In half a month, of course I couldn't learn much, but combined with the prototypes sent by Microsoft and Sony, as well as the technical support of technical staff, at least the whole team has a basic understanding and familiarity with the development of the new platform.

The rest is to study slowly and try new technologies to a greater extent.

This is not something that can be done just by doing it. Familiarity with the platform, adaptation of the engine, and a series of other problems.

From the PC platform to the mainframe, the whole team has to face far more difficulties than imagined.

Of course, the most difficult thing is the format of 3D models and textures, because on the new host platforms of Microsoft and Sony, the compatible and recommended formats are completely different from PC.

Although PNG and JPG images can also be used, but limited by the inefficient processing of the graphics card, the format recommended by the platform is still the BC7 format.

In addition to these basic requirements, they also need to test the performance of the new platform host, try the limit performance of the new host graphics card, and try the limit of bandwidth, these are the things they need to do as game producers.

Two platforms that are completely different from PC, lighting processing, transparency effects, etc., need to be re-studied. Although it is not from scratch, it is still a big project.

For Pig and Merrick, this is just a slightly troublesome project, because they have all made console games before. Although they are not new platforms of the next era, their experience has already been put there.

Most of Ye Xun, Tao Fa, and other employees including Tianhe Network are still blank slates, and they are more exposed to technologies on the PC platform.

"The technology of the whole team cannot be improved all at once, but their learning ability is very good, and the experience they have accumulated is enough for initial development. Of course, it is very likely that we will need to rework in the middle and late stages." Mai Rui Ke said to Chuhe.

"It's not a problem, just do it bit by bit." Chuhe nodded. He himself knew only a little about technology. Although he would learn something to enrich himself on weekdays, he was not a professional after all.

He decided to make a console game himself, and he never thought about reaching the sky in one step. Failure and setbacks are inevitable things to face.

As of now, although the project of Left 4 Dead has not officially started full-scale development, there are more than 600 developers, including outsourced teams and some single-project contract workers.

Of course, like the previous Jianghu projects, most of them are modeling and art personnel.

"The new platform, in fact, should be an advantage for us." Merrick took out a banana from nowhere, peeled it off and ate it.

Like EA, Ubisoft, Capcom, and other European and American neon game manufacturers, the technology for the console platform can be said to be at the top level in the industry.

Even for the new year's works that are released once a year, they squeeze the performance of the host platform much better than ordinary game manufacturers.

This is the advantage brought by the technical background, but for a new platform, although the overall hardware structure has not changed much, the original technology can continue to be used after improvement, but their advantages are correspondingly shortened.

Every new platform will have a big impact on the game industry, especially an innovative platform or hardware update.

"Anyway, let's do the initial development first." Chuhe smiled, but he had an idea in his heart.

Merrick and his team were sent by EA in exchange for physics engine technology.

The opponent's technology is worthy of recognition, and Tianhe Network is currently short of technical talents, so the question is, can I poach them all?

After this idea rose from Chuhe's heart, it was like lighting a fire, and he was reluctant to extinguish it.

If they can be dug in, there is no doubt that the technical team of Tianhe Network can be said to be the top in the country.

But how to impress the other party is a problem.

This idea turned around in his mind, and Chuhe put it aside, it was still early.

According to the previous agreement with EA, the Road to Survival project can be almost completed in two years.

The development of Left 4 Dead is a host platform, so Chuhe did not add the same physics engine as Jianghu.

Although the performance in the arena is very shocking, there are advantages and disadvantages. If you can't handle the harmony between its physics engine and the game, it will easily ruin the entire game.

And when Chuhe and everyone in the team started to start the development of the road to survival, the enthusiasm for the mobile game about love and the producer broke out completely.

Soon, the hot word about love and the producer became the most popular word on Baidu. The number of game players has exceeded 5 million, and more than 7 of them are female players.

The recharge amount is even more crazy. Ordinary players have no way to understand it, but game practitioners who are also in the industry have inquired about an incredible statistic.

Love and the producer's turnover has exceeded 200 million in two weeks!

Two hundred million! Not two hundred yuan!

I don't know how many games, from the public beta to the closed server, can't reach a number.

But love and the producer have reached in just two weeks.

In TINGK's office, Zhang Ling sat there looking at the latest report with a dull expression on his face.

Turning his head, he looked at the assistant next to him: "What is the monthly turnover of the most popular game since the establishment of TINGK?"

The assistant was also a little dazed: "It seems to be less than 10 million."

Less than 10 million, now it is 200 million in two weeks.

Why do I feel like I'm dreaming?

"Mr. Chu is really amazing!" Sitting there blankly for a long time, Zhang Ling couldn't help feeling emotional.

Zhang Ling didn't know much about what kind of person Chuhe was before TINGK was acquired.

But after TINGK was acquired, and after contacting some high-level leaders of Tianhe Network, Zhang Ling also had some understanding.

An ideal game producer can be seen from the KPI system of Tianhe Network Headquarters and other studios.

The ability of the operation team is not judged by the simple number of online people and per capita recharge.

Understand the game, and not completely squeeze the vitality of the game like other game companies.

Counting the establishment of Tianhe Network until now, it’s okay if you don’t look at it. After investigating it, Zhang Ling feels that this is a miracle.

Except for the now cool Legend of the Red Moon, the other games turned out to be all well-received.

Of course, this refers to the games that Chuhe himself is the main planner. At present, some games developed by Tianhe Network's web game department, although the profits are good, but the word of mouth is a bit poor.

And for Chuhe himself, Zhang Ling still has a kind of envy.

I envy the other party's ability to produce high-quality games like Jianghu and Famine.

Although he is engaged in mobile games, which scumbag has never dreamed of becoming a top student?

Zhang Ling wasn't the only one who had this idea, and he certainly wasn't the last one.

Chuhe in Jinling didn't know anything about the thoughts of his subordinates, but a sudden email sent Chuhe a little surprised.

The game production of the console platform and the PC platform is actually not that complicated. To put it bluntly, the former is difficult to get started, but after getting started, many technologies can be used all the time; the latter is easy to get started, but because of hardware updates and other reasons, Mastery is difficult.

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