Video Game Designer

Chapter 115 Learn from each other

(No need to send me a recommendation red envelope~)

It will be a battle between dragons and tigers!

After leaving the call of duty exhibition area, Chuhe thought in his heart.

After just experiencing it, Chuhe also came into contact with the game content of Call of Duty Modern Warfare. I have to say that it is very good. Whether it is the game screen or other performances, Call of Duty is very powerful.

And compared to the single-player mode, this time Call of Duty has made a big change in the multiplayer mode, which can accommodate up to 52 players in the same game.

If the multiplayer online mode can be done well, it can be said to be quite attractive.

As for the setting of the multiplayer mode, it can be seen that Call of Duty has the intention to challenge the battlefield.

After all, although the reputation of Call of Duty is greater than that of Battlefield on a global scale, there are more diehard fans.

But I have to admit that, at least in the multiplayer mode, Battlefield is more famous than Call of Duty.

Of course, this does not mean that players who play Call of Duty do not play multiplayer.

On the contrary, countless Call of Duty players admire its single-player story mode, but according to official data, the players who actually cleared the single-player storyline, even less than 10% of the total number of players got the clearance achievement.

Is the single player story of Call of Duty good?

Of course it is excellent, but what makes Call of Duty excellent is not just the plot, the small-scale competition, and the excellent shooting feel, which is also a great selling point of Call of Duty.

As for why the single-player plot is so highly regarded, on the one hand, his single-player plot is really brilliant, and a large part of the reason is that there are too many players who cleared the level through the live broadcast.

"But whether it is Call of Duty or Battlefield, it is a different game from Left 4 Survival. It is suitable for Battlefield and Call of Duty, but there is no way to adapt to Left 4 Survival."

Thinking about the game performance of Call of Duty and Battlefield, Chu He has a very clear understanding in his heart.

After the trial play, Chuhe has a deeper understanding.

Just like in the battlefield, the physical destruction system of the origin engine is added, and the buildings and buildings will collapse when they are subjected to a huge explosion force.

Putting such a system into the huge battlefield map of the battlefield will show an extremely shocking effect, but putting it into the map of Call of Duty, and having a physics engine system for small-scale battles is not a very commendable thing. , on the contrary it would be a disaster, and so is Left 4 Dead.

According to Chuhe’s game design for Left 4 Survival, the main focus is the refreshing feeling of zombies mowing the grass, but the game process can barely be said to be a maze to break through the level. After advancing the level, finally enter the safe room and win the stage of the game .

But if the physical destruction system is to be fully added, then the final result may be that the player directly uses a grenade to directly blast a new path leading to the safe room.

And in this case, putting it in a multiplayer mode is even more of a disaster.

Even the first battle of the big map battle situation did not join in the overall situation. Some specific mountain rocky roads will only show the effect of being destroyed, but in fact, those that cannot go through still cannot go through.

In fact, Tianhe Network's rivers and lakes project is now caught in such a choice.

In the original multiplayer mode, there is a special effect of the physics engine, but because it is competing for the first place, its physical damage effect will not affect the game experience, but will become a feature.

The same is true for the single-player plot of Jianghu, which is a selling point of the game.

However, after Xuchang formed a dedicated new model development team, this feature and selling point became a problem that bothered them.

That is how to deal with one of the balance points. According to Xuchang's new mode design, the online mode will present countless mirror battles. Players can slowly develop from scratch by cultivating a brand new character.

Just like the simulation of business development, after earning funds, you can choose to go into business, career, step into the rivers and lakes to become a hero, a devil, a bandit, and open an escort agency.

At the same time, you can also buy houses, open pubs, and inns in the town.

Because these are mirrored battles, not in the same server map, they need to use specific models, for example, mansions have specific locations.

Player A bought a mansion, and player B also bought a mansion. The interior decoration of the houses bought by the two players can be decided by themselves, but their locations and external models look the same.

If according to the original Jianghu model, the house can be destroyed, that would be a big problem.

But if it is modified, how to balance the difference between the single-player mode and the multiplayer mode is another problem they face.

For this matter, Xu Chang Tiantian was the first one to go to the company and the last one to go home. It can be seen that he is under a lot of pressure.

However, Chuhe didn't take care of these things anymore. Now that Xu Chang has decided to take over the Jianghu's new model project, Chuhe will delegate power to him.

If you succeed, you will be rewarded with a bonus, but if you fail, you will naturally have to bear the responsibility.

After reading the main objectives, he checked the time and found that it was almost noon. After contacting Yao Daxian, Chuhe had lunch with him in a restaurant outside the exhibition, and found a place to sit down and talk.

Two practitioners in the game industry, of course, talked about games. Chu He talked about the characteristics of EA and Activision, while Yao Daxian lamented how the works of SE and other manufacturers are.

Then from the games at the Tokyo Game Show, the two talked about the status quo of the domestic stand-alone game industry.

"Single player mode will not be replaced, but multiplayer mode will definitely be the main trend in the future." Chu He said looking at Yao Daxian.

"Indeed, with an increasingly stable network, multiplayer games are far more social than stand-alone games, and in terms of game quality, stand-alone games are far more difficult for players to enjoy than multiplayer games." Yao Daxian also nodded in agreement.

Whether it's a single-player game or a multiplayer game, it's all about bringing fun and satisfaction to players.

But the difference between the two is that single-player games are purely about the enjoyment that the game itself brings to players.

As for the multiplayer mode, if the social mode is done well, then the multiplayer mode will naturally have an advantage over stand-alone games.

As long as you are human, you will have the psychology of comparison and a sense of superiority. Why do games now have rankings? Ladder ranking?

Even stand-alone games have a score leaderboard?

Isn't it to cater to the emotions of the players?

And on this point, there is no doubt that multiplayer games have too much of an advantage.

Why are domestic online games popular and can bring such great benefits?

On the one hand, it just caught up with the times, and on the other hand, it is also because online games allow people to enjoy the fun of socializing more than stand-alone games, and this sense of superiority.

However, the aesthetics of players will not remain unchanged. The krypton gold model of online games will sooner or later be bored by players.

As for the krypton gold model in the online game at that time, whether it will be completely abandoned, or will it make an 'innovative' change, change it up and use another way to stimulate players' consumption, that is not what Chuhe can predict .

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