Video Game Designer

Chapter 212: Cracking Down on Cheating

In a certain game production group.

"The PlayerUnknown's Battlegrounds on Tianhe Network is very popular recently. I heard that the sales volume has reached 5 million copies, and the world's highest number of online users has reached 2.4 million."

"Come on, there are no games on Tianhe Network that are not popular. They are all animals, right? How do you feel that what you do is successful?"

"It feels like this momentum is even hotter than DNF."

"If you look at it now, keep it up. It is definitely appropriate to be more popular than DNF, but if you want to make money, it must still be DNF. Let alone the sales of the National Day set before. Christmas is coming soon, and there will be Spring Festival later. I don’t believe that Tianhe Network will not engage in activities.”

"Not as good as DNF? I can't see it. There is no in-app purchase now, but have you forgotten the Jianghu? Forgot the Meteor Butterfly Sword? Forgot the road to survival? There are also various clothes that are refreshed in the resource location in PlayerUnknown's Battlegrounds. 100% guarantee, there will definitely be in-app purchase boxes, just like Left 4 Dead.”

"However, this game is really fun. It's completely different from traditional FPS. But why didn't Lao Zhang talk in the group today? Usually, this B is a chatterbox, and he didn't say a word today."

After about ten minutes of rest, a person whose ID was Lao Zhang suddenly posted an emoji. Three programmers were sitting in front of the computer, looking at the camera with a haggard face, with black eye circles.

"Do you want to know why I didn't speak? Because I'm exhausted. I've been working overtime for a month. It's hard to get through until the project is almost completed, reviewed and launched. Today, our supervisor told us that we will The game adds PlayerUnknown's Battlegrounds chicken-eating elements, I really want to stuff the head of that B supervisor into the monitor, let's play a mobile card krypton gold mobile game, and add Mao PlayerUnknown's Battlegrounds elements?"

"..."

"Congratulations."

Things like this basically happen to most of the game manufacturers in China. Some game manufacturers with relatively strong strength and execution have already started their own copycat road without saying a word, and the remaining manufacturers have also begun to study PlayerUnknown’s Battlegrounds. characteristics, and want to launch the corresponding game or mode as soon as possible.

Of course, some small manufacturers simply want to take advantage of the popularity of PlayerUnknown’s Battlegrounds, such as adding a chicken eating mode to card games.

As for how to join, there is always a way. Anyway, I don’t really want to do it, just to catch the enthusiasm.

Chuhe and the entire PlayerUnknown's Battlegrounds team are very clear about these, and there is basically no way to stop this. After all, is there a way to apply for a patent for a game mode.

And now the entire team has a more important task, a task related to game development.

"Some players' malicious behaviors in the game, we have no way to pass the manual review, and the manpower is too short." In the team, the lady in charge of dealing with players' opinions complained.

The reports of the entire game are basically manually reviewed, and there is no way to judge the content of many reports on the surface, and you need to watch the game's DEMO to make a decision.

"If you have a problem with customer service, don't worry, the corresponding outsourcer has been found." Chu He smiled and said after listening to the young lady's complaint.

The customer service personnel of most game companies are basically outsourced or contract workers, and there are very few formal employees.

The outsourcing company hired by PlayerUnknown's Battlegrounds is a customer service outsourcing company from Poland. The problems that these customer services have to deal with are not to answer the doubts of the players, but to detect the manual reports in the game and give corresponding punishments.

Counting the random reporting after the player's death to vent their anger, PlayerUnknown's Battlegrounds currently receives more than 100,000 reporting messages every day, and the outsourced members corresponding to these messages need to review all reported accounts within a certain period of time.

Of course, Tianhe Network also has to pay a very high fee.

Just like cheating and malicious behavior in games, many game companies have no way to give immediate feedback. The main problem is the lack of outsourced manpower.

The more popular the game, the more players there are, and the more players there are, the more accounts are reported accordingly.

At this time, if there is not enough manpower, it is obvious that there is no way to process the information in real time.

The expansion of testing outsourcing personnel represents an increase in cost expenditure. Don't think that this is a small number.

Currently, the outsourcing cooperation agreement signed by PlayerUnknown's Battlegrounds lasts for one year, and the number of people provided by the outsourcing company is 100, and the fee that Tianhe Network needs to pay for this will reach 1.2 million US dollars.

Of course, this is also related to the requirements provided by Tianhe Network. Generally, the corresponding information processing such as reporting, generally uses manual and machine.

That is, the upper and lower limits of the number of times.

To give an example, a player cheats in the game, and he plays 20 games in a week, if his number of reports is less than 3 times, then his account information will not be recorded as a suspicious account, and the number of reports If it reaches between 3 and 6 times, it will be recorded as a suspicious account, and at this time there will be manual review.

If the number of reports reaches 6 to 10, the account will be automatically banned for one day, and then recorded as a priority review account, and if the number of reports reaches more than 10, it will be directly banned.

Compared with other games, Chuhe still attaches great importance to game operation. Although cutting leeks can reap huge profits, it only makes the company's financial report look good, such as giving investors greater confidence, thereby driving stock growth.

But Chuhe didn't think about this either. It would be nice if the water flowed slowly and slowly. The money he made would never be less than this, it just came slowly.

"Cheats have already appeared in PlayerUnknown's Battlegrounds, and many players have already started to report them, and there are also related videos on the Internet."

At this time, the young lady in the customer service department continued to give feedback.

Hearing these words, the expressions of everyone including Chuhe did not change much, which was expected.

FPS, not landing on the console platform, but landing on the PC platform, is destined to have a plug-in.

It has nothing to do with technology, because relatively speaking, FPS is too easy to do plug-ins.

Compared with RPG, ACT and other types of games, the production threshold of FPS game plug-ins is too low, because FPS game operations must get instant feedback, so a large amount of data is processed in the client in real time, and then the calculation results are sent to the computer screen And the server, does not need the verification and return of the server.

To put it simply, in other games, the server tells the game client what the game character should do, while FPS games do the opposite, so most of the plug-ins are memory hacks, modifying the local memory, and then uploading to deceive the client.

This kind of plug-in is difficult to curb through updates, because the threshold is too low.

But it's difficult, but it doesn't mean that Tianhe Network will allow the proliferation of cheats.

But, how to solve the problem of plug-in?

Not to mention completely eradicating future troubles, at least the general environment in the game must be guaranteed.

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