Shatei Kyokufuri Yumi-Ojisan

Data.67 Uncle Bow, go west

Returning to the early city in wounded gear, I began to look for the Misty Deep Mountains, a western mountain range to aspire to.

Charin said there are craftsmen in that mountain range who can fix 'I'm sure' rare gear.

Craftsmen are NPC, by the way. I do not know if a so-called production job exists for players to take the place of craftsmen.

Even if it existed, this game is a battle streak from normal time to event, so the demand for a profession that can make items instead of having low combat ability would be low.

Strong gear is also available with drops from monsters for the price, and if I think about it normally, I still feel like it doesn't exist, but it fulfills...

Well, let's put aside the presence or absence of production jobs.

What matters is the location of the Misty Deep Mountains.

Charin said it was all the way west, but it's impossible to look for this wide field just for that tip.

But Charin has given us some important information: 'A foggy alpine mountain like where immortals live'.

I mean, you just have to look for the high, foggy mountains in the western direction.

I rode on the clouds in [Warp Arrow] like I did when I met Wind Cloud Dragon.

If you're looking for a high mountain, say from a high place.

It didn't take long to find the mountains that looked like what you were looking for from there.

To the west of the early city, there was a mountain range with white mist covering the mountain skin.

Near the summit of the mountain, it is cloud-covered and invisible.

And its clouds and mists never flow, they stay all the way around the mountains.

That looks like the Misty Deep Mountains.

Well, how do we get there?

It's easy but unrealistic to keep moving on clouds like this......

First, the direction in which the clouds flow is left to the wind, and occasionally the clouds are torn apart and divided.

When I get alarmed, I get smaller and fall off than I can stay on.

Let's go by land without cheating here.

From the early city, 'streets' grow on each side.

We were able to use this street when heading south and reach the harbour town without getting lost.

Well, I wanted to meet some new elements after the update then, and I've been a little off the road...

Near the street is dotted a small village with a station of roads, where you can recover, buy items and log out.

Besides, the streets are making it harder for monsters to show up.

When you get hurt or at night, looking for a street first increases your chances of survival.

You should also use the streets when heading to areas you have never been to.

It's the path that leads to the city, as its name suggests, so you can reach some city.

It's also cool that you're not going down a road without a path, but that's enjoyable enough for this event.

The XII Labyrinth exists in the field, not in the city, with some exceptions.

So if you try to get there on a shortcut, you go down the woods with no road and get lost.

Thanks to you, I found a hidden trial, but now I have to fix my gear.

This time we want to go down a safe path and avoid fighting the enemy as best we can.

As soon as the journey policy was decided, I left the early city and began to take the streets.

◆ ◆ ◆

NSOs seem pretty reputable these days and I think the number of players going on the field is on the increase.

As we all rush down the street, I walk along enjoying the view.

Sometimes when you find an affordable cloud to ride, warp there, check the direction of the mountain range, and then continue along the divide.

That's how I got to Darpan, the city at the foot of The Misty Deep Mountains.

It's just near a fog-covered mountain, and the air is limping.

It's the opposite of when you get to the port town.

The streets are... Chinese fantasy style.

It's not brilliant, it's country-town, but it has colorful ornaments hanging from the front of the house or a unique atmosphere.

By the way, there is a tree of sage growing, and when the wind blows, it shakes and cools.

Well, it's cool or chilly......

I don't see much of the other players.

It seems like a city with good craftsmen would have a lot of people using it...

No way...... not this city?

No, the only street stretching towards the Misty Deep Mountains should be the one I've been on...

There's a city that's not connected in the street?

Anyway, why don't you just look?

Charin is right, maybe it's just as if no one uses craftsmen because they don't have rare equipment or materials in the first place.

"Oh, yeah. Maybe I can get you a girlfriend out here."

I summon the returning Garboy from the Cool Time of the Combined Righteous.

The truth was that cool-time was over while I was on the move, but when I summoned him while he was on the move, he caught the eye of other players, thought he might attack a monster who was off the street on his own, and had him wait a bit.

"Gar! Gar!

"Glad you're safe, Garbo. Thank you then."

"Gar! Gar!

After all, I don't know if you understand the words.

Words that convey movements and skill activations about combat are becoming common to all Unizons, but are unknown when it comes to other words.

But I was relieved that there seemed to be no change just because they fell apart and merged.

Finally, let's also recheck the combined depths that are now reactivable.

◆ Meteor bow

It releases countless red, shining arrows as a meteor.

Cool Time: One Hour

It is said that the text of the card game is strong enough to be short and simple, but that is the same with this depths.

It will unleash countless arrows, but it will also work against high-defense enemies because every single one of them won't be stupid.

Cool time is like long, short.

Considering the power, is it reasonable, but will it be long before we can get Garbo's help for an hour after activation?

Either way, it sounds like you should think of it as one time you can use it in a single fight.

We won't be fighting the same enemy for an hour in the first place.

Wind cloud dragons haven't even fought that long.

"Keep it up, Garboy"

"Gar! Gar!

Take Garboy to explore the city.

As a result, we were able to find a lot of pandas, but not skilled craftsmen...

There are pandas everywhere in this city.

I was about to tread on the walls of the building because I was eating sauce and falling asleep on the side of the road.

Panda is one of the bears, so I think it's dangerous to leave him alone... but that's fantasy there.

However, I can't find a skilled craftsman.

There were regular craftsmen, but they still couldn't seem to handle wind cloud gear.

Ku...... are you still in another city......

It's just a mountain range, and its range is wide.

It's not weird to have another city around, and maybe in the mountains...

"No artisan can fix your gear. But if you live in Misty Peak near the top of the mountain range... you might be able to fix it."

It was the normal craftsman who gave me the answer to my troubles.

Though I have no choice but to distinguish, the word 'normal' makes me sorry.

"About the person...... can you tell me more!?

"Fine. It's a pity to introduce other craftsmen as craftsmen, but not to that one."

The artisan's name is' Woo Shanyu '.

Near the top of the mountain range, he said, he lives in an area lined with countless rocky mountains with sharp and pointy points.

He comes down to this city once in a while, but he only takes his job from those who have climbed to 'Misty Phantom Peak'.

"The Misty Deep Mountains, as its name suggests, are deep in fog and difficult to reach in the sun, as well as inhabited by fierce demons. If we're not close to the top, now we're in the clouds. There's no one who likes and lives there, but that one's a weirdo. Well, I live at the foot of a mountain like that, so I can't tell you about people!

Craftsman's story says there's no other city near the mountains than Derpan.

In addition, there are no other people in the mountains than Wu's "Misty Phantom Peak".

"I didn't check with my own eyes, so I'm sorry if I was wrong. The mountains are huge, so some of them may live in hiding."

"No, thank you"

Looks like Charin still taught me some easy to find craftsmen.

If you can't find it without wandering through this big mountain range, I thought you were a pretty sadistic girl, but if there's one city around the mountain range, and information is available in that city, I can tell you that you can reach the craftsmen on the main road without getting lost.

"The problem is that the main road is going to be quite dangerous..."

Hearing in the city, no one knew what was going on in the fog-covered mountains.

In other words, it will challenge a completely unknown world.

If you climb a real, strange, high mountain without maps or information, it's already suicide.

But this is a game. I can also enjoy such a dangerous adventure.

I'm honestly excited to challenge these undeveloped lands because I was only recently challenging the determined trials of rules prepared for the event...!

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