The previous part of the public chapters has been slightly revised, and the content of the modification is to add quality attributes to the data template. Currently, the available qualities are ordinary?, ordinary??, and ordinary???.

The quality affects the upper limit of the level, and at the same time affects the combat effectiveness of the same level. The higher the quality of the same level, the stronger the combat effectiveness. But it doesn't mean that ordinary?? and ordinary??? battles will definitely lose.

After all, it is not a turn-based game, and the outcome of the battle is affected in many ways, and the right time, place and people are indispensable.

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