The Fantasy Entertainment Empire

Chapter 409: Lessons Learned

Commercial terms are surprisingly easy to negotiate.

There are still a lot of details to be tossed around for a long time, but after the great success of "Glory", Dimension Entertainment has huge negotiating capital in the production of this kind of game-adapted movie.

Of course, this will still be a long process. After all, even a one percent interest distribution may involve tens of millions, or even hundreds of millions of interests.

Some need to be polished slowly.

However, the main point of disagreement between the two sides, which is also the most difficult part of the negotiation, lies in the right to speak in production.

Dimension Entertainment requires that he be fully responsible for the production content and production methods, and the other party only has the right to make suggestions, and has no right to decide or veto.

This makes Blizzard very difficult to accept.

"Warcraft" has been adapted.

Back then, a medium-sized company in Hollywood, Legendary Pictures, cooperated with the investment of Penguin Pictures to create a "Warcraft".

But to be honest, the quality of that film is mediocre.

Although in general, the context of the story follows the story of the second part of "Warcraft", that is, the orcs open the door of darkness, rush out from the world of Draenor, which is on the verge of destruction, attack all the way from the south to the north of the mainland, and even capture The southern kingdom of mankind, the capital of the Stormwind Kingdom, Stormwind City.

Of course, the movie didn’t make it there. The plot of the “Warcraft” movie probably stopped temporarily when the Blackhand chieftain was overthrown, and Orgrim came to power to become the second chief of the tribe, and he was about to start leading the army of orcs to attack Stormwind City. .

But although the filming basically follows the context of the original work, there are many problems.

"Warcraft" has too many stories to tell, but the audience can't really integrate into the plot. In addition to the royal castle of Stormwind, the tower of the warlock and the epic battlefield in the movie, there is almost no other scenery of Azeroth. The movie spends a lot of time on the fighting scenes, but the fighting scenes are somehow too unreal to make people feel the bloody atmosphere of this struggle.

There are too many protagonists in the film, so that there is no way to expand the story of each character, and the audience may feel like a passerby. Director Duncan Jones tried hard to make the subplots in the game lean on the main plot, but it obviously made him a little breathless. The overall tone of the film is very serious. The ambition of "Warcraft" is commendable, but ambition alone is not enough. The plot is hollow and the story is incomprehensible.

Another very important reason is that the movie "Warcraft" is not very friendly to audiences who have not accepted the culture of Warcraft and do not understand the content of the game at all.

You must know that "Warcraft" is not a nostalgic movie made entirely for game fans, but a commercial blockbuster with box office ambitions for ordinary movie audiences.

It's not enough to just take care of game fans.

What's more, it doesn't even take good care of game fans. The adaptation of the relationship between Garona and Medivh was scolded bloody; Orgrim took advantage of Gul'dan's coma, and then stood up to overthrow the rule of Black Hand, but it was changed to Lothar The one-man rush to kill the black hand also made game fans dissatisfied.

All in all, "Warcraft" is not a very good movie.

When Fan Zhe watched this movie, although he felt that some parts were not very good after watching it, he still gave it full marks with full of feelings, and then recommended it everywhere. But later, after calming down and thinking about it carefully, he felt that the movie "Warcraft" had no extra points for feelings, and it was about a mediocre movie with a score of 6.5 or 7.

It's unknown how much Blizzard was involved at the time the film was in production. However, judging from some clues, before the film was released, Blizzard had already expressed dissatisfaction with the quality of the film. This is reflected in the fact that Blizzard didn't make much effort during the movie promotion stage.

It stands to reason that this should not be.

In the aftermath, the movie was a disaster in North America. Although it was rescued by the Chinese market, it is said that there is still no sequel-it is very difficult for a movie that loses money to have a sequel.

But Blizzard will not be reconciled.

"Warcraft" can be regarded as their number one IP, and only by filming can it maximize its value.

It's just that the previous failure made them more cautious.

The film adaptation of "Warcraft" has already failed once, and they cannot afford to fail again.

Dimension Entertainment is working on the adaptation of "Demacia: Glory", and it has achieved great success in the global market, which also aroused Blizzard's ambition.

However, the painful lessons before made them dare not let go easily.

Last time in terms of production, they didn't intervene much, and they didn't have that much say in quality control. As a result, a "Warcraft" movie was released, which almost smashed the signboard.

Although Dimension Entertainment has had a great success, Blizzard still has concerns.

But everything else is easy to talk about. In this regard, under Fan Zhe's direct instructions, Dimension North America bit hard and never let go.

In the several contacts and negotiations with Blizzard in January, Li Zhen stated again and again that it is all the prerequisites for the cooperation between the two parties to control all the production rights.

Blizzard was still unwilling to accept this result for the time being. At the end of January, they took the initiative to suspend the negotiation.

Dimension is not in a hurry here.

While Verzhe would love to take over the project, it would be meaningless if he couldn't take full control of it.

What's more, from a commercial point of view, it doesn't matter if Dimension Entertainment accepts this series or not.

Some of them own projects that can make money.

For example, the film adaptation of "The Scroll of Taiwu" that will meet with a broad audience during the Spring Festival will soon be held.

If Dimension Entertainment doesn't make any effort, it's just shooting small-scale horror films like "Hell Apartment" to test the waters. And once they started serious production on a big-budget commercial film, the momentum couldn't be stopped at all.

After "Fire of War" comes "Glory"; after "Glory" comes "Taiwu".

"Taiwu Painted Scroll" is a fairly clear film that focuses on the domestic market.

In terms of subject matter, this is martial arts, an extension of local culture, and it is not difficult for Chinese audiences to accept it.

As for the choice of actors, all of them are well-known domestic movie stars. The two leading actors, one is Chen Kun and the other is Zhang Zhen, both of which are well-known domestic actors. The two main female characters, one is Zhang Ziyi and the other is Gao Yuanyuan, who are also well-known women in China.

Famous, strong box office appeal, professional level is also very good.

These are all actors selected with the domestic market in mind.

Of course, their prices are not cheap, but in any case, "Taiwu" is also a film with an investment scale of more than 500 million yuan, and the actors' remuneration is still affordable.

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