The Wizard World

107 choose 2

The originality was very fast, and the middle-aged woman exchanged five black cards of one thousand magic stones for Angelet. , belonging to hard currency. Five pieces are five thousand magic stones, which is considered a huge fortune.

The middle-aged woman can be regarded as someone who has seen the world in the pharmacy hall. Although the transaction of thousands of magic stones is a large amount to her, she is not very surprised. For example, a few third-class apprentices have the full support of their families. It's not that there are thousands of magic stones traded.

"Then, excuse me." Angelet put away the black card and said in a low voice.

"nothing."

Angelet turned and left.

"Since there is no hope for the water of Yasu, let's go and see the defensive spell model first." He didn't want to miss it anymore, and quickly left the potion hall and walked towards the spell area.

More than ten minutes later, Angelet stood in front of the huge spell model wall again, looking up at the basic transaction model that was announced and engraved on it.

There are seven or eight people beside him, including men and women, young and old, all of whom are like him, looking up at the spell introduction price list engraved on the wall. From time to time someone walks towards the buy window on the left.

The entire magic hall was quiet, and two people actually sat cross-legged in front of the spell price list and closed their eyes to rest their minds.

Angelet looked up at the price list, his eyes moving between wind, fire, and necromancy.

The basic zero-level spell of the wind system has only two models, light body and lower weight.

The basic zero level of the fire system only has light, flash and contact burning.

Neither has defensive spells.

Among necromancy spells, there are three basic defensive spells that can be purchased.

Antiphagia: Released on wooden handle weapons, the weapon will actively attack the weapon owner. Distance: three meters. The other Angelet didn't take a closer look, so he could only release the weapon with a wooden handle. This ability is very limited. Not for him.

Lingering Death: Use decaying energy to linger around you, forming a weak force field defense. Range: two meters. It has good corrosion and interference effects on those close to it. Weaknesses: Ranged weapons.

This can be considered.

the last one.

Bone Armor: Gather bones to protect yourself. The stronger the summoned bones, the stronger the defense. The effect on physical attacks is very obvious. Fear of energy attack.

Angelet frowned. He knew that it was a deal. Both are the Academy's best-selling models, and also the most practical. but. It seems that none of the three are very suitable for him.

He went to the buying window. The spell seller has been replaced by an old woman with glasses.

"What do you want?"

"Can I have a look at the defensive models of the first-level spells? There are too few out there." Angelet said softly.

The old woman looked up at him, and a look of surprise flashed in her eyes when she heard his question. Then the expression on his face softened a little. Those who can buy defensive spells. They were all third-class apprentices who were preparing to attack official wizards. It is not comparable to ordinary apprentices. What's more, she herself is only a third-class apprentice.

She fumbled in the window for a while, and handed out a thin booklet.

"This is a first-level spell table. You can look it up. There are only a few of them, and there are many unorthodox spells on it. Some are weird spells researched by wizards themselves, and some are not very practical."

Angelet is now carrying four thousand magic stones. It can be considered rich and powerful. Ignoring the price directly, I started to look through the three parts of the spell list of the necromancy system, the wind system, and the fire system.

The first thing to turn over is the wind system. After all, what he is most friendly to is the energy particles of the wind system. Regarding this point, he has always suspected that it was originally affected by the ring. However, there is no way to verify it.

There are indeed a lot more spells of the wind system, densely packed in a row. However, many of them are similar, but the effect is different.

One of the wind and sand techniques has a range of five meters or seven meters. The signature of the wizard on the back is also different. It should be a researched version of a different wizard. The effect of five meters is stronger, and the effect of seven meters is weaker, but the range is large.

There is even a spell of summoning the natural wind, which is a spell that directly forms a breeze within a range of several hundred meters and is used in ceremonies.

Angelet directly skimmed over the offensive and miscellaneous spells, looking for defensive spells first. These spells are all first-level spells, that is, only official wizards can release them. In fact, the defensive spell itself can only be released by official wizards, so it is also a sign of whether to advance to an official wizard.

After all, as long as one successfully casts a first-level spell, one can be called a wizard.

Angelet flipped through the spell table intently.

Among the spells of the wind system, he took a fancy to a Berlin acceleration spell, which can speed up the speed of items. This made him think that using it with archery might produce unexpected power.

Similarly, this spell is a bit like a swift burst, which can be cast on items on the caster, such as boots, to speed up the subject in disguise. Very practical. The price is only ten magic stones.

However, there are very few defensive spells of the wind system, and the effect is not very good. Angelet simply switched to the fire department.

The page color of the fire-type book is bright red.

On the red paper, lines of small and dense characters are neatly arranged. Angelet's fingers lightly slid row by row, and then quickly stopped on the bottom row. Below this row, there are all defensive spells, seven or eight in total.

High-temperature field: Form a high-temperature force field that surrounds the whole body, causing body moisture loss to any close enemies and accelerating exhaustion. The range is three meters.

Free Soldering Iron: Create a high-temperature soldering iron that floats within two meters of the caster. Causes burning contact damage to any enemy that intends to attack the caster. Need material, iron sheet.

Surge of heat: create a vortex of cold and warm air, with a range of two meters. Any enemy entering the range of the vortex will be affected by the rapid air flow, resulting in movement distortion.

Body temperature extraction: Any enemy that enters within three meters of the caster will be affected by the body temperature energy particle extraction effect, and the actions of the extracted person will become slow and weak.

Flame Shield: Any enemy that enters the range of two meters will be impacted by flames from any angle, and the damage is low. Faster.

Fire-type defensive spells are really useful for Angelet. He didn't know which one to choose for a while. I had no choice but to turn to the last page of Necromancy.

The necromantic first-level spell pages are all gray and black, with white handwriting.

Angelet went down, found the place to defend against spells, and began to look slowly.

Partial ossification: The caster can arbitrarily zombify their own body parts to achieve the purpose of greatly improving the defense effect. Weakness: Fear of burning.

Moslin's death lingering: Surrounded by a decaying energy, it will continuously corrode any enemy within a range of ten meters. Note: battlefield spells.

Long-range protection: For any wooden long-range weapons, it will cause a strong corrosion effect, making it impossible to approach the caster. Effective range: 12 meters away, less than 12 meters, the effect is greatly reduced.

Disturbing position: Any enemy within five meters of the caster will be affected by negative mental power, resulting in low morale and weak fear effects. Those who are weak-willed may have a counter-attack effect.

Ghost Eye: Transplant a blurred eyeball. Anyone who is stared at within 20 meters will be tested by the will of fear. Those who fail to pass will have a whole-body weakness effect. Those who pass will also consume a lot of stamina, and any enemy swept by the ghost's eyes will have the heart to retreat if they fail to pass the will test.

Angelet glanced around, and only these five spells in the necromantic system were defensive. Some are automatic and some are proactive. And what can be solidified as a passive innate spell is only Moslin's lingering death, long-range protection, and disturbing position.

He defined himself as a melee wizard, and his chip training resulted in his extremely strong physical combat ability, so his combat method should also be long-range attack, if not, he should sprint in melee. It is mainly dominated by the battle of its own body. In this way, the main need is passive defense spells. No need for him to waste time casting spells.

From this point of view, the three passive spells of the necromantic system are not very suitable. There are many range attack spells, and he can also achieve the goal by actively releasing them, but for a powerful single enemy, he must find a way to restrain the opponent. The three passives of the necromantic system are very ineffective against powerful single enemies.

Angelet frowned and turned back to the fire department. But none of these are immune to physical attacks.

He looked through the other departments. The water department and the plant department have many spells that directly defend against physical attacks, but Angelet's affinity energy is wind and fire. If he chooses to solidify other department spells now, it will be very unfavorable for his future development. He now has a certain understanding of the later stages of wizards from the classics. Later wizards are more specialized. The only consequence of Boerza is to be killed!

Since his affinity physique is wind and fire, naturally he can't change it to something else. Otherwise, it would be far behind other wizards. The power of the same spell, compared with non-affinity and affinity, there will be a huge gap.

"What should I do?" Angelet frowned. Flipping through the booklet in his hand.

His ideal defensive spell should be able to defend against a certain amount of physical attacks, both near and far, and should also have a certain degree of protection against energy impacts. But it seems that such a spell is obviously not a first-level spell. It is impossible to have such a comprehensive spell. The overall price is weakening.

The high-temperature field of the fire system is very good, and it has a good impact on the outcome of close combat, but it is afraid of long-range attacks. If the enemy uses metal long-range weapons, the high temperature field will even add burning damage to the opponent's weapons. This obviously doesn't work.

The other Angelet was interested in taking away his body temperature, but there was nothing he could do about it in the face of a powerful single attack. After all, this is in effect continuously, and instant battles are useless at all.

Obviously, his affinity and energy system are not good at defense. The wind element is more support, and the fire element is more attack. Even defensive spells are mostly defense for the purpose of attack. Angelet didn't plan to study necromancy spells for the rest of his life. He was still planning to major in fire spells and assist with wind spells. But now the problem is troublesome.

The wizard's first defensive spell involves solidification into a talent spell, and if it is not selected properly, it will be a waste material. to be continued

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like