Although, Frank of Gilber's company has something in mind.

An attitude that Linmu Studio can't do without him and Gilber's company.

And he made up his mind that when Linmu Studio contacted him next time, he would say his request.

but...

Lin Mu Studio ignored them for the next half month.

Don't talk about contacting.

Don't even ask if the game should be put on the Vaporwave game platform...

Frank waited and waited, couldn't bear it anymore, announced in a very high-profile manner that the sales of his three games had all exceeded two million, and the sales were still rising. It is also very high-profile to say that Giber's profit outlook for this quarter has met expectations.

What stands out, is that a game of its own is very popular right now.

But Lin Mu Studio still ignored him.

Like not seeing it.

This made Frank feel even weirder.

In fact, Lin Yao has seen the data released by Gilbert, and she is not surprised that the sales volume of their games can exceed that of "Battle Royale".

Now "Battle Royale" has sold more than 2.8 million copies overseas, including domestic sales, nearly 4 million copies.

Among them is the credit of the special summer promotion some time ago.

During this period of time, it is also constantly rising. It is foreseeable that the final sales volume will definitely exceed 4 million.

It looks like a lot.

But compared to the masterpieces of many European and American manufacturers, it is still a little less.

After all, the total number of overseas players is quite a lot, but compared to the total number of users who use the Vaporwave game platform, it is not that many.

Now the Vaporwave game platform is in the development period, far inferior to Lin Yao’s previous STEAM, and on the current platform, the most popular overseas game "Battle Royale" is a battle game, and Linmu Studio has no conditions to sell discs for the time being, so It is also limited to online platform sales, which is bound to miss a large part of users.

The same is true for several other games of Linmu Studio that appeared in the "Summer Special Promotion". For example, the final sales of "Shadow" at home and abroad totaled about 1.5 million copies. This number may even double.

But there are gains and losses, and the disc also has a cost.

Since Lin Yao is optimistic about online digital games and wants to be a distribution and sales platform, she also has to bear the price of missing out on physical disc players in the early stage.

After all, it takes time for a platform to develop.

So even if Gilber Company said that the sales volume of its game would far exceed that of "Battle Royale", he was not envious, not at all...

Well, I'm actually a little envious, it turns out that it's so easy to sell offline...

But envy is useless.

The right way is to do a good job on the platform first.

Yes.

Lin Yao never regarded the news released by Jiber Company as an invitation for negotiation from the other party.

Because after getting two exclusive games for the original Bushnell new console, she gave up the idea.

It's no use being humble to get them,

It is better to make achievements, to make achievements that they cannot ignore.

...

end of august.

The two exclusive games on the original Bushnell new host have been transplanted and are ready to be released.

After Lin Yao notified the producers of the two games, she began to prepare for the launch.

For the first time, a third-party masterpiece landed on the platform.

Lin Yao is very generous.

Not only did he make a special layout, but he also drew the promotional images of the two games himself, and put them on the homepage of the Vaporwave game platform, replacing the promotional images of the Greenlight Project.

It can be said to be full of rows.

I thought they sold well.

at the same time.

Two games have also officially appeared in the 'coming soon' ranks.

And at Lin Yao's request, the Vaporwave game platform was slightly updated, and the "Explore Ranks" function was launched experimentally.

Explore ranks, wishlist, coming soon.

Three functional modules.

Start to accurately recommend the game to players who may be interested.

that day.

As long as you open the Vaporwave game platform, whether you are an overseas player or a domestic player, you can see the huge promotional picture on the homepage of the platform.

The promotional image is split in two.

On the left is a figure holding a hatchet and wearing a police uniform, standing in the torrential rain. And in front of him was a gloomy, gloomy town that loomed in the rainy night as if it would choose to devour people at any time.

On the right is a tough guy covered in cuts and bruises, staring forward, holding a gun in his right hand, and wiping the bloodstains on his face with the thumb of his left hand, full of chilling feeling.

The promotional images correspond to the two upcoming masterpieces.

There is also a line of large characters below.

[The new masterpiece - "Forward, Mowus", "Hunting" officially opened for pre-sale]

"So handsome?"

A player opened the Vaporwave game platform and was about to start the game he wanted to play, but in an instant, he was attracted by the huge promotional picture on the homepage, couldn't help but put down the mouse, and carefully looked at the promotional picture.

Really handsome.

This publicity map fully reflects what contrast is.

The scene of the special police holding a blood-stained hatchet.

interesting.

This picture soon arrived on the forum. Although it is not a new work of Linmu Studio, players are still interested in the two masterpieces personally appointed by Linmu Studio, after all, the reputation of Linmu Studio is there.

in.

Some players gave this promotional picture a sharp evaluation.

"Although Linmu Studio's game production is average, it can be said to be top-notch in terms of publicity."

at the same time.

Australia.

Inside Connection, the makers of Onward, Mowus.

Lindsay Hart received the notification, and immediately opened the Vaporwave game platform, and took a look at her game.

Then at first glance, he also saw the promotional banner on the homepage, and was taken aback.

"So handsome?"

There is indeed a hatchet weapon in "Onward, Mowus", but it is just an ordinary weapon and has nothing to do with the plot.

He didn't expect Linmu Studio to directly move it to the publicity map.

Not to mention.

The overall composition is quite in line with the temperament of the game.

Full of suspense, people want to go to the game to experience it.

As a producer, he feels this way, let alone an ordinary player.

Does Forest Studio also provide such services?

Lindsay Hart was a little surprised, and the more she looked at the promotional pictures, the more satisfied she became.

There is a feeling that the game has not been released yet, and I have earned it...

But soon.

Lindsay Hart realized that this idea was not quite right.

Haven't earned it yet.

In the end, we still have to wait for the game to be unlocked.

I don't know if it's useful for Linmu Studio to fix these bells and whistles...

Lindsay Hart looked at the promotional picture, with some expectations and some worries, in short, mixed feelings.

But on the other side of the Pacific, Frank of Gilbert's company is much simpler.

All he has is anger.

"Where did they get such a masterpiece!?" Frank looked at the screen, startled and angry.

Hawkins said lightly: "The original exclusive game on the Bushnell console, they persuaded the other party to port the game to the PC. I think your strategy is going to fail, forget it, and talk to the other party about the game on Vaporwave I have paid special attention to Vaporwave during this time, it is a good channel, although it is not as good as the traditional market for the time being, but it should not be underestimated, the game engine will be discussed later, let’s talk about the share of the shelves first.”

When Frank heard the voice from the other end of the phone, he suddenly calmed down.

He was silent, and then a strange light flashed in his eyes, and he said firmly: "No... before the time, how many sales of these two games will be sold? I don't think they can sell much, let's wait."

Hawkins on the other end of the phone was quiet for a while, as if he was making a decision, and after a while, he said: "...OK."

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