at the same time.

Combo is also playing Titanfall.

And his progress is a little faster than Mou Feng.

After all, they are young people.

And like Mou Feng, he couldn't help shouting out just after playing the first level.

And now after finishing the third level 'Stepping into the Void'.

All he could say was.

He loves this game so much! ! !

Exciting shooting experience! Completely different from general FPS.

The iron pilot simply satisfied all his fantasies about future fighters!

And what surprised him even more was that the mecha elements in this game were really not lacking at all.

As a player who is looking forward to the game very much, of course he also read the prediction posts on the forum, and he also has a general understanding of how difficult it is to make the level if the player is allowed to switch between the Iron Pilot form and the Titan form at will.

So he also once thought that maybe the mecha battle in the game was just an adjustment, more of a gimmick.

But the reality is.

Adjust the fart!

Although the first few levels do have iron pilot individual combat links, and the proportion is not small.

But every level has mecha battles!

And the boss of each level is a titan, and they are mechs fighting each other!

Huge mechs descend from the sky, fighting with iron and blood!

The scenes of iron pilots and titans fighting are almost perfectly balanced.

And no matter what kind of form, there is only one word - cool.

Cool gun feel, easy decryption map design, novel experience combining FPS and parkour, with the roar of guns, technological weapons and enemies, and huge mechs falling from the sky, it really makes people feel adrenaline soaring.

besides.

There is another point that surprised Kong Bo, that is-BT.

For the mech segment, he expected that Linmu Studio would do a good job.

But he didn't expect it.

Forest Studio also endowed BT, a vanguard Titan, with very distinctive features.

He is not the tool that all players expected, a tool that allows players to kill all directions.

Quite the opposite.

He is more like a comrade in arms.

Although a little silly, but reliable and full of security, like a warm heart hidden under the cold shell.

He will provide players with all kinds of information and chat with players during missions; he will also reflect on himself, act as a refresher for players in refreshing but lonely adventures, and accompany them all the time.

This feeling of playing games as if someone is with you is really great!

He had this feeling after playing the first level.

After playing two levels later, this feeling became even stronger.

And the beginning of the fourth level.

The player played by Jack Cooper worked hard and finally came to another research facility where the pilot performed the task.

Start implementing Protocol 2, stick to the mission, meet Colonel Anderson, and continue special operation 217.

And this is the beginning.

Kong Bo manipulated the iron pilot to walk towards the dilapidated facility, and there was a conversation.

[Tie Pilot, Colonel Anderson is here, investigating this facility, I will meet you on the other side. 】

BT words just fell.

A new dialog option appears on the player side.

When Kong Bo saw the options, he couldn't help but choose the first one—【Don't get caught again, BT. 】

BT's voice sounded again: 【I won't take shortcuts anymore. 】

"Ha ha ha ha."

Hear this conversation.

Kong Bo couldn't hold back any longer, and laughed out loud.

If other players see this scene, they may be puzzled.

But as long as you have played the last level of the game, you probably can't help but want to laugh.

Go to the next level.

In order to implement Protocol 2, BT followed Anderson's footsteps, and then found a shortcut it thought... and then took the pilot to go.

And on this shortcut.

BT was shamefully caught by the mechanical arm...

Unable to break free, he was so anxious that he stopped calling for Pilot, and directly called Cooper, I need help.

In the end, it was all up to Tieyu to kill all the way.

During the period, the iron pilot controlled by the player complained about it.

Don't you want to take a shortcut?

And BT's answer is also very interesting, it will also reflect, saying that the plan cannot keep up with the changes.

It was because of taking a shortcut in the previous level that he was caught.

So this time, when Kong Bo ridiculed BT, and BT said that it would not take shortcuts, it seemed so funny.

what does it feel like...

It seems that the common adventure of one person and one machine has deepened the bond between the two.

This is the most amazing thing about Kombo in this game.

In addition to being cool, the game also has a little delicate warmth.

very funny.

Really interesting.

He has played a lot of FPS, really a lot.

The friendship between human beings in the game.

Combo experienced it.

But this is the first time he has experienced the gentle warmth between robots and soldiers.

Really pleasantly surprised.

He found himself liking the big robot a little.

Kong Bo continued to walk forward according to the prompt while thinking.

And soon.

The game screen attracted his attention.

The main stage of this level is a dilapidated research facility.

And Kong Bo manipulated the character to take a few steps forward, and suddenly the picture was distorted, accompanied by the sound effect of shuttle.

The dilapidated facilities have been restored.

The pilot controlled by Kong Bo was suddenly placed in a time and space where the research facilities were still intact.

Then the next second.

The screen switched back again.

Iron Pilot returned to the original time and space.

And BT's voice sounded at the right time. According to BT's explanation, the space-time distortion flooded the facility, causing cracks in time, which caused the iron pilot controlled by the player to frequently shuttle between the two time-spaces.

And another enemy in time and space seems to be able to see the iron pilot played by Kong Bo, and even react accordingly.

"How do you fight this?"

When Kong Bo saw the constantly switching game screens, he was shocked and curious at the same time.

Is this a purely plot level?

With such doubts in mind, he continued to tour the entire facility, and after being reminded by BT, he found Colonel Anderson.

But he died.

Died on the ceiling.

Half of the body is stuck below, and half of the body is stuck above.

Radu can't pull it down.

People can't help but wonder how he died...

In the end, Jack Cooper had no choice but to bring back his pilot helmet.

After BT scanned Colonel Anderson's helmet, he transferred control of the special operation to Jack Cooper.

Anderson's task is not simple. The rebels intercept the IMC's communication and find that they have found something on Typhon.

It seems that this thing is causing the warping of time and space, so the commander of the rebel army sent Anderson to investigate.

Now that Anderson is dead, the collected data is incomplete, so Jack Cooper can only continue the mission instead.

Before continuing this task, the player needs to do one more thing, and that is to find Colonel Anderson's bowl belt device.

And when Combo got the bowl belt device on the other side of Colonel Anderson's body.

He finally knew how to play this level...

"...Damn it!!? What space-time warrior!?"

After obtaining the Bowl Belt Device, a new skill replaces Pilot's original stealth module.

After pressing the middle mouse button.

Players can freely switch time and space in this level!

when the key is pressed.

The screen changes suddenly.

Kong Bo was dumbfounded.

The passage in front of him was originally covered in flames, and he couldn't pass through it at all, but after traveling through time and space, he returned to the past.

Everything returned to normal in an instant...

flames disappear

Totally passable.

When encountering a door that has a defense mechanism and cannot pass through, press the button again, and the screen is distorted again.

The dilapidated research facilities, without defenses, allow players to pass through smoothly.

Because before obtaining the device, there was a time-distorted performance, allowing players to continue to wander between dilapidated and intact facilities.

Players have already experienced the feeling of traveling once.

So after Kung Bo tried it once, he immediately knew how to play.

Time and space switching, through the door with infrared sensor.

Then switch time and space again to open the intact sensor door.

Shoot and kill the IMC soldiers guarding the door, switch time and space again, go back to the past, and avoid IMC reinforcements...

Obviously there is a sea of ​​fire below.

Press the toggle button.

The sea of ​​flames disappeared.

Instead, there are clean floors and IMC soldiers waiting in battle...

In this way, Kong Bo manipulated the character, constantly going back and forth between the two time and space, constantly passing through the defense mechanism of the research institution, and then following in the footsteps of the dead Colonel Anderson, while experiencing the time and space fighters, he also learned the information about the folding time and space weapon "Holy Cabinet" .

"Fuck..."

When Kong Bo played this, his back left the back of the chair, and he couldn't help but lean forward.

This is too handsome! ?

Really imaginative!

It can be said that... a powerful and unconstrained style!

this moment.

Combo was left with one idea.

Levels can also be designed like this! ! ?

Games do it! ?

Kong Bo was thinking while switching time and space quickly.

The frequency of his switching is also getting faster and faster.

And the levels are getting better and better.

The enemy can't even find out where he is!

Kumbo found that he could even play tricks on the IMC soldiers all the way by switching.

And the difficulty of the whole level is the same as the overall game, the difficulty increases little by little.

Players can switch slowly at first.

But play till the end.

After the player is proficient.

Difficulty begins to rise.

For example, there is a section of road with only one wall, but the distance is so far that it is impossible to pass it, what should I do?

very simple.

Sliding on the wall of this time and space for a certain distance, and then switching time and space directly between double jumps, and then stepping on the wall of another time and space to move forward...

Repeatedly.

until through the whole wall...

And during.

The whole set of movements is extremely smooth, as if you are really traveling in time and space, without any lag!

The iron pilot controlled by the player is like a ghost!

Another example.

The iron pilot controlled by the player needs to land quickly from the exhaust port.

When the character falls.

There are good and bad exhaust fans, some burning and some spinning.

And this time.

Players need to constantly switch the time and space they are in during the process of falling!

Switch continuously in a short time.

Until it passes all exhaust fans and reaches the ground.

When I see the character traveling through time and space under my own control, passing through a burning exhaust fan in the past, and passing through a complete exhaust fan in the present, in just a dozen seconds, going back and forth between the past and the present several times, until it reaches the ground.

Kong Bo's eyes widened to the extreme, his face full of disbelief!

This is too exciting! It's so cool!

Is this the Iron Pilot?

Is this the charm of technological works? ?

This is the character I control?

And that's not the best part...

Kong Bo got through the plot upstairs, returned to the ground, and joined BT.

Then I traveled with BT and fought a wave with the IMC Titans in the past.

When an enemy Titan shouts 'Vanguard Titan! ? Where did they come from! ? '

Kong Bo imagined himself from the enemy's perspective.

Feel better!

Lin Mu Studio... I really don't want to be suspected of selling dog meat at all!

Even if this level is so delicately designed! So wild!

The experience of controlling the iron pilot was so cool that it exploded.

They still haven't forgotten how to play the mecha! ! !

Tell the truth.

Kong Bo has played this level so far, and he has directly put the hat of a masterpiece on the head of the game.

And in the game.

After dealing with the enemy Titans.

BT reminds players that they need to go to the test stand to obtain relevant data before the explosion of the "space-time folding weapon" in the past space-time research facility.

Kong Bo barely suppressed his excitement, and followed the music that gradually became more exciting, and opened the bridge connecting the test platform.

Then take the BT again, travel through time and space, and go to the test platform.

Numerous IMC soldiers and Titans are waiting for battle.

Prevent player-controlled Pilots and Titans from going to the test stand.

And at the same time.

on the test bench.

The 'time-space folding weapon' is overloaded.

Accompanied by the IMC broadcasting an announcement for everyone to evacuate.

Kong Bo controlled the BT and also came to the bridge connecting the test bench.

But when he controlled the Titan, he came to the test stand.

The screen suddenly flickered.

Then there was a loud bang.

The 'space-time folding weapon' exploded.

The screen went blank.

And the moment of re-lighting.

"..."

Kong Bo couldn't help but gasped, and dense goosebumps immediately appeared on his arms.

Under the intense radiation of the distorted space.

Time stood still.

Stopped at the moment after the explosion.

From the player's perspective.

The scene in the distance gradually became clear, and countless wreckage stayed in mid-air, at the moment of being about to be blown away.

Cannonballs trailing exhaust, bullets breaking through the speed of sound, enemy soldiers screaming and fleeing, BTs rushing forward, the flames of explosions, the wreckage of the test bench...

All in all.

They are all maintained at the moment when they are about to be blown away.

Glance over.

The scene is poignant and beautiful, but also has the unique splendor of destruction.

Really, so shocking...

"Wow……"

Kong Bo looked at the scene in front of him.

He couldn't help letting out a long exclamation.

This scene was also deeply reflected in his pupils.

It became an unforgettable scene in his gaming career.

And when he controlled the iron pilot, he continued to move forward, approaching the so-called 'holy cabinet', and saw more still things.

Kong Bo even had the feeling that he had opened up God's perspective.

Obviously the moment of destruction.

But it's too beautiful.

I have to say that this design is really... amazing!

Kong Bo continued to move forward inside the explosion, and finally approached the 'holy cabinet' emitting soft blue light.

Pilot's helmet began to scan.

After the energy characteristic recording is completed.

The screen flickers.

Then the screen went blank again.

Everything is back to normal again.

Jack Cooper returned to the original time and space smoothly, and the time-travel device was broken.

but.

He successfully completed the task, completed the scan of the 'holy cabinet', and learned that the IMC may use the completed version of this weapon to attack the planet where the rebels are located.

They must now pass the data back to the Rebel fleet.

Obviously.

This level is coming to an end.

but.

Kong Bo's thoughts were still stuck on the scene that was obviously destroyed but looked extraordinarily gorgeous just now.

He has an idea now.

Fuck! !

How did Linmu Studio come up with this idea! !?

Immediately afterwards.

Another idea came up again.

The first few levels were so shocking.

The levels at the back of the game...how exaggerated are they! ! ?

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