Shatei Kyokufuri Yumi-Ojisan

Data.79 Uncle Bow, I'm going to walk

I read descriptions of all the sheeps and challenged the race with all the sheeps.

It is very difficult to explain performance in words in games.

Zara can't believe what it says and what it actually feels like to have used it.

The sheep likewise thought that they could grasp the strengths and weaknesses not only by reading the description but also by manipulating themselves.

There are eight kinds of sheep, so naturally they will run eight degrees.

Honestly, the idea of clearing all the sheeps before they got on... was also in the corner of my head.

Of course, it didn't.

There was always a mix of beginners besides me in the race, but more players than I thought would keep running.

Matching me just getting started would mean players with arms to an extent that doesn't go up from the initial rate, but it's faster than beginners who don't know what Iroja is in the race.

Too much to raise the trial clearance hurdle.

In the meantime, I remember the characteristics of each sheep.

They all have a lot of personality and are at a level where getting used to one head of operation makes other sheeps uncomfortable.

If you're looking to clear it, I think it's Better to narrow it down to one sheep and practice.

'Bomb Bomb Sheep' was the hardest thing I found to ride.

- Bomb Bomb Sheep

Skill: Bombshot Depth: Superbound

Disruptive Resistance: Large Features: Slow but Sturdy

Skills fly the exploding hairballs, and Shinji superbounces off the touched rivals. Returns fast even if obstructed.

It's a stylish sheep with a bomb 'bomb' and a phonetic 'bomb' that plays.

He has orange body hair and has a rounded body.

Because of its high jamming resistance, the gauge does not disappear and it does not spin easily as much as the skill and depth have cussed.

Also, even if you spin it, you're back early.

The weakness is the deadly slow speed as a race game.

If you just run normally, you lose for sure.

The secret to acceleration is skill and depth.

Leverage high jamming resistance to accelerate with a blast of Bomb created with your own skills.

Shouyi has an explosive stretch of body hair to form even rounders.

When you hit a competitor in this state, you play your opponent hard and fly.

We can make it a course out depending on the direction we fly, but the real use is acceleration using obstacles.

Competitors can fly because they're moving things, but the obstacles on the course don't either.

Conversely, this one blows up, but we can control that direction of flying and move forward......

It was all difficult for me.

I was just surprised to see people do it and wonder if there are some of these uses, and I haven't been able to use this technique myself.

The slower sheeps are very stressful due to the fact that the first one I rode was the speed-specialization sheep.

That's why the 'Volcano Sheep' on the same large sheep as the Bomb Bomb Sheep didn't fit either.

• Volcano Sheep

Skill: Fire Smoke Depth: Magma Rock

Disruptive Resistance: Big Features: Good at Disrupting

Magma Rock stays on course for a certain amount of time. It works great when placed on a narrow road. Beware of suicide bombing because of its wide width.

It's a sheep of jamming specialization that uses [Magma Rock] to take sight with [Fire Smoke], which also deals trace amounts of damage, and fly large rocks like Meteo to block paths for the leading competitors.

There are no narrow roads on the course that can be completely blocked by [Magma Rock], so I won't pack them.

However, [Magma Rock] has a damage determination, so it will spin when contacted as it passes through the side.

Especially sheeps that are wide and have high hit judgment......

I blew myself up as brilliantly as I could.

Then isn't it compact, small and easy to handle sheeps?

That's what I thought and rode was' Ghost Sheep '.

- Ghost Sheep

Skill: Clear Body Depth: Invisible

Disruptive Resistance: Small Features: Good at Avoiding

Avoid jamming with a small body and clear body. Invisible also runs in partial disregard of the course terrain.

[Clear body] can make any time sheep transparent as long as there is a gauge.

During that time it is not subject to the effects of obstruction.

[Invisible] becomes invincible for a certain amount of time.

The obstruction doesn't work, and trees in the woods and so on can slip through and go straight ahead.

I can make a difference from my competitors without having to avoid to the left to the right.

Speed was pretty good and easy to handle, but too much skill and depth was accepted.

[Clear Body] is optional in both the timing of activation and the timing of termination, so you have to read the scene where you are likely to observe enemy movements and obstruct them.

Only the gauge shreds when it is dazzling and transparent without being legible.

It was quite harsh to always run with their complexion in mind.

Someone who is good at it seems to be able to run freely through all the jamming......

Then why not the all-purpose 'Aurora Sheep' of the whole offensive?

- Aurora sheep

Skill: Ice Shoot Depth: Aurora Barrier

Obstruction resistance: Medium features: Balanced

Has an Aurora barrier that slows down enemies and protects itself from obstruction. There is no noticeable weakness.

Skills that consume a lot of gauges and are not suitable for continuous firing, but can blunt-foot enemies if hit [Ice Shoot].

Deep Righteousness [Aurora Barrier] is a barrier that covers the back of the sheep, reflecting some skills and depths that hit the barrier for a certain amount of time.

There's a barrier on my back, so it's pointless for obstruction from the front, but powerful depth.

'Electrosheep', which tormented me in the first war, also has an interesting performance.

• Electrosheep

Skill: Spark Depth: Magnetic Power

Disruptive Resistance: Medium Features: Mixed Resistant

Have the skills to paralyse your surroundings and the depth to attract rivals. Attention is drawn to the fact that the succession also attracts.

I know the effects by myself.

It's [SPARK] that emits electric shocks around you and draws other sheeps to you [MAGNET POWER].

What surprised me when I tried it myself was that the effect of [Magnetic Power] extends to all sheeps running the same course.

Distances between sheeps are forced to compress, making mixed warfare more likely.

'Gunsheep' is not even beaten by Redstar Sheep in the clarity of its features.

-Gunsheep

Skill: Vulcan Depth: Gatling Gun

Obstruction resistance: Small feature: S gauge accumulates easily

Overall performance is mixed, but it can interfere with cancer. The power is low, so I have the technology to keep hitting it as I run.

A seemingly weak sheep with coarse speeds and small jamming resistance, but the S gauge builds up easily so you can easily shoot your skills.

The cleanliness of [Vulcan] firing bullets at high speeds, and [Gatling gun] firing even higher speeds.

When the skill or depth of a damaging system collides, it can also be unilaterally dismantled by the momentum of a series of shots.

At first glance, "Mecha Sheep" stands out.

This guy...

• Mechanical sheep

Skill: Missile Depth: Laser Beam

Obstruction Resistance: Large Features: High performance but difficult to maneuver

Good at interfering and enduring. The speed is also fast but the small turnaround is not good and the s gauge is a little hard to build up.

Skills emit [missiles] that homing, and [laser beams] have the odd characteristic of even penetrating the light walls of the course and stretching straight everywhere.

In other words, a laser shot at a rash breaks through the wall and drives the ranking crazy when it hits a sheep that runs pretty far ahead of the course.

I hit it twice or so.

It's really troublesome because it also has a lot of jamming resistance, but some development is that it's not very strong when I use it myself.

Detailed reactions are dull and difficult to handle as described.

Well, out of these eight personalized sheeps, I eventually chose... 'Red Star Sheeps'.

The reason I chose it is because I just need to stay focused on my run.

At first I kept riding a sheep with strong skills.

When I was racing, the most threatening thing I felt was obstruction from my rivals, so I assumed I couldn't win without obstructing them, too.

But I realized I was trying to slow down and gain skills.

It doesn't make sense to be slowing down, even though you're interfering to outrun them.

It is easier to hit when shooting when not moving.

The same goes for bows, but it's only natural that if the enemy is moving but this one is moving, it will be harder to hit.

So this one stops.

Stop... I'll shoot!

But stopping at race games is bad.

Then you shouldn't shoot at me like that.

Get ready to ride the 'Red Star Sheep' and run through the course......!

The signal lights blue.

It's a race start!

This course is the same as the first one I ran.

In fact, there are multiple courses that cause me to get tired of it.

I'm good at my current course, so I'd love to aim within third place...!

Even so, I don't get nervous.

Always be aware of the incourse while getting a haystack roll that builds up the gauge.

Don't overinflate with the drift on the curve.

In a straight line, Deep Righteous [Super Dash].

Hooray if you can use it on a steep uphill and straight rainbow bridge.

Always keep a [dash] amount of gauge while using your skills as appropriate.

To accelerate and recover immediately after eating and spinning the jamming.

In the end, being obstructed doesn't change what you do.

Attack the in to reduce the distance traveled slightly and accelerate where it should be accelerated.

Fishing for 'still', racing for 'moving'.

Two trials that seem the opposite.

But in fact, they're both fighting themselves.

Undisturbed by people's obstruction, piercing oneself leads to victory.

I can...!

There were two of us in front, and the subsequent appearance on the back monitor is small.

If this position is related, eating [laser beam] or [magnetic power] will not pull you out......!

Goal looming.

The first two scored a goal, and I stuck straight into the goal, too.

- Pampa Kapern! Congratulations on your third place prize!

Critical but... done!

Now the trials are clear!

- Bronze medal, please! Give this one to Charin and he'll trade it for medals and rewards!

There was a bronze medal around his neck.

... I'm extremely rude to say this, but I honestly feel less pleased with copper than gold and silver.

It's the result of my efforts and it's great, but when I see a player who is happy to receive a gold medal in front of me, I want one too...

Was that Batrova time?

I was thinking that a man would not be satisfied except for first place...

They all scored goals, so they're automatically put back on the field.

Pass the bronze medal to Charin and you will achieve your purpose...

"Enter the race!

I don't think I'm cleared unless I'm first!

I'm taking first place with Red Star Sheep!

◆ ◆ ◆

As a result, I was able to take first place.

Even the bronze medal was clear, or I felt my shoulder load come off and the run was lighter.

Before I even tried the race in two digits, I was able to take first place alone with no complaints.

"Ohhhhhhhhh!!!

I screamed out of popularity.

Speed still changes people.

Back on the field, I took a suckshoe with a gold medal on my neck or tried to bite a medal where it wasn't popular.

I don't know if I've ever had a gold medal since I was born.

I'm glad for something I'm happy with, even though I'm getting a bunch of gold medals because it's an event.

All you have to do is give this to Charin... but it's a shame I'll give it to you as soon as I get it.

If you give it to me, you won't be back, and I just want to keep it a little more of my gold medal.

It is time for the stars to shine in the sky because of too much heat.

... Can I log out today with my medal and give it to you tomorrow?

It doesn't change anything, but somehow...

Raise a gold medal and watch alongside the shining Ohitsuji in the night sky.

One more thing, I survived the trial.

There are five more trials left...!

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