Shatei Kyokufuri Yumi-Ojisan

Data.44 Uncle Bow, luxury tour

I've been in the early city for a long time... but you say the name of this city 'Falst'.

And I think there are more people.

If there are more new users, I'd appreciate it.

The game is also with real life, and if no new life is born, it becomes obsolete.

The question is can you raise the life you were born with...

No, let's serve our purpose without worrying about the extras.

There were a lot of people in the medal-only shop as well, but I can actually check the catalog at any location if I put it in the store.

I will hide at the end and choose what to replace so as not to make as much noise as I can.

The total number of NSO medals I have now is 668.

Of which 108 pieces are left of what I got in Batrova.

The MVP of the formation gave me 500 pieces.

Ten wins at the Battle Coliseum challenged to test drive wind cloud gear.

The Coliseum guy completely forgot.

I was just satisfied with the strength of the wind cloud gear.

Fifty more medals had been received as a complement to the skills weakening.

I normally enjoyed the game convinced on my own that I was a 'deep sender', but well people who care would care, and I think it's normal for the operation to handle that.

As for this one, I'm just glad we got more medals at this time.

Now, if you ask me 668 sheets, it seems massive.

There is no mistake in that feeling.

There won't be any players who have this number in sight.

However, when exchanging skills in medals, one minimum of 50 pieces is required.

You'll need more to exchange strong skills.

Plus, I want to change gear this time.

Not one of Ravenger's gear frames is filled.

Unison's gear frame is five frames.

For now, I want to fill more than half of it.

Two hours carefully.

I thought as I looked at the catalogue and walked around town.

As a result, he consumed 500 NSO medals and got four pieces of gear and three skills.

Let's start with gear.

◆ Equipment

I: covanzameshooter

II: E generator

Iii: additional energy tanks

Iv: missile pod

Ⅴ ――

◆ Covanzame Shooter (50 NSO Medals)

Type: Fish Unison Only < Crossbow >

Attack: 40

Ravenger, a fish, cannot hold a weapon in his hand.

For this reason, a covan shark-shaped crossbow follows the option of sticking to the machine in the shooting game.

There is no AI on this covan shark and Ravenger controls everything.

Crossbows are treated the same way as bows, and it is possible to handle bow skills.

Players cannot be equipped because they are unizone-only equipment for fishes.

The decision-maker I chose was... because it was interesting.

There is little power, and weapons are almost worn with bows and crossbows.

I also thought that a weapon that could be magically attacked might not have to take on a role.

I just thought it was funny and impressive that the covan sharks would follow me back when I tried it on.

This is how you make fish carry weapons......

I don't regret choosing......!

◆ E generator (100 NSO medals)

Type: Mechanical Unison only

MP: 50

Weapon Skill: [Energy Recovery]

[Energy Recovery] is the effect of 'MP Regeneration' present in every game.

The MPs consumed over time recover slightly.

It's hard to manage your own and Gar's MP at the same time, so I'd like Gar to be able to move alone to some extent.

◆ Additional energy tank (50 NSO medals)

Type: Mechanical Unison only

MP: 100

The MP recovery of [energy recovery] depends on the maximum MP.

The more MP you have, the more time you recover.

So I equipped myself with something that could increase my max MP.

◆ Missile pods (100 NSO medals)

Type: Mechanical Unison only

Attack: 65

Weapon Depth: [8-Series Missile]

◆ Eight combined missiles

Fire eight missiles in a row.

Cool time: 3 minutes

Equipping makes Ranged Attack Depths [8-Series Missiles] available.

When you don't want your enemies to approach you, ask them to stand around this depths main.

Missiles fly all eight rounds to the target enemy rather than say random fire.

I don't like ranged attacks, but the firepower to the standalone is quite high.

Skills next.

For a lot of gear I thought about attacking, the skill became the main supportive effect.

◆ Makimori (50 NSO medals)

Spread fine pointed metal around the perimeter.

A tool that stops the chaser the ninja allegedly used.

It's a skill that will keep you around.

Mostly get me to use it to fight off enemies trying to get close.

◆ Energy Shield (50 NSO medals)

Generate a shield of energy that tracks people who use their skills.

After activation, the shield tracks the gar, so even if it moves hard, it won't just leave the shield behind.

While convenient, the strength is there. The size is small.

Instead of accepting it, it's a shield to recieve and escape.

By the way, that buckler's skill is [Energy Barrier III].

The 'barrier' had a lot of strength and range for having to stop and use it.

Some of the skills that could be exchanged in the medal were before they evolved into III called [Energy Barrier], but I thought the speed would stop on Uri's gar and the shield to use would not fit, so I chose 'Shield'.

◆ Magic Jamming (100 NSO medals)

Reduces magic damage to self by 30%.

The duration is 30 seconds.

There are 100 medals I used to replace them.

skills to cover endurance to magic, which is a weakness.

Continuous use is also possible because it is not deep, but MP consumption is quite high.

Sometimes I keep getting more MPs with my gear because I want to use this skill in a luxurious way.

Sometimes you'll eat magic before you know it, because it's about a gar that moves around a wide area on its own.

If this skill is activated then fatal injuries can be avoided.

I don't know what would happen if I ate a weakness in my weakness that is the magic of the lightning attribute...

Well, insurance matters because I don't know.

Other equipment was shortlisted for "extra armor" to increase defense and "large boosters" to increase speed, which are good stats.

Skills also thought about increasing variations in ranged attacks, but settled into this configuration after worrying.

Ask the gar to aim for some versatility.

Versatile in games is instrumental poverty. Not a very good thing.

Specializing, however, means clearly creating weaknesses.

Gar wants to be able to move somewhat freely and grow into a unison where he can fight in any situation.

And then there are a lot of enemies and occasions that I don't like because I'm a specialist myself.

Even then, I expect Gar to mess up his enemies, creating a chance to open them.

And the final status…….

◆ Unison status

Name: Garboy (Ravenger)

Race: Fish/Machinery

Lv: 35/100

HP: 120/120

MP: 230/230 (+150)

Attack: 280 (+105)

Defense: 100

Magic attack: 60

Magic Defense: 70

Speed: 145

◆ Skills

[Toxic Resistance V] [Machine Body]

[Straight Darts] [Red Flash]

[Makimori] [Energy Shield]

[Magic Jamming]

◆ Okiyi

[Red Meteor] [Ocean Sphere]

It messes up enemies with the skills and high speed emitted from rich MPs and ends up with pointy attack power.

I would have made characters that had too many choices to use, but that would be AI but they would judge me accurately.

Oh, there's another big change.

I used to call him 'Ravenger', but from now on, I tried to call him 'Garboy'.

The reason is because 'Ravenger' doesn't feel like a partner forever.

Well, I normally call my partner as a monster's name when he says it's a national monster cartoon, but that would have taken the media mix into account.

This is a different way to call it a game in cartoons... because when it comes to it, kids can get confused.

The name Garboy may sound appropriate, but I gave it quite a worry myself, and it makes sense.

First, I decided to leave the 'gar' because I thought it was unlikely to erase the distinctive sense of 'gar'.

And my best weapon is' bow ',' bow 'in English.

I stuck it together and it doesn't taste like "Garbow," so I put the familiar kanji in it and made it "Garboy".

"It's not too bad, is it? And Garboy."

"Gar! Gar!

Now, a luxury tour with 500 medals… it's time to strengthen and decide what to do next.

I buried the map to the south, so I think it makes sense to fill the maps to the north, west and east too, but I'd like to go around the south region first.

Although I buried the map to the south, speaking of where I actually took my feet, I stopped to go there with the port town of Tonami, a small village, and then in the sea.

If you look at the drawn map, there are a lot of objects, terrain, and buildings that interest you.

This is the map you drew because of it, and it would be a good idea to rely on it to adventure first.

"First... why don't you go and do it with the Mirror Stone Cave"

The map depicts a cave with sparkling sharp stones.

Does this really exist in a place like this?

Out of curiosity, I left the early city behind.

Oh, is the early city called 'Falst'?

Well... early city, okay? It's easy to understand.

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