Video Game Designer

Chapter 254: Answer Sheet Handed Over by Longzu Studio

Three hours later, Chuhe put down the mouse and looked at the game screen on the screen.

Although it is a turn-based system, it is not the traditional turn-based system, but the ATB turn-based system, that is, the dynamic turn-based system, which is based on the battle mode of Final Fantasy.

The order of battle is action cooldown, ordering, waiting for singing, and skill release.

After the skill is released, it will enter the action cooling again, and the speed of the player's skill release and cooling will vary according to the player's equipment and the buffs on his body.

Compared with the ordinary turn-based mode of you and me, the ATB mode is obviously faster in combat rhythm, and it is also more strategic and operational.

In the game, Chuhe didn't devote himself wholeheartedly to the plot, because he didn't have that time, and he focused more on copywriting, dubbing, screen performance and BGM, and the use of shots in the game. Judgmental.

"Overall, it's very good, but it feels like..." Chu He looked at Zhang Ke beside him and said.

Just like the rivers and lakes developed by Chuhe before, in Gu Jian Qi Xia, the choices made by players in the game will also lead to different things in the end.

In fact, many domestic games are produced in the mode of multiple endings. For example, The Legend of Swordsman and some excellent domestic RPG games in the early days all have the setting of multi-line plots.

However, although these games are said to be multi-line settings, the multi-line endings cannot give players a real substitution, and are mostly judged by a certain trigger condition.

"Is there only one main game ending? Does the player's process in the game only change the rest of the ending achievements?" Chu He asked while looking at Zhang Ke next to him.

There seems to be only one plot of the game, not a multi-line plot. Although there are many different choices, what changes in the end is only the ending of a person or force.

For example, there is such a task in the game, whether to draw out the power of the Excalibur to maintain the large formation of Kunlun Mountain.

If you choose to agree, the protagonist will lose a skill and talent, but will have additional teammates in the subsequent plot; if you refuse, the entire Kunlun Mountain will be wiped out by the forces of magic.

There are so many choices like this. Although it seems to be related to the final ending, it seems to have nothing to do with it.

Although this game is indeed a game above the level, it is still far from the excellence in Chuhe's mind. Some game manufacturers advertised that it cost 100 million to build, but in fact the cost was 30 million, and even 20 million of it was still 100 million yuan. Spending on publicity is different. Chuhe knows very well that Gu Jian Qixia's 40 million cost was indeed spent on the game.

But judging from the current game performance, there is a feeling of failure.

"Mr. Chu, the theme of The Ancient Sword and Hero is rebirth and fate!" Probably seeing that Chu He was a little dissatisfied, Qian Bin looked at Chu He and said.

His eyes narrowed, and after listening to Qian Bin's words, Chu He muttered softly.

Rebirth and fate?

Before Chuhe figured it out, Zhang Ke directly revealed the answer.

With a smile on his face, Zhang Ke said to Chuhe: "The essence of this game lies in the second, third, or even fourth round, or the essence of the whole game is not in the first round, but in the first round." The game experience after the first week."

"Hidden options and skill inheritance?"

After listening to Zhang Ke's introduction to the game, Chu He's eyes lit up. Everyone thought that Gu Jian Qi Xia was actually a traditional domestic RPG. This work is short of engraving the label of a domestic game on its head.

After a period of trial play just now, Chuhe also had the same idea in his heart. He made innovations but did not change much, so that Chuhe didn't know where Zhang Ke and Qian Bin's confidence came from.

But now Chuhe understands that this is not a domestic game in the traditional sense, and it has made a very bold innovation on the basis of the original.

"In fact, Gu Jian Qi Xia was greatly influenced by some online rebirth novels. After positioning the theme of the game as rebirth, I kept thinking about what rebirth is. At first we planned to make the game more connotative, such as various Such protagonists and supporting roles have their own stories, but then we changed our thinking." Zhang Ke said to Chuhe.

At the beginning, as Zhang Ke thought, they wanted to create a magnificent mythical story, a mythical story with profound connotations. After all, the story is very important for an RPG.

Taking rebirth as the theme, this was what he persuaded Chuhe at the beginning.

But then they discovered a problem, that is, if they continued to do so, they suddenly found that the game didn't seem so interesting.

Indeed, the story is very good, but another problem comes, the game does not seem to be very interesting.

So the whole team began to look for changes, and finally Zhang Ke took the initiative to overturn the original plan, overturning the plan that persuaded Chuhe, still focusing on the theme of rebirth.

But this time Zhang Ke made a change. There is no deep meaning, a simple and easy-to-understand main story, and there is not much hidden meaning in rebirth.

Just like the literal meaning, rebirth!

Every time the game ends, every time a new game starts, it is a rebirth to make up for the regret of the last ending.

Because Zhang Ke understood a truth in the process of making the game, what do players need?

Wonderful story? Can the connotation be worth pondering?

No, what players need is an interesting story, an interesting game, and an interesting gameplay.

A wonderful story and a connotation worth pondering can be used as an addition and beautify the existence of the game, but it is not an existence that dominates the game.

"The same choice, in the case of the second week's goal, with the "memory" of the first life, the player has more choices. Whether to follow the old path step by step, unable to get rid of fate, or reverse fate and break a new path " Zhang Ke said excitedly, but full of fear.

More than 40 million game funds, most of which are spent here, a total of more than 3.5 million words of game text, and the entire game planning team has more than 25 people.

There is no doubt that this is a new attempt, a new innovation, and Zhang Ke doesn't know whether what awaits him is success or failure.

"Interesting game, interesting idea." Chu He looked at the game in front of him with a smile on his face. This time he had reopened a new save file.

As Zhang Ke said, a new archive represents a new rebirth.

As for whether the game will be liked by players, Zhang Ke doesn't know, and Chu He himself doesn't know, but at least Chu He knows that he is very satisfied with Zhang Ke's answer sheet.

In Zhang Ke's anxiety, Gu Jian Qi Xia has already started the promotion of the whole network, and at the same time, the selling point of the game with the theme of rebirth has also become a video on major video websites and game portals in China.

Everything that follows is left to the players themselves to evaluate.

I tried Gu Jian 3 for an hour, let me tell you my opinion, the graphics and modeling are good, there must be an improvement compared to previous works, as an ARPG, the combat feel is still good, of course, it is definitely the same as wizards and black souls It's a gap visible to the naked eye, but at least it won't be comparable to the combat feel of some martial arts online games. I won’t talk about such things as the plot, ten thousand people have ten thousand opinions, and I have experienced it. In the end, there is still a problem of optimization, which is probably a common problem in China, so I have no choice but to let it go. In short, the flaws are not concealed. As for the price, compared with some games on the steam platform, Gujian 3 still adds some domestic sentiment points.

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