All right.

Move to the right as the camera moves.

The game's more recent green grass modeling appears.

From a closer look, the fineness is indeed not as good as traditional PC-side masterpieces.

Ma Yuwen also admitted this.

However, it is obvious that Linmu Studio has spent a lot of effort to make up for the lack of machine performance.

Many things may not be so detailed when viewed closely, but overall, the celluloid painting style with highly dynamic elements, the painting style is fresh and clean, very pleasing to the eye.

There is a sense of freehand art.

Especially when looking out.

Just when Link walked out, the camera zoomed up is a typical example.

Take a look.

Many impressive elements come into view, lingering airflow, a large amount of real-time light combined with layered distant and near scenes, dense grass, and vibrant forests directly construct a picture like an oil painting.

As long as it is a player who has played a few handheld games a little bit.

Everyone should know how amazing a picture like "The Legend of Zelda" is!

by contrast.

Peria's Per Helder, that is, the game in their handheld, the picture is just like shit!

Yes.

Ma Yuwen has a Per Helder... the game screen in it is really hard to describe.

At the beginning, he thought that CGN said that the fineness of the picture was average in the evaluation, which was a false promotion of "The Legend of Zelda", and the actual picture was similar to the picture of the Per Helder handheld game.

But look now.

Neuropathy.

That's not the case at all!

This is basically the existence that can kill the screen of the handheld game.

Even some PC masterpieces can be compared, because the overall feeling of this game is really comfortable.

Can this be considered a disadvantage? Can this also be written on the review?

What kind of beast is CGN's evaluation compilation...

Now Ma Yuwen really doubts whether the editor of the CGN review has ever played a handheld game.

but.

Now is not the time to care about this.

soon.

The slowly rotating camera of the game was fixed on the dilapidated building on the right side of the screen, and an old man in a hood on the downhill of the mountain.

Then the control of the role returned to Ma Yuwen's hands.

This is also a guide.

Ma Yuwen, who has played many games, of course understands.

This is not like the CGN review said, it lacks guidance.

Ma Yuwen became more and more strange...and at the same time manipulated the protagonist Link to continue walking forward.

Instead of taking two steps.

The stars twinkling on the ground caught his attention.

pick up.

a wooden branch.

Hints can be equipped and used as weapons.

Ma Yuwen immediately put aside the unnecessary emotions, equipped it according to the prompts, and then followed the shining stars all the way forward.

At the beginning of the game, you can actually go downhill directly to find the old man.

However, it is obvious that the game is also deliberately guiding players to explore more places. For example, in front of picking up branches, there are collectible mushrooms, lizards and the like.

However, Ma Yuwen didn't notice that the flying unicorns could also be collected.

In this way, he walked all the way to the end of the rock wall and collected a few things.

Each collected item has a description.

For example, mushrooms can restore heart, which is blood.

Another example is that the speed lizard can be steamed together with other monster materials, and it will become a speed-boosting medicine.

It seems that there are many things that can be collected and picked up, and the functions are different.

Other games have similar collection systems.

I just don't know how many types there are in this game...

While thinking, Ma Yuwen manipulated the character to turn around.

He had already noticed.

On the left side at the end of the rock wall, there is a boulder about the same height as Link, which is very abrupt, and I don't know why it is placed there.

He manipulated the character to come to the stone.

The system prompts him to push.

He pushed.

Then the stone rolled down the slope, and after rolling against the edge of the cliff for a while, it fell down...

Apart from making Ma Yuwen discover that rolling stones is very close to reality, it has no effect...

Ma Yuwen was a little amused: "...Isn't this thing just trying to tell players how bad the game's physics engine is?"

He thought of this possibility, and then he was a little dumbfounded.

Really scheming.

He continued to manipulate the protagonist Link to the halfway up the mountain, talking to the old man with the hood standing in front of the campfire.

And learned about his location and background story from him

Link is currently in the birthplace of the Kingdom of Hyrule - the initial platform, and the nearest dilapidated building on the right is the temple used by the former kingdom for sacrifices, but after the kingdom's demise, it was abandoned.

at the same time.

Control Link to pick up the torch behind the old man.

The old man will act as a guiding role, explaining to the players the usefulness of the element of the game 'fire'.

The first function is roasted apples. Although it feels very dark to cook, eating cooked apples can restore more blood volume. On the other hand, it can be ignited as a weapon, that is, when waving it, be careful to cause a fire.

ignite?

Looking at the conversation with the old man, Ma Yuwen thought of the various interactive mechanisms in the promotional video. With the mentality of giving it a try, he switched to the branch he picked up at the beginning, and then waved it on the old man's bonfire.

brush.

The tip of the branch touched the tongue of fire rising from the bonfire, and was directly ignited, igniting a flame.

"It's really good..."

Ma Yuwen looked at the branch held by the protagonist Link, although he was mentally prepared, he was still a little shocked.

This is not a torch, but the branch picked up at the beginning. In other words, the interaction mechanism of this 'fire' is not limited to torches, but all wooden items in the entire game?

Thoughtful, Ma Yuwen manipulated the protagonist Link who was holding a tree branch, and left the old man.

Then, walking a certain distance, he picked up an ax that had been split on the tree stump, and then looked at the extinguished bonfire beside the tree stump, and tried to wave the weapon in his hand—a lit branch.

brush!

The flames spewed from the tips of the branches ignited the extinguished bonfire.

Ma Yuwen looked at the apple tree beside him.

He controls the character to go under the tree, and then points the ignited branch at the apples on the tree.

Then, wait patiently for a while.

White smoke rose from the place where the apple came into contact with the flame.

Then.

The apples were baked and dropped... The apples on the tree became baked apples.

Ma Yuwen slightly widened his eyes: "..."

At this time.

The durability of the burning branches returned to zero, shattered and turned into a magnificent light.

Ma Yuwen picked up the baked apple, and walked a little further, there was another stone in the middle of the road.

And the key reminder also came out.

The character can be manipulated and lifted directly.

Ma Yuwen picked up the stone, and then discovered that he could throw the stone out.

The stone of the background in the general game.

To be able to throw it out... throw it out...

"This openness... is too strong!?"

Ma Yuwen couldn't bear it anymore, and his voice raised a little.

Is such a game really as unbearable as CGN said?

Ma Yuwen became even more suspicious.

Now let's not talk about the picture problem.

Just say the guide mentioned in the evaluation!

The game doesn't look like it doesn't have a guide at all!

Although the boot is a bit soft.

But whether it's lighting a branch, baking an apple, or lifting a rock, it's clear that Woods Studios did it on purpose!

For example, the old man in front is baking apples, and the stone is in the middle of the road. It is clear that we want players to interact and understand the openness of this world.

Ma Yuwen will try these because of the previous foreshadowing!

This is a very advanced guide, as long as players who have played many games know how clever it is.

Compared to that kind of cramming explanation.

This kind of guidance can allow players to take the initiative to try, and then have the feeling of "it can still be like this".

This is also called no guidance?

Are you blind?

Damn you, why does this game get 6.9 points! ?

Ma Yuwen couldn't figure it out even more!

With doubts, he manipulated the character to move forward.

After a very simple but interesting and vivid monster battle at first sight, I learned the setting of weapon damage.

Beside a ruin.

In the game, the second very hard guide appeared.

As for the first hard guidance, it was to wake him up, he had no choice...

The female voice that woke him up sounded again.

"Link... go to the place shown on the map of Shika Stone..."

This is the main storyline.

A very obvious prompt appears. Open the map and the destination will be displayed. Follow the small map and walk towards the cursor to reach it.

but.

The game doesn't force you to go there.

During this time, you can run around.

Ma Yuwen didn't immediately go to the yellow dot in the lower right corner of the map according to the prompt, but turned right directly and went to the ruins.

He is very interested in the ruins next to him...

In addition, Ma Yuwen is very concerned about the lack of clear guidance methods mentioned in the CGN evaluation, so he tentatively broke away from the main line and walked towards the ruins.

Trekking all the way, I came to the temple that the old man said was used for sacrifices in the previous kingdom.

period.

Ma Yuwen also discovered many interesting details.

The stamina bar system is easy for him to understand.

However, when Link's stamina bar was exhausted, he would pant for breath, and when his stamina bar was full, he would shake his fist and do a "yes" movement, which still surprised Ma Yuwen.

It is really full of sincerity!

While thinking, he manipulated the character into the temple, and found a treasure chest at the corner.

"Sure enough, this is the open world."

Ma Yuwen collected the things in the treasure box, then walked around the temple twice, and found that there was nothing left, and was about to leave.

But before leaving, he suddenly thought of the previous interaction, and then looked at the towering temple.

Since it is a climbing system and it is an open world, it should be possible to climb it, right?

He thought whimsically, and then found a place where he felt he could climb up, and tried to jump.

Originally, he was just thinking about it.

But it really went up...

Moreover, he successfully climbed to the highest point of the temple.

"Ahaha!"

Then.

For the first time, Ma Yuwen saw the famous collection project in "Legend of Zelda" - ahaha.

It is a cute creature with a leaf face, holding a propeller made of branches in its hand, floating in the air, talk to it, and it will give a seed named Kroger.

At present, Ma Yuwen doesn't know what this can do.

After talking to the creature that appeared suddenly, he looked at the layered distant and near scene at the highest point of the temple, and he had an idea.

Temple climbing is climbing up.

Very open world.

But how do I go down...

If you jump down, you will die no matter what you think?

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