Video Game Designer

Chapter 125 What matters is the quality of the game

Along with Chuhe's daily setting of an original painting of "Road to Survival", more and more details were discovered by players and media who paid attention to Tianhe's new online game.

First of all, it goes without saying about the platform of the game. The host platform is something that everyone already knows. The type of game is FPS, and it also contains elements of zombies. It is likely to be a horror game.

Countless players began to speculate about the type of Tianhe Network's new game. For a while, the topic of Tianhe Network's new game remained high.

At the same time, Game Star, Players Paradise, and other major game media all want to interview Tianhe Network, hoping to get exclusive first-hand news.

And amidst all the speculation, the development of the Road to Survival in Tianhe Network is still proceeding in an orderly manner.

The development of the entire game has not been smooth sailing. Although the entire team has mastered a lot about the development of the console platform, after all, it is the first contact and there are still many difficulties.

Among them, the optimization of the game is a big problem, and the functions of the host cannot be fully explored, which makes the polygonal modules and high-definition textures used in the original plan unusable.

The so-called high-quality graphics are not created with countless 4K textures, but to match the game engine and tap the maximum performance of the host platform. Otherwise, if you just stuff these textures into it, the final result may not be a game but a slideshow up.

How to squeeze out the functions of the console platform is something that the Left 4 Dead team, or every console game development team, is doing.

However, there is still no news about Left 4 Dead, but on the other hand, Longzu Studio, which belongs to Tianhe Network, held a press conference to announce the latest progress of the new work.

The official name of the project is "Ancient Sword and Fairy", and the background is the myths and legends of ancient China, mainly based on "Shan Hai Jing".

Regarding the project of Gu Jian Qi Xia, Chu He did not go to Shang Hai to inquire with Zhang Ke and the others in person this time, but through online videos and project materials sent over, Chu He got a little understanding of the project.

The rest about the mode, background, copywriting, dubbing, etc., were all planned by Zhang Ke and Qian Bin.

Although it is also the background of Chinese fairy tales, but different from traditional RPGs such as Swordsman, this time Zhang Ke and the others did not choose the traditional domestic martial arts and fairy tale games. Although it cannot be completely avoided, but The theme of the whole game has put aside the word love.

Instead, it revolves around the story of "sword" and the theme of "rebirth" to tell the story of the entire game.

This news has been released, which immediately attracted the attention of many domestic players, and immediately overshadowed the limelight of Road to Survival.

During the previous Christmas period, there were also many domestic games released, and most of the stand-alone games were online games. The worst of them was the Swordsman OL series in charge of Yao Daxian.

Beiruan, who put the treasure on the online game, can say that this time the bloodletting is a bit ruthless.

"Looking forward, hoping to have the same quality as the Meteor Butterfly Sword."

"I don't expect to make domestically produced Final Fantasy or domestically produced Dragon Quest, but at least please don't make it into a third-rate bitter drama like The Legend of Swordsman."

Love, starting from the Swordsman series, almost all domestic games have been affected by it. It seems that if you leave the line of love, the plot of the game cannot be promoted. It seems that if you leave this theme, you will not be able to make games. .

I dare not say all of them, but at least 60% of them have been greatly affected.

Especially the Swordsman series, although the early Swordsman was famous for its love characters, especially the 4th Swordsman has achieved a generation of classics, but then the whole series seems to have gone astray.

Every protagonist has to die a few times, and the whole plot slowly begins to turn into a third-rate bitter drama.

Qian Bin was in charge of the press conference about the game, while Zhang Ke had a video conference with Chuhe.

It's not that Chuhe is looking for Zhang Ke, but the other party is looking for Chuhe to find some settings about the game.

For Chuhe's ability, Zhang Ke has no doubts. He can create famine and rivers and lakes, and he has seen the road to survival now, and he knows the gap between himself and Chuhe.

"Turn-based?" Chu He asked after listening to Zhang Ke's words.

"In the beginning, I planned to make an ARPG, just like the Meteor Butterfly Sword, but on the one hand, it was a financial problem, and on the other hand, I was worried that I would not be able to control it. In fact, in the production of the Meteor Butterfly Sword, I already had this kind of game. I feel it." Zhang Ke nodded and said.

The problem of funds is actually not a problem. If it is really not enough, Chuhe will not refuse to approve it. The most important problem lies in Zhang Ke's own ability.

Meteor Butterfly Sword also has a single-player story mode, but I have to say that the essence of the whole game lies in the multiplayer action mode, and the evaluation of the single-player story is not so high.

"If you can't control it well, the introduction of the ACT mode is likely to overwhelm the host." Chu He nodded and said.

With the development of the game industry to this day, the boundaries between ARPG and ACT games are actually becoming more and more blurred.

Many games in the name of ARPG, players even play them as ACT games, story plot?

What is that? I just skip ESC when I encounter it. I just want to kill monsters and kill bosses.

For players, this may feel quite fun, anyway, isn't the game just about having fun?

But for game producers, that's not the case, even if the game sells well, or even becomes popular.

"I'm going to adopt the energy turn-based system, which can almost be regarded as a half-instant and half-round system." Zhang Ke expressed his thoughts.

"Similar to the ATB mode adopted by Final Fantasy?" A picture appeared in Chu He's mind, and he said to Zhang Ke.

"Yes, that's it." Zhang Ke nodded and said.

"In this case, it is difficult to innovate in the gameplay of the game. At most, it is just to concentrate and change the skin, which has high requirements for the plot." Chu He looked at Zhang Ke and said.

As Zhang Ke mentioned before, Gu Jian Qi Xia is a story-telling RPG game, and the gameplay can only be regarded as one of the playability.

This kind of RPG is not so difficult in terms of production difficulty, but the requirements for the plot and details are very, very high.

If it's done well, it will become a classic; if it's done poorly, it will become a mess.

"Is the narration of the plot still the same as the Swordsman series, using a dialog box?" Chu He asked while looking at Zhang Ke.

"That's right, most of them are real-time CG and dialog boxes." Zhang Ke nodded and said.

"Let's change the mode. The dialog box can not be replaced. For example, the setting of the multi-line ending and the plot of the whole game, I suggest that all be displayed in real-time." Chu He said to Zhang Ke.

In fact, most games in the West today adopt this model.

"In this case, a large amount of engineering is required." Zhang Ke said after a moment of hesitation.

Doing this means a lot of work.

"That's not a problem, what matters is the quality of the game!" Chu He shook his head and said.

The production cycle of the game, this is not a problem, even if the release time has been set, the big deal is that the ticket will be skipped when the time comes?

The most important thing is the quality of the game.

As for the funds, 40 million is almost the same, even if it is not enough, it will be more investment in the later stage.

Not much anyway.

You must know that so far, the development of Left 4 Dead has cost 10 million US dollars, and the project development has only been carried out about two-thirds.

After all the subsequent development is completed, plus the transplantation of PCs, and the advertising plan, it is estimated that there is no 30 million US dollars that cannot be won.

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