Video Game Designer

Chapter 247 Too Real Game Level

The shop is getting bigger and bigger, including some game operation problems, Chuhe basically can't manage it anymore, and Chuhe still devotes more energy to the production of new games.

As for the arrangements for PlayerUnknown's Battlegrounds, Chuhe basically didn't pay much attention to the plan for handling and attacking cheats some time ago, and the recent plan for the Global Invitational Tournament of PlayerUnknown's Battlegrounds.

But when Plott finished explaining, Chuhe almost understood what he meant.

Just like the plan when designing PlayerUnknown’s Battlegrounds, when players landed on a lot of skydiving boxes in a row and couldn’t kill people for many times in a row, in order to give these players some good gaming experience, the game will Spare out some smart AI and let them kill them to satisfy their gaming experience.

But there is another problem involved, that is, can these AI systems not look so mentally handicapped, so that they can be more like real players, but from the performance point of view, they are a little bit good.

In fact, there is a similar program in Wangyi Shanzhai’s Wilderness Survival, but it’s much simpler and cruder. It directly inserts values ​​and refreshes them around the player out of thin air. At the same time, the action routes are all determined according to the AI ​​program. The shooting judgment is also a completely designed program. The damage value of the firearm is reduced to the weakest. After hitting the player with one or two shots at the same time, fireworks will be set off directly behind. Even if you stand still and shoot him for twenty minutes, you They will not be killed by him with weapons.

But in PlayerUnknown's Battlegrounds, although there is a similar AI system, Plott and the others want to make it more perfect, so that it really looks like a real player, but with a little food.

For example, these AIs will look for bunkers, and they will not move around the Great Plains step by step with a gun in their hands. There is even a car next to it, and the power grid behind it has been refreshed, and he is still foolishly turning around in place.

In PlayerUnknown's Battlegrounds, when the player enters the game and boards the plane, these AIs have already been refreshed, and they will sit on the plane with the player and perform skydiving.

This is the AI ​​that Plott and the others want to research. Although there is still a big gap from the ideal, for players, if you don’t turn on the microphone, it is really difficult for you to judge who is real in PlayerUnknown’s Battlegrounds dishes, or purely just AI characters.

"It sounds interesting, let me try it." Chu He touched his chin and said.

Gabriel next to him was also surprised.

In the studio, Chu He sat in front of a computer, logged in to EA's Rotten Orange platform, and began to download PlayerUnknown's Battlegrounds.

Ten minutes later, Chuhe entered the game and started his own box-making journey.

Half an hour later, it fell into a box about ten times. Chuhe looked at himself who had become a box again, and then turned his head to look at Plot and Gabriel behind him.

"By the way, haven't you encountered an AI program yet? Have you died so many times?" Chu He frowned slightly.

I have already changed the box about ten times, and I haven’t encountered the AI ​​program mentioned by Plott. This kind of setting is not good. It needs to be improved, and it should be triggered after about 5~6 times.

Listening to Chu He's analysis and questioning him, Plott, who was standing behind him, hesitated to speak, and said to Chu He after holding back for a long time: "Mr. Chu, probably, should, maybe, in fact, AI has already appeared."

(⊙▽⊙)? ? ? ? ? ?

Chu He, who was holding the mouse, froze for a moment, looked at the screen and then at Plott.

"Cough." Prot raised his hand and clenched his fist in front of his mouth, coughing twice.

In other words, there really are such weak players!

Thinking of the operation about Chuhe just seen later, Plot thought to himself.

Although the game producer may not necessarily be a game expert, especially Hideo Kojima is a well-known handicapped party in the industry. He can't even pass the normal difficulty of the game he made, and can only pass the lowest difficulty.

But it is rare to see such delicate dishes as Chuhe.

Looking at the game characters who turned into boxes on the computer screen, and the slightly embarrassed Plot and Gabre behind them, Chuhe finally realized something, with a wonderful expression on his face, the air in the whole room was at this moment It seemed to be solidified, Chu He paused for a long time and said: "Well, let's add a weaker AI on the basis of the original, just like the easy difficulty in man-machine matching. After all, there will always be some players who are more weak."

"But can this be used in Wilderness Daredevil?" Chu He quickly changed the topic, and don't go into the matter of playing the game for himself, and Chu He also wants to know whether he can join Wilderness Daredevil Go inside the escort.

In the production of games, ideas and creativity are very important, but it is not important to say that they are not important.

Because not all ideas and ideas have the conditions and ability to complete them.

A game producer who regards ideas and creativity as the most important thing will definitely not succeed.

This can be done in PlayerUnknown's Battlegrounds because of the scale and quantity of the game itself, but is it really suitable for Red Dead Redemption?

"There is a certain degree of difficulty, but the performance of the new era mainframe is still very powerful." Plott did not pat his chest to guarantee, but said somewhat ambiguously.

The development of console games is different from the development of PC games. The development of console games is relatively limited. The ideas and designs of many games are limited by the upper limit of functions and cannot be completed.

As for the development environment on PC, in theory, if you don’t refer to issues such as optimization configuration in the later stage, you can completely pile up a monster with explosive picture quality, but that is meaningless.

"Let's move towards this goal." Chuhe nodded slightly.

The entire Red Dead Redemption project has already begun full-scale development, at least at this initial stage, it has not encountered any problems.

After looking at the working environment of the two studios, Chu He came to his temporary office in the black light studio.

Chu He, who was leaning on the sofa and swiping his phone, narrowed his eyes slightly when he saw the news of people who followed him on Twitter.

The latest developments sent by Hideo Kojima.

A set of photo walls, as well as a group photo of shooting action materials with the main actors.

Chuhe glanced at it, and concluded that the basic meaning of Twitter is that everyone should not worry, our game is in progress, and we will show you the game environment.

"It's quite similar to me!" Chu He smiled, suddenly thought of something, stood up and opened the door of the office, found Gabre who was working, and gave him a new task.

After listening to Chuhe's request, Gabre was stunned: "Shoot a short video every week, or work pictures, whatever you want, as long as it can show the meaning of the game being made?"

What the hell kind of operation is this? What do you want to do?

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