that bad?

This game spends' Enhancement Points' gained by leveling up to gain stats.

The number available for a single level up is' 5 '.

In other words, if you shake the pole, the range extends by five meters at a time.

You mean stretch 50 meters at 10 levels......

Besides, this is only a number that adds up to the range the weapon is supposed to have.

Originally combined with long-range weapons, it would also be possible to attack from a few hundred meters away.

If you could do that, wouldn't you be able to unilaterally defeat a monster?

I don't even need to run out of breath.

Stay on the spot and just focus on the attack.

The VRMMO field map is wide.

The opponent is knocked down before they even know where they are being attacked from.

In addition, dropped items are automatically attracted to the defeated player and cannot be taken sideways.

There's no way you can't recover an item because you defeated a distant enemy.

"Did you find this? The most powerful tactic...!

When it comes to swinging to a range, the attack will rely on weapons and skills.

Definitely falls short of firepower over other players.

But that's not the problem there.

This one strikes unilaterally.

Only repeat tick attacks until you can defeat them.

Don't worry if you have enemies that are so hard that the attack won't pass.

This is my ex-game company.

I know it does exist for RPG.

Skills to ignore defenses!

Well, I don't know if it exists in this game, but an MMO is something that goes through updates for years.

It will definitely inflate and eventually implement those skills as well.

I'm optimistic.

More importantly, I want to see for myself if this flicker is right.

Someday, I was starting to look it up on the offensive site as soon as I had something to worry about in the game.

Maybe I forgot my mind to explore it myself.

Now I'm as excited as I was when I was a kid.

"I... will try to maximize my range!

If that's the case, the main position is determined by the 'archer'.

Let's change gear for that too.

◆ Equipment

Head: -

Right Hand: Beginner's Bow

Left Hand: (Beginner's Bow)

Both arms: -

Torso: Beginner's Shirt

Legs: Beginner's trousers

Both Feets: Beginner Kutsu

Decoration: -, -, -

The archers could also be equipped with 'guns', 'backswords' and 'boomerang', but the longest range was' bow '.

That's why I'm going with a bow.

Nevertheless, I've never held a bow in my life.

Shall we practice a little in the park?

I also have something here that looks like a practice.

Grab the arrow with a look and squeeze the string.

Cyrillic...... Shh! Stomp!

Oh? We got a hit in the middle of the target!

Is there even some sort of correction being made?

Or is there just a 'bow' lettering in your name, and there's something fateful about me and the bow?

Let's try it again.

Cyrillic...... Shh! Stomp!

Again, it's in the middle of nowhere.

This looks like it could be used in action.

Stone! Stone! Ston!

It feels good to hit the target.

Equipped with a bow, an infinite arrow is supplied to the back arrow barrel.

You don't have to fight worrying about arrow replenishment or how many you have left.

Stone! Stone! Ston!

I'm really familiar with my body.

Maybe it's really destiny.

It's time to go to action.

I thought I'd throw a party, but now I don't have a death penalty, and I'd like to try something called solo hunting.

More importantly, the game wants to play freely.

Come on, it's the first line of bows.

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