Shatei Kyokufuri Yumi-Ojisan

Data.46 Uncle Bow, Mirror Labyrinth

I didn't know the world was spreading in the mirror that the monster has......

[Warp Arrow] Don't offer me surprises every time.

It would be a skill that would be a hotbed of glitches if it were a normal game.

I think the operation is doing well.

It just doesn't seem like there's anything back there about this one.

"Mirror Stone Cave" did too much.

Perhaps the world in this mirror is destiny.

The ghost 'Mirrorghost' with that mirror is a monster that didn't come out when we were exploring the cave.

I imagine this too, but this guy doesn't emerge unless he meets some kind of condition.

The condition is… to explore everything in the cave.

You showed up where I was going to go after everything, so I think that's a good chance.

Whatever it is, you're lucky to be here without any prior information at all.

Let me be thankful for the adventure.

But before that...

"Put the garboy back once...... out"

I pull in the garboy I left outside the mirror once before summoning him.

Unison should be able to pull in and out at will at any time...... fulfill.

"Gar! Gar!

All right, I could successfully call it in.

The current location is in the room. There are doors to the outside, even beds and desks.

If you ignore the flashy shades of red and white, you have a sense of life and a completely different vibe from the previous fields and dungeons.

The feeling of size is also a little more luxurious than a normal home. There's not enough room to move around.

I may not be able to take advantage of the range of bows and arrows.

I need Garboy to do his best.

Okay, open the door and go outside the room.

... a long hallway.

It still feels like it's in a big mansion?

Walking down the hallway, there are a number of doors similar to the one I was in earlier.

As always, all of these are in red and white shades.

In the mirror, red and white, a merchen chic atmosphere......

Associated from this keyword are 'Alice in Wonderland' and 'Alice in Mirror Country'.

I tend to be a mess, but there are two stories about Alice.

I found out recently, too.

Apart from the elements passing through the mirror, this space has a strong element of wonderland...... I feel.

Actually I'm not very familiar with the contents of this part......

'Alice' appears in every piece, and many of the pieces the story itself is influenced by, not just the characters.

I tried to try the original because I thought it might help me make the game too... it was a little difficult.

Sometimes I don't read a lot of typographical qualities, but more than that, old fantasy novels have many poetic expressions.

It was a little different from a novel that lightly describes the facts of our time.

So the impression of 'Alice' still in me remains fixed with the work of a beautiful blonde girl in an apron dress coming out.

Out of the blue, maybe we all are.

Cous... Cous...

It's the girl's laugh.

I think they laughed at my thoughts because I felt like they were laughing at me.

Nevertheless, the same view extends whether you walk or walk, up or down the stairs.

If you can't find the entrance or the front door, you won't even get out on the roof.

Try opening some doors, but there's just an interior room that's no different from the first one I was in.

Cous... Cous...

And sometimes I hear a girl laugh.

I thought it was a performance, but this is the tip for your escape?

Shut your ears and explore the direction of your voice.

It's from behind a nearby door.

Open the door with vigilance.

... there is no girl.

There was just a tramp on the table.

It's an ace of spades.

The back depicted an emblem inspired by the key.

I see, that's easy to understand.

There are too many cards for all cards......

Probably means if you collect four aces, that will be the key to your escape.

And the tip is the girl's laugh.

If you follow your voice into the room, there must be the next card there.

"Hmm...? There's something in the next book."

I've never come across a book I could read in this game.

There used to be a bookshelf in the building, but I can't even pull it out of the bookshelf before I can't read the books lined up there.

"Uh... bloody wet Bloody Marie, ghost living in a mirror..."

Is this information on the enemy that's coming out?

No, there's never been an enemy in the mirror so far.

Does that mean the boss who fights when he escapes?

Either way, I proceeded with my exploration vigilantly...... YES......

…………

Out in the hallway, a bloody wet woman stood.

When he found me, he started walking slowly.

Is she Bloody Marie?

I guess it was set to show up when I got even one card.

Anyway, it was dangerous.

If I had been informed beforehand and wasn't ready to come across it somewhere, I would have screamed less of a fear.

Me, I really just can't play horror games......!

Especially not a system chased by enemies who can't fight back.

But now I have a bow and arrow and a garboy!

Attacks are possible!

"Bow time rain!

Have them disappear early with the strongest depths!

Scary from the looks of it......!

…………

But countless arrows have all slipped through her.

No way... the enemies of the system who really have no choice but to flee...?

Give me a break......

"Gar! Gar!

Garboy deploys the [Ocean Sphere] while activating the [Red Meteor].

It also slips through all the repeated runs of the meteor.

I still have to run...... hmm?

For some reason Bratty Marie is getting a lot wet.

It's bloody wet, it's very wet, it's very difficult.

Fear fades when you get here.

But why were the sea influences created by [Ocean Sphere] affected?

Even though the simultaneously activated [red meteor] hasn't definitely worked.

"No way......!

Switch weapons.

From "Wind Cloud Bow" to the nostalgic "Spider Shooter".

Yes, this guy's weapon skills...

"Web Arrow!"

able to strike out the adhesive net.

Bloody Marie, as she aimed, got tangled up in a net of bets and couldn't move on.

She can nullify all damaging attacks, but she seems to devour just jamming skills that aren't.

"Let's go now, Garboy"

"Gar! Gar!

You've been helped by Garboy.

If you hadn't used [Ocean Sphere], you might have run away without knowing your weaknesses.

I just can't make a calm decision in a position to be chased.

The escape would have taken even longer.

Nevertheless, we cannot remain alarmed.

Bloody Marie's power is tremendous, pulling the nets tangled with the butch.

The adhesion of the net also seems to be lost when the blood runs out of her.

Looks like you should consider it impossible to hold back forever.

Then just collect the three remaining aces.

Cous... Cous...

Here's the next one...!

Momentum opens the door well and rolls inside.

"Ah."

"Ah."

There was a client in the room.

Besides, she's one of the few facial acquaintances in this game who has shallow to unmistakable causes.

Now he removes his nails and has two aces in his hand.

Cat Strange.

I didn't expect to see you here again......

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