Shatei Kyokufuri Yumi-Ojisan

Data.7 Uncle Bow, work out

This hunting ground is deeper into the woods.

Enemies in the shallow are easily hunted, and they have a good chance of being seen by other players.

This is a party hunting ground, and I haven't even reached the right level, but there's no death penalty anyway.

If you think you can easily enjoy a dangerous and thrilling battle, you even feel like you got it.

Come on, let's do it.

That said, there's no change in how we do it.

Climb on the tree and wait for the enemy, striking unintentionally from above where you came from.

Don't call me cowardly.

It's quite a level difference from the enemy, so I'm gonna die in one blow!

Nevertheless, we are rarely approached by our enemies in this style of combat.

My arrows are still powerful enough to defeat my enemies.

You can defeat an enemy by shooting three or five bullets into a weak spot.

Scary are enemies with small weaknesses.

Particularly struggled with elongated and fast moving snake-shaped monsters.

I have a small head, and it's hard to guess because it snakes and moves.

They also climbed trees, sometimes spitting venom and being poisoned.

Good thing I bought a ton of recovery items with the money I got from my last adventure.

I thought about buying weapons and protective equipment, but I know a lot about the performance of store sales equipment that I can buy with my money.

Let's count on drops from monsters for gear.

"Is level seven? Shake the reinforcement point to range... that's 35. You're starting to reach 50 meters away with the original range of a beginner's bow. Good luck!"

Skills are gathering, and it's not bad.

Because as soon as I start playing, I get tired of being the strongest - I don't know.

Tips in the tunnel, my uncle's favorite word.

Casa... Casa... Casa...

Mm, something sounds rubbing.

You're a new monster.

But no enemies on the ground...

"Ah, wow, wow!!!

Something I was afraid of happened!

It's a spider-shaped monster that lives on a tree!

We're pretty close already!

I hate bugs!

This game can suppress gross depictions in settings, but there is no cure for insect systems.

The development side doesn't take the trouble to make a different 3D model for people who don't like bugs.

Come on... don't make it, you spider!

Feels like hair, feels like eyes. Awesome real!

"Don't come any further...! Oh, ahhh!

Out of balance and fell off the top of the branch!

But in a way, we got a quick distance from the enemy!

"Infight-arrow!"

Gillillilli...... Buh! Zag!

Dosung!

Almost at the same time I crashed into the ground, the spider was pierced with an arrow.

Only bugs and low endurance were at least salvation.

This one is also slightly damaged because of its low back, but if it doesn't die, it will be fine with the healing item.

- Pikon! You have acquired a new skill [Archery I].

◆ Reason for acquisition

"The First Step of the Bow's Way"

I used my bow to some extent.

[Archery I]

+ 10 Attack, Range when equipped with a bow.

Apparently, there's also a reward for defeating a bad enemy.

That's what you call passive skills.

Simple but not rotten in any situation.

Plain but delightful, a strength skill under the edge.

Plus I feel good about finally being recognized as a bow user in the game.

"Well, let's just say we're still working out"

I saw my new challenge in the current battle.

I want to attack my enemies from afar, and for that I'm sharpening my firepower and endurance surfaces to extend my range.

Naturally, the enemy wants to attack me closer.

In order to cope with that, you have to be sensitive to enemy proximity.

Unite your spirit and perceive signs other than mine...

Look, when I close my eyes, I see more and more enemies in my back of my brain...

"There's no way he's coming."

How many characters' physical abilities are more than real, so I can't be that far away from humans.

Unless it's also a skill.

In this case, being sensitive to enemy proximity means paying attention to sounds and things moving.

Even the spider earlier leaves a rubbing sound of a leaf called... when traveling.

If I had been careful there, I wouldn't have fallen from the top of the tree in a hurry.

I don't care if you're scared of bad spiders in the first place...

Let's get down on the ground and practice, not on the trees.

When a player as weak as me is alone with Potsung, the enemy comes right after him.

Detect that approach as soon as possible, and bring it down before the hand of the attack reaches me.

The first thing that showed up was a wolf-type monster... a herd.

Oh, how bad is multiple simultaneous?

They realize their numerical advantages, and instead of hiding, they threaten them with grandeur.

This isn't gonna be an exercise. It's a big pinch.

But if I can take this all down, I'm going to be able to grow up pretty good as a player.

In terms of level, in terms of playing.

"Call me, I'm the guy."

This game has a strong action element.

Levels and skills are important, but playing calmly even when pinching...... body movement is the liver.

Let your uncle cut through and show you tanned and cool.

First, I'll take a blow at the guy who's barking with his spare face.

Shoot him through the head and destroy him with one blow.

All right, if we can take him down with one blow, we can still figure it out!

The angry flock advances.

It's a simple move.

Don't be afraid, I'll smash the arrow.

One, two, three... the number of herds shredding.

Here the herd split left to right.

Whoa, whoa, whoa, whoa, whoa.

What are we gonna do?

Attack one side or both alternately......

It's better to finish one side quickly here.

Accuracy decreases when the direction you aim is corny.

While struggling to target the lateral movements of the wolf, he manages to tailor the three that were on the right.

You're getting pretty close on the left!

The aim is blurred in a hurry......

Relax, I'm just enjoying the game.

There is no death penalty. I just regret losing.

"But a man doesn't want to lose at any time."

Cyrillic...... Shh! Zaku!

The wolf's fangs were on the verge of reaching me, shooting through the last one.

Phew. Exhale louder. My knee is laughing.

I was enjoying the game earlier, but I told you, my brain doesn't think so.

The wolves were everywhere real, and if they couldn't defeat them, this one had the fear of getting eaten and torn apart.

But I won.

I survived.

I'm so happy my body is trembling.

This is Virtual Reality… everyone in the world is passionate about it!

- Pikkok! You've earned a new skill [immobile sniping setup].

◆ Reason for acquisition

"The Unmovable Sniper"

Took a lot of enemies in the distance without moving.

[Immovable sniping standings]

If you did not travel for more than 30 seconds, triple your range.

When an attack is carried out in this state, it cannot be moved from the scene for 30 seconds.

"Ko, isn't this an amazing skill?

Effect text is longer and more complex than ever.

But most importantly, 'triple range' that catches my eye!

Let's quickly test its effectiveness!

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