Video Game Designer

Chapter 165 Do all games really need a single-player plot?

The second phase of Kylin Software Park, although it has the name of the second phase, is quite far from the first phase, and it takes about 10 minutes to drive.

Chuhe, Merrick, Pig, and Plott came to the new office.

The interior decoration has been completed, and daily office supplies including computers, desks and chairs have also been arranged, and the personnel sent by EA have also arrived.

After the reorganization, the team named DICE LA was led by Teglow, who was in charge of Battlefield IV and the Medal of Honor series.

There are 45 people in the entire team, and its members come from all over the world, including Sweden, Germany, France, and even game developers from Neon and South Korea.

Although it is also a studio under EA, Merrick is obviously not familiar with the DICE LA team. After all, before the dissolution and reorganization, the studio of their project was located in Sweden, and after the reorganization, the studio was not in San Francisco, the headquarters of EA. , to Santa Monica instead.

"Welcome to Huaxia." Chuhe greeted him.

Tigero and the rest of the team also looked at Chuhe with curiosity.

Of course, they didn't know everything. They had already inquired about Tianhe Network and some related information before coming here.

As for coming to China, they don't care too much about it, it's just a change of working environment.

Whether it's Santa Monica or Huaxia, aren't they all developing new game projects?

Tiger also greeted Chuhe with a smile, and then the two sides introduced the main members behind them.

"The place where you live has been arranged, and the apartment company in the park has already rented out a single room for each of you." Chu He looked at Tiger and said.

After meeting Tiger and the others, someone will guide them to visit the working environment. After all, they will stay here for a year, or even longer.

At the same time, Chuhe will also chat with Charles, and then participate in the next press conference.

"This time EA attaches great importance to the cooperation with Tianhe Network." The two sat in the lounge, and Charles chatted with Chuhe.

"The same is true for Tianhe Network. I believe that neither of us will be disappointed in this cooperation." Chuhe said with a smile.

EA must pay attention to it, but Chuhe reckons that EA's focus is not on it.

Otherwise, it would not be the newly formed DICE LA team.

Although it sounds good, the DICE LA project has been responsible for the Medal of Honor and Battlefield 4 projects, and has strong technology.

But in the final analysis they are still a loser, otherwise they would not be reduced to the situation of disbanding and then reorganizing.

But in fact, this is also related to Chuhe's request. In the previous contact with EA, Chuhe proposed to want a team that is good at FPS game production.

In the current EA, apart from DICE LA, the only studios that can do it are those responsible for battlefield projects.

But obviously the great success of Battlefield, and this year Battlefield has gradually evolved into a New Year's game like Call of Duty, it is impossible for its newly successful studio to carry out the so-called cooperation with Tianhe Network.

After the failure and shortly after the reorganization, DICE LA, which has no new projects, is the most suitable candidate.

"Can you reveal something about the project?" Charles asked.

This is also one of the main reasons why he came to China this time. So far, there is no news about the new project that Chuhe wants to build?

The only thing that can be guessed is that it should be an FPS game.

"A multiplayer online FPS game, in which I don't plan to join the single-player mode." Hearing Charles ask his own question, Chuhe also gave an answer.

Eyes wide open, a little surprised, Charles said: "There is no single-player plot?"

Charles was a little surprised by this answer. Although the multiplayer mode seems to be the mainstream, and the top players in the FPS world, Battlefield and Call of Duty, are increasingly focusing on the multiplayer mode, they have no understanding of the single-player mode. Never gave up.

Without the single-player story mode, it always feels like a game lacks some depth.

"Yes, there is no single-player story mode. An excellent single-player story mode will make a game sublimate and become very good, but not all games need it, just like the single-player mode of the new Call of Duty and Battlefield series. , according to the statistics of the achievement list, among the more than ten million players in the world, only less than 20% of the complete players have passed the story battle." Chuhe nodded and said.

Leaving aside Battlefield, a lot of people talk about Call of Duty and will exaggerate its plot. For example, Call of Duty 4 says how bright and charming the plot is.

But it ignores that it is not its plot but its multiplayer mode that really brought Call of Duty to the altar and pulled the halo from the dominance of XBOX's online population.

Does the game need a single player story mode?

Need to, but don't need to.

If you want to tell a good story, you want to show the world view of your game, the deep meaning of your game, then a single-player plot is essential.

But if you're just a game that wants to pump the adrenaline of the player and make the player feel refreshed, and it's still a game that focuses on the multiplayer mode experience, does the single-player story really matter to it?

For most players today, although they talk about online games and stand-alone games, they actually don't know what kind of games can be called online games and what kind of games can be called stand-alone games.

In the early games, due to the imperfect network connection function, it was subject to various constraints, so it could only focus on the single-player mode.

But now more and more games are focusing on networking. Are there pure stand-alone games?

Of course, there are projects such as "God of War" announced at the Sony press conference, as well as the old IP of An Rong and SE, "Dynasty Warriors" and "Final Fantasy" are all pure stand-alone games.

But obviously, Anrong and SE can also see that if you really want to make a lot of money, or attract more players and keep the popularity longer, multiplayer mode is necessary.

Whether it is Final Fantasy or Dynasty Warriors, the company's internal studios have a tendency to model their multiplayer.

Not long ago, Anrong announced the plan for "Dynasty Warriors OL", and although SE is unknown, relevant information has also been circulated.

"The single-player plot has never been the criterion for the success of a game. Whether a game is successful or not depends on the players and the market." Chu He looked at Charles and said.

I believe that any game producer understands this truth, but as game creators, especially those who were engaged in the stand-alone game industry in the early days and have been in charge of such games, there is something called "ingenuity" in their hearts.

If the game is called the ninth art, then the combination of the single-player plot in the game and the design of the game itself is the most able to reflect the art of the game.

But having art does not mean that he is a successful game.

There are quite a few games that have a huge market, such as millions of online players, but they are constantly sprayed.

What kind of spicy chicken game, what kind of game is driving a backwards car.

But Chuhe's words do not agree with this point of view. The reason why some people play it means that some people like this type of game.

Just like web games, many players feel very low, but some people like to play.

Simple one-key wayfinding, automatic killing of monsters, just charge money to upgrade, and enjoy the thrill of being supported by tens of hundreds of people.

This is the market for games.

It was never because of a certain game's sudden popularity that changed the development of the game, but because of a certain game group that caused the game to become popular, which changed the development of the game.

What changes the game has never been the game itself, nor the game producer, but the player's market.

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