Video Game Designer

Chapter 239 Don't Ask! Asking is doing

The last TGA was held in Las Vegas, Nevada, USA, and this one was held at the Microsoft Theater in Los Angeles.

Chu He came to Los Angeles alone without going with the team. Before going to the TGA organizer, Chu He went to Obsidian Studio first.

The art team has already started to operate. More than 100 outsourced contract photographers will use real-life photos of the western United States and Mexico. After these photos are screened, the art team will combine some western expansion films with movies and literature materials. , Carry out in-game modeling and map making.

At the same time, the motion capture players of the main characters in the game will also be selected through auditions.

This is the largest project that Tianhe Network will carry out, and it is also a project full of ambitions.

"According to the plan, the dialogue in the game alone has exceeded 500,000 lines. In addition to the predetermined dozen or so main characters, there are more than 1,000 character voices." Gabriel said excitedly.

This is also the first large-scale project undertaken by the Obsidian team. Although not only Obsidian employees, but also employees from Tianhe Network participated, he is still Alexander.

"As for the dubbing, we can't start production until all the work is ready. We need to record the dubbing while producing the game." Chu He looked at Gabre and said.

Most of the games are dubbed after the completion of the text, but usually the dubbing projects of these games are not very large, basically including important characters, and only about ten voice actors can handle it.

But in Red Dead Redemption, it's not like this anymore. Everyone uses full dubbing, and even a humble passer-by on the side of the road will have several dubbed lines according to different scenes.

This will use hundreds of voice actors, or even more, there is no doubt about it.

Hearing Chuhe's words, Gabre nodded, and then said with some regret: "But it's a pity that we were not nominated by TGA."

In addition to the best game of the year and these common TGA awards, there is another important award on TGA, which is the most anticipated game of the year players.

The annual anticipation game nominated by TGA this time can be described as a gathering of powerful players. The World of Warcraft project announced by Blizzard at E3, Capcom’s new work Devil May Cry, and the new God of War developed by Sony Investment, the old Ren’s Zelda and Microsoft's Halo.

"Even if we are selected this year, we probably won't be able to win the award. The opponent is too strong, and we keep everything secret to the outside world. The sense of expectation brought to the players is far less than that of these games." Hearing Gabriel's regretful words , Chuhe said with a smile.

If it is really selected, then the possibility of awarding the award to Red Dead Redemption is probably less than 5%.

Because there are too few things to announce, Capcom’s Devil May Cry, Blizzard’s World of Warcraft, and Microsoft’s Halo and the old Zelda will not be mentioned. They all have a series of IP bonuses, and each work is unique. Classic, and the new God of War series exclusively developed by Sony, released a trial demo.

The Greek gods were massacred wantonly by a bald man with a scar, and the extremely violent demo screen is simply a surge of hormones. If the action in Devil May Cry is a gorgeous representative.

Then the elements reflected in the demo demo, this God of War is to bring the violent aesthetics to the extreme.

As for Red Dead Redemption, except for the promotional video at the press conference to draw a big picture for the players, there is no movement, except for a few progress announcements such as the occasional progress announcement on Twitter.

Although Chuhe believed that the finished Darts would definitely not be worse than these games, but at least they were still in the stage of drawing cakes, and they still couldn't make it to the stage.

"Head, there is a problem with the horse's movement." In the voice discussion on the computer, there was a voice, and at the same time, a demonstration animation was sent.

On the screen is the coordinate background, and there is also a horse animation, only a few seconds.

"Head, we have referred to the real scene and various videos, but I always feel that the horse's movements are still a bit stiff. Why don't we just rent a horse to the animation room and directly capture the motion of a real horse?" the voice said Come sound.

Animals such as lions, tigers, and big brown bears can only be manipulated through various video data, but horses are different, they are not very threatening, and motion capture should be no problem.

"A good idea, a completely necessary thing." Hearing the conversation, Chu He's eyes lit up and said.

In Red Dead Redemption, horses are a very important means of transportation, and it is indeed necessary to use realistic capture effects.

You must know that when Ubisoft was making Assassin's Creed, it also directly raised a camel to let it perform in its true colors.

The big boss has already spoken, what else can Gabre say?

Anyway, the funds are very sufficient. Even if the development funds are not enough in the later stage, it will be a headache for Chuhe.

Next, Chuhe also took a look at the current development progress of Red Dead Redemption, and has not started direct development at present.

Instead, make an effect DEMO first to determine the details of the game and the direction of the gameplay.

The vast majority of games are like this. At the beginning, they were positioned as ACT, and then they made the first demo according to the plan in the planning book. After finding that such a design gameplay seems to be more attractive as an ARPG, they will change the plan.

Although there is an overall plan that Chuhe has already provided, the corresponding advanced DEMO and detailed discussions and supplements are absolutely essential.

After staying in Obsidian Studio for a day, Chu He went to the hotel arranged by TGA.

"Chuhe, long time no see." Inside the hotel, a middle-aged man with a beard and sunglasses greeted Chuhe.

I met Hideo Kojima at the E3 show before.

"Long time no see." Chuhe was stunned for a moment, then walked over, sat on the sofa, and said hello.

"The game mode of PlayerUnknown's Battlegrounds is very interesting." As usual, there was a wave of business exchanging before the conversation, and Hideo Kojima said to Chuhe.

"It's not good enough. In comparison, I am looking forward to your new work, Kojima. I have always been a fan of the Metal Gear series before, but I may not be able to play that kind of Metal Gear in the future." Chu He said Some said regretfully.

There is no doubt that Konami will never give up on the Metal Gear series, but without Hideo Kojima, Metal Gear is no longer that Metal Gear, as if it has lost its soul.

"Metal Gear is really difficult to surpass, but maybe you can look forward to my new game. When I made Metal Gear, it was actually an action game at the beginning, but after adding the unique stealth gameplay, it became a brand new stealth game. This time, my new work is in the same situation." Hideo Kojima said with a smile.

"Really? So fast? Can you tell me the type and name of the project?" Chuhe was a little surprised.

Not long after Hideo Kojima left Konami, the current Hideo Kojima accepted investment from Sony Interactive Entertainment and established his own Kojima Studio, with completely independent game development.

But has there been a new project so soon? Sure enough, do you still want to prove yourself in the game field as soon as possible?

Chuhe was a little surprised.

"The name and type of the project, well, it's inconvenient to reveal too much now, but it's probably a game that manipulates characters to move forward. It's a new type of game that has never been seen before, based on action games." Xiao Hideo Shima thought for a while and said with a smile. He probably felt that his persuasiveness was not enough. He continued: "At present, we have signed a cooperation agreement with Hollywood actor Norman. He will play the protagonist in the game. He is already doing it. It should be We will meet the players soon."

Looking at Xiao Dao, who was smiling and obviously a little excited when talking about his favorite star, Chu He always felt that something was wrong.

In other words, isn't this set of rhetoric similar to the scene when I released Red Dead Redemption at E3?

Pie painting tactics? Mouth play?

"By the way, compared to the PlayerUnknown's Battlegrounds developed by Chu You, I am more interested in the situation of Red Dead Redemption. I watched the previous trailer and it was really great, especially the camera transition. There are also details of light and shadow." Hideo Kojima said in admiration.

Chuhe smiled: "It's already being done, and the players should be able to meet soon."

So when can I play Death Stranding on Kojima?

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