Shatei Kyokufuri Yumi-Ojisan

Data.89 Uncle Bow, Conclusion and determination

Upon my return to the field, I sat out on the beach without people and opened my status.

◆ Status

Name: Cuisine

Occupation: Starry Sky Archer (Sagittarius)

Lv: 3/50

HP: 160/160

MP: 140/140

Attack: 90 Defense: 40

Magic attack: 40 Magic defense: 30

Speed: 50 Stars Range: 415

Skills:

[Bow Art] [Kaishin's One Arrow] [Bow and Arrow Fusion] [Wasteless Movement]

[InfightArrow] [BoundArrow] [ClearArrow]

[Burning Arrow] [Trident Arrow] [Drill Arrow]

[Letter Arrow] [Multishot]

[Immovable Sniping Structure] [Sniping Eye Force] [Intimidating Eye Force]

Deep Righteous:

[Rift Sky] [Warp Arrow] [Aim Arrow]

Combined depths:

[Meteor bow]

Special third position: "Archer of the Starry Skies (Sagittarius)".

Currently challenging a constellation-inspired event is a familiar word for me that means' Sagittarius'.

Constellations are said to be made of the dead being raised to heaven by God.

Does that mean you have to die once to become a profession bearing the name of the constellation?

... I'm worried about other conditions.

Wouldn't you be able to find out somehow?

A small window appeared when he touched the status window a lot and his finger touched the column 'Occupation: Archer of the Starry Skies (Sagittarius)'.

Sagittarius

As for Sagittarius, who shines in heaven, he does not shoot his enemies from far away with arrows of light.

A special third position that can be reached only by players with excellent range and offense and a wealth of skill depth about bows and arrows.

= Class change condition =

· Possession of item 'Star Arrow'

-Attack 250 +

- Range 400 +

· More than ten bow-arrow related skills

- Three or more types of bow and arrow relationship depth

· Skill [Bow] ranks at least 10

· dies after all the above conditions have been met

* Upgrade values and weapon skill depths due to skills and equipment may be included when the condition is met.

Pretty specific or the perfect answer popped up......

The required value for attack status is quite low, but range is not enough to stretch with weapons and skill effects.

You won't get it unless you shake the reinforcement point quite enough.

I guess it means only starry archers have to be able to attack from as far away as the starry sky.

Well, it doesn't reach the starry sky at 400 meters... is the scratch wild?

Skill relationships are tougher.

I've been using bows for a long time since I started the game, except really at the beginning. Even I'm critical to meeting the conditions.

Especially rank 10 of [Bow]. In other words, [Bowmaster] is an area that has finally arrived with class change benefits to "Bowmaster".

If the game continues longer in the future, there will be plenty of people to reach sooner or later.

But at the moment, it's probably really the only place we can get to where humans dedicated most of the day to bowing.

It's also a difficult condition that you need to die.

If you know it, you just have to destroy yourself ready for a death penalty.

If the condition is met due to an increase in stat or weapon skill depth due to the equipment, you can just scrape your HP and destroy yourself in a poisonous condition to prevent the equipment from being damaged.

Some items become more severe and poisonous than poison if used as is, and can be easily self-destructed.

But if you don't know, humans don't bother to die.

It's the hardest condition to clear in a way.

Well, if you never die in battle, it means you're strong enough as it is, so you may not even have to rush the class change......

And what I'm not sure about is the existence of the Arrow of the Stars.

In my case, I rewarded Charin, but all items that Charin gives me are already implemented in the current NSO.

I mean, in some way, you get 'Star Arrow'.

I can't imagine it at all, so I don't even know if it's difficult, but I only had one that Charin gave me, so is it still reasonable to assume that it's difficult to get it?

To sum up... you've done a great job changing classes, me.

Though I got quite a bit of help from Charin.

Don't forget to thank me for everything. Let me use Sagittarius.

Nevertheless, my adventure, which began with the early position of "Archer," came back to "Archer" after a long bend.

He's so liked by 'Archers'.

Shall we do this much about the profession itself and look elsewhere?

The winning Righteous is [Aim Arrow].

I know the effect is stained, but I will check it in more detail.

[Aim Arrow]

He himself becomes an arrow and pierces the enemy.

Cool time: 3 minutes

Hmm, easy to understand!

The only thing I can't miss, while also gaining power, is that I can travel with attack judgment myself.

In terms of ease of use, [Warp Arrow] has minutes, but you have weaknesses that way.

That's not offensive.

[Warp Arrow] doesn't have the power to smash through walls and fly, and while it can't be offset by a hit with an enemy attack, it's judged 'hit' there, and I'm going to warp in the middle of an enemy attack.

[Aim Arrow] has a powerful attacking judgment, albeit difficult to move to where he wants.

Walls can be smashed through, and you can travel while erasing enemy attacks.

By using the two long distance mobility skills separately, my mobility should be increased by gnawing.

Happily cool-time is shorter too... but it's a different matter if I can stand that spin every three minutes.

In addition, [Bow Art (10)] ranks up to [Bow Art (12)].

Rather than representing twelve constellations and rising to twelve... is it reasonable to consider this as a privilege for special class changes?

In the second to third job class change, it rose by three ranks, while this time it rose by only two.

The status is also smaller and smaller when compared to the second to third positions.

After all, even when it comes to special class changes, they don't seem to be stronger compared to class changes where job numbers are larger.

... Is it time to touch it?

What is "star range"?

The letter 'Range' is in......

Touch the letter "Star Range" marked in the status to view the details.

Thus, it has been since my early career to see a description of my unique status.

"Status" Star Range "is the unique status of the Starry Archer (Sagittarius). Status number x 0.5 meters Range increases, increasing arrow power, speed, control, etc. '

What is the effect of the inherent status of a profession that cannot change class without a range being shorter than the normal 'range' ….

I noticed a little too, but did you know how to run it?

Finally, it seems time to draw one conclusion to my adventure.

This "star range" status is inferior to the previous "range" in one respect: range.

'Range' extends by one meter per status value of 1, whereas' Star Range 'extends by only 0.5 meters per.

In other words, the current range is halved.

Instead, the more you shake the numbers, the more powerful and fast the arrows, including your skills, control... I'm not sure, but the better your ability to attack them anyway.

I said, "In a VRMMO world with a wide field, isn't it the strongest way to attack a tick from a position that won't be fought back? 'I have continued to wave enhancement points only to range status to prove my theory.

Was that theory right?

The conclusion is…….

Definitely the strongest, but overstretching makes no sense and I want firepower......!

Indeed, VRMMO's field is wide.

If you activated [Immobile Sniping Stand] in my range now, you'll be able to defeat a monster on the field without taking a counterattack.

Yes, the Miscellaneous Fish Monster in the field...

Dungeons and boss fights are...... restricted areas.

Recently, it is easy to understand the battle against the Black and White King of the Twin Children's Labyrinth.

I don't need more range than I need to be trapped in a narrow place to fight.

But on the contrary, the interpersonal battle had a range alive.

If my range hadn't grown during Batrova, I would never have taken the most kills.

I couldn't be very active, couldn't get my eyes on the cat, and I would have remained unaware of her in detail.

So is the formation.

If we could not attack the fort without the enemy approaching us, we would have ended up surrounded immediately, and the range within which we could move our fellow monsters and AI warriors would have narrowed, and the last home raid would not have been realized.

I would have just ignored Mr. Hathake's suggestion to become a leftover manuke in a one-man fort, not even an MVP, and secretly enjoyed the game.

Well, I still want to secretly enjoy it, but then if they ask me if I should have never had previous experience... the answer is no.

Adventures and encounters in the game are irreplaceable.

I don't have a single thing to lose.

And that's... that's what I got because I was stretching the 'range'.

But I've always wondered if stretching it any further makes sense.

Long Range...... No, I was asking myself if there was a place for 'super range' to work.

A tactic of war that pushes a much longer range than a man is the strongest.

You can't throw that away.

But there was also anxiety as to whether the range alone would keep up with the battle ahead.

"Star Range" is the God of salvation, a ship on the crossing.

He says if you shake it on this, your range will continue to twitch and your arrows will perform better too......!

I don't use anything but bows and arrows, so I'd rather increase the performance of the arrows than increase the status of the attack.

If you need a super range… you can change the class to "Bowmaster" again.

It is possible to reclassify to a profession that has once existed.

The 'range' and 'star range' figures are linked, so the 'range' also continues to grow.

Sometimes extreme ranges may come into play at new events.

After a class change, we got a new option to use it.

I'm going to fight "Range" and "Star Range" with two pillars!

"What I've been worried about... you could have given me my answer"

Being a Star Sky Archer (Sagittarius) doesn't make a difference in appearance.

Arrows don't shine in gold myself, even when they do.

But there have been more dramatic changes for me than my stats and skills.

Attack enemies from afar and defeat them without being fought back.

This concept remains unchanged.

But the distance from the enemy varies depending on the status of the battle.

Big enemies, like this one, have a big range of attacks, and they usually eat counterattacks.

But there are advantages to not having to play melee with big fats, as well as the freedom to always keep your enemies within attack range, even as you move around.

From now on, my best weapon is Range.

"This is another new starting point."

Words and determination not directed at anyone on my chest...... the adventure continues.

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