The Fantasy Entertainment Empire

Chapter 269 Steam Daming

The new ideas for new games are actually only in Fan Zhe's head at present, and they are still far away from project approval.

He said it at this time, just to communicate with Zhong Hua.

If there is no accident, the entire art design of the new tour project will still be completed by the two of them together. He has to communicate with Zhong Hua in advance to let him have such a concept in his head in advance.

After all, Steam Daming, Fan Zhe still thinks this idea is quite special, and there should not be any important works with similar themes on the market at present, whether it is a game or a film and television work.

Of course, strictly speaking, not only is there no work of weight, but it is actually nothing at all.

'Steam Daming', let's break down this word, the steam in front of it naturally refers to 'steampunk'.

This theme has always been Fan Zhe's favorite.

The so-called steampunk, simply put, is a relatively special worldview. The more obvious signs are that the background of the world is closer to Victorian England, and there are things like steam trains, difference engines, and airships.

For example, some of the more famous works, such as the "Trails in the Sky" series of games made in Japan, the "Final Fantasy" series of games, and even the famous animation "Laputa in the Sky" can all be regarded as this kind of theme.

Among such themes in the West, there are also excellent works such as the game work "Shame" series.

But in China, although the influence of steampunk is becoming bigger and bigger, in general, it can only be regarded as a niche theme.

The so-called 'punk' originally meant a non-mainstream fringe culture—of course, the non-mainstream mentioned here means non-mainstream in the literal sense, not fat pigs...

Its recognition on the mainstream level is indeed not high.

But Fanzhe liked it. He likes the patchwork aesthetics, the taste of the coexistence of backward and advanced, magic and science, the utopian ideal pursued spiritually, and the dystopian core.

And the second half of the phrase 'Steam Daming' is 'Daming'.

This "Da Ming" refers to the Ming Dynasty in China.

Fan Zhe once saw a set of illustrations about a "Steam Qing Dynasty". The illustrator combined the steampunk style with the historical background of the Qing Dynasty and Chinese elements to draw a very classical Chinese style. An airship, a robot-style grid wearing a cheongsam, a robot wearing a Tang suit and thinking...

Fan Zhe admired this set of pictures.

It's not that the painting skills are so good or the design is so amazing, it's just that the idea of ​​fusion is really reflected quite well.

The same is true for the new project of "Steam Daming" that Fan Zhe wants to do.

"...We can put the background of the story in the Ming Dynasty, Zheng He's voyages to the West, and fighting against alien races. These are the contents that our new project can withdraw."

"Jinyiwei has Xiuchun Knife and a mechanical arm. They wear a monocle and have various magical functions; the airship flying the flag of Ming Dynasty floats on the land of China; the struggle between Buddhism and Taoism, Liaozhai Ghosts and monsters have supernatural powers, but they also have mechanical elements; the grassland peoples beating war drums, sitting on terrifying war beasts, and the collision with steam trains..."

Fan Zhe narrated some of his fantasies, and Zhong Hua, who was beside him, was listening, pinching the mustache on his chin, thinking carefully.

After Fan Zhe finished speaking, Zhong Hua said: "I like your idea very much. The things produced by this way must have very special artistic value, and the whole world view design is also very special, something that has not been seen in this world.

After a pause, he continued, "However... isn't our step a little too big? Isn't this thing a little too small?"

His worries are not without reason.

"Taiwu 2" talks about niche or something, but this game is also a martial arts theme, and it must not worry about the market in China. Even if it is thrown abroad, foreigners still have some understanding of the element of 'Kung Fu'.

But... Steampunk is very small in China, but it is not so good abroad. For example, "Dishonored 2", is this work excellent? It is quite excellent, however, it is not well-received. According to some calculations, the sales volume in the first week may not even exceed one million.

This kind of game is very easy to become the kind of embarrassing situation where you blow it up to the sky, but no one buys it. Those who like it will like it very much, and regard it as a masterpiece, and those who don't like it will not even take a look at it.

Besides, 'Steampunk' itself is very unique, and with the background of 'Da Ming'...

Zhong Hua was very afraid that his boss would leave. After the company launched "Taiwu 2" which became popular, it invested a lot of money in such a risky thing, and it would be quite uncomfortable if it hit the street in the end.

Fan Zhe said with a smile: "I still want to do something I want to do. But don't worry, I won't be so stupid as to invest too much money all at once. The plan I'm thinking of is to make a trilogy... "

"Return the trilogy?!"

"Don't worry... If a new game is to be launched, I don't plan to make open world and sandbox games. I may be more inclined to "The Last Survivor" (The Last of Us) and "Uncharted Sea". For the more linear plot method, the game time is set to about 10 to 20 hours to tell a story well. This investment will definitely be much smaller than that of "Taiwu 2", and the development cycle will be shorter. If the market responds well, we will launch the trilogy plan again, but the response is mediocre... Anyway, we won’t lose money.”

"Okay, you are the boss, you have the final say. To be honest, I am also very itchy for this kind of subject matter. You are willing to invest money in it. Why am I afraid to paint?"

When Zhong Hua said the latter, he also laughed.

Regardless of the market, Zhong Hua, as a top domestic artist, also has his own artistic pursuit. To make such a very special work, regardless of the final commercial performance, at least it will be very fulfilling.

For Fan Zhe, his mentality is even more relaxed. Although the new project will still target 3A, it will definitely not be as big as "Taiwu 2". The entire development cycle is estimated to be reduced by half.

As for losing money? It is impossible to lose money, but with the 'dimension' system, it is impossible to lose money in this life.

How much is the actual development cost of "Taiwu 2"? Support 200 million yuan. For the new project, Fan Zhe estimates that the actual investment can be controlled at about 100 million yuan.

Of course, it is announced that at least 800 million will start.

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