Shatei Kyokufuri Yumi-Ojisan

Data.41 Uncle Bow, Temple of the Seabed

The dungeon is hidden everywhere on the field.

Precisely the 'entrance to the dungeon' is hidden in the field.

The dungeon itself is in a different dimension than the world we usually adventure in.

Dungeons are equipped with light riddle solving elements and crates, so if they are made part of the field, only the riddles solved and empty crates remain at the time one attacks them.

Even if the mystery and chest are to be revived from time to time, the popular dungeons will push hundreds at the same time and will be contentious with us.

I just explored that place and it's not fun.

So we have multiple dungeons with the same contents in another dimension and send them into separate dungeons for each party.

By doing so, everyone can safely enjoy the undisclosed dungeons.

"Though, the exterior of the temple is elaborate"

It's only the entrance to the dungeon. It's a temple building under the sea, but it's going to look very majestic and squishy.

Rather than a building that has sunk into the sea, it feels like a premise to be under the sea in the first place.

It glitters in the light it shoots in from the sea level.

Quickly, let's go inside.

I also aim to break the dungeon, but I am not in a hurry to attack my pace because I am also trying Ravenger.

There is no time limit in this dungeon either.

Entering through the huge open door, he seamlessly entered the dungeon space.

There was a little player outside, but no one inside.

Also, not everything in the temple seems to be filled with sea water.

For now, the floor I'm on is filled with air and I don't feel the water hanging together.

"Well, all I can imagine is a dungeon in the water system... good luck"

and I can already see the 'boss room door' with a disastrous design for thoughts and those far away.

But there's no scaffolding to get there, it's just visible.

I guess it's a good offense to explore carefully, untie the tricks, build a scaffold, and reach the boss room......

"No way... no way"

I let [Warp Arrow] go.

In an instant, I reached in front of the boss room door.

Uh, I thought you'd make it... but it looks like you need a 'dedicated key' to get into the boss room.

You're taking care of the boulders.

Besides, the scariest thing about dungeon offense is that you pick the right route first.

If you were at the end of the line, there might have been a crate or a special event......

If you think so, people throw out the right answers and run around in the dungeon.

Until you finish all your exploration......

I'll do the same.

I'll have to decorate Ravenger's first line, too.

I waited three minutes and finished my cool time. [Warp Arrow] was used to get back to the initial position, and I started the offense on the way.

The riddle element is also the KingsRoad water level rise/drop type.

Every time I change the water level with the switch, it changes where I can go.

I'd rather not say it as an ex-game company job, but it's a tough sort of riddle!

What comes out is a monster of marine life motifs, just like the sea.

But some of them are fish-based monsters that we didn't see in the ocean.

Fish people are very troublesome because they are agile in the water and on the ground.

Sometimes he has a weapon in his hand and throws it at me.

Well, you're attacking me from afar. You'll never get to me.

Ravenger is also at war with no problems.

It's not going to be no damage because it's going to be a melee against every enemy, but he's swimming with a fine face.

When fish confront each other, the disadvantages of slowing down movement on the ground are mutually exclusive.

Ravengers with high vegan status will never lose.

Whether you're a fish-based opponent or one-on-one, you can win on the ground.

Furthermore, monsters are likely to be not good at attacking by race.

Gar is a fish, so I don't even care about water-based attacks.

But it took a lot of damage when it touched the electric jellyfish that was mixed up in the monster population.

It's too weak for electricity because it's a fish and a machine... some systems seem like it.

Also, Gar goes to fight pretty far away from me.

A lot of times I was taking damage by challenging a distant enemy I had missed to fight alone.

Unison shouldn't be able to get away from the players much, but maybe he's getting more range in my range, like he did in "Formation".

Maybe the golems and AI warriors at that event were tests for unison implementation.

If you want Gar to fight near you, you can turn your orders into 'fight near the players'.

But I don't engage because I fight to keep my enemies away from me nearby.

While I keep shooting, the gar just swims around.

In the end, as soon as we found the enemy, we returned to our setting to fight, but we saw the advantage, which was that we continued this way of fighting.

AI-controlled gars react more sensitively than players to enemies to eat.

In other words, it is very useful as a wide-ranging sensor to find enemies.

The scariest thing for me is being approached before I know it.

Garr does a brilliant job of reducing that risk.

It's adorable to eat at enemies who don't have to fight once in a while.

You can count on me to help you with a long shot.

It doesn't seem to be meshing, and the out-of-the-box compatibility is probably good.

I got the key to the boss room without falling particularly into a big pinch on the evidence and got into the boss's room.

"Oh, boss, is the room filled with sea water..."

I mean, both sea bowing and ravengers can be serious.

The boss was a giant squid with ten different weapons on each of the ten tentacles called 'Soldier Skid'.

Because of this, do you want to use the finished sea bow and seven moulds to finish?

No, but is this place too small...?

"Gar! Gar!

"Ah."

A series of squid attacks wielding lots of weapons can't capture ravengers in the water either.

And its puny and hard to cut body can't stand the thrust of a gar with excellent penetration skills either.

It was too compatible.

"Soldier Skid" was instantly killed by a red meteor.

After the squid's body is scattered into light, its fragments turn into one stone.

I turned the 'Dragon Palace Stone' I was looking for into an item box, and we flew out of the dungeon from the warp floor that emerged from defeating the boss.

I was clammy for this last adventure in the ocean, but the contents aren't bad...

Oh, my God, I was thinking about it, and I was taken to a violent tidal stream and hit a rocky reef.

"It hurt...... Is this intense tide another Aokai dragon?

My expectations are off.

Right in front of me: 'Large scramble! The letter' appeared and an alert began to sound to inform him of the danger.

"Poseidon Kraken Appears! Players in the vicinity do their best to crusade this!

The octopus next!

And "Big Scramble"?

The roughness of the sea shouldn't be the norm with reason.

If you haven't grabbed something, it's going to flush everywhere......!

And the players around... there must have been quite a few players in the harbour town and in the sea.

Do you mean 'Poseidon Kraken' is strong enough for all of them to need to work together...?

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like