Video Game Designer

Chapter 259 Looking forward to? What do you expect? (please subscribe)

After playing about Death Stranding for half an hour, Chu He let out a long breath after putting down the controller.

"Do you have any suggestions?" Hideo Kojima next to him said with a smile.

"Really, Xiao Dao, I think you should be a film director." Chu He said seriously.

Hearing Chuhe's words, Hideo Kojima's smile grew wider: "Actually, many people have said this to me, and I think there is no difference between a game producer and a director."

This is a fact. In fact, quite a few game producers have learned this knowledge. Of course, it will not be too esoteric or brilliant, but at least they understand some basic things.

There is no doubt that in Hideo Kojima's games, you can clearly feel that kind of atmosphere. In addition to the control of the game plot and the process of the game itself, it gives people a very wonderful feeling.

"I think you should be challenging a great task, to squeeze out all the functions of Sony's mainframe." Chu He looked at Hideo Kojima and said with emotion.

The half-hour trial play, regarding the plot, because it is only the development of the trial play, including the entire world view, and the follow-up plot, is unknown, and it is difficult for Chuhe to give a judgment.

But from the perspective of the game itself, the feeling it brings to Chuhe is quite strong.

Regarding the current project of Red Dead Redemption, Chu He communicated with Gabriel of Black Light Studio, and what he was thinking of was to squeeze out the functions of the new host, pile up full of details, and explode the picture quality.

But so far, Red Dead Redemption is still on the theory, and the big cake has not been kneaded yet.

But in Death Stranding, apart from gameplay and plot, the graphics and modeling in the game are enough to shock Chuhe.

There are only two words to describe it - real.

Character modeling, skin, light and shadow, texture and environment architecture, everything in the whole game gives people a real sense of substitution, as if this is not the game world, but the real world.

Even because Hideo Kojima used the models of Hollywood actors himself, including the protagonists, all of them were created by the actors themselves, including motion collection.

Even if this is a movie, I am afraid some people will believe it.

"If it's released next year, I think it should be the TGA's best game of the year that has already been scheduled for next year." Chu He looked at Hideo Kojima and gave himself a very high evaluation.

This is not flattery, but Chuhe really thinks so.

"That's not sure, next year will be a year of monsters." Hideo Kojima waved his hand and said with a smile.

Hearing what Hideo Kojima said, Chuhe nodded and agreed after thinking about it: "Yes, next year is indeed a year of monsters rampant. If it is next year, Road to Survival won't be the best game of the year in TGA. Can't even get a nomination."

According to the news released by major manufacturers at present, let's see what terrible monsters will be there next year.

The first is Blizzard, a manufacturer whose CG is much more attractive than games. After the release of Warcraft 3 The Frozen Throne, countless people speculated about its next move.

Diablo 3, StarCraft 2, or Warcraft 4, finally Blizzard gave its own answer, an MMORPG game, a masterpiece that had been secretly developed long before the Frozen Throne, and a game closely related to the Warcraft trilogy game.

Even so far, it has not revealed much information, but the countless fan traffic brought by Warcraft in the past ten years has already made it attract much attention.

One of the escort works of the main console is Microsoft’s classic IP. Halo 3 developed by Bangji will become exclusive to Microsoft consoles. The Master Chief with the Spartan helmet is back.

It is also the escort work of the main host, a new IP developed by Sony. The game is based on Greek mythology and tells the adventure of Kui Tuzi's slaughter of gods. Judging from the expansion sheet released by Sony, the flying plasma and the The action of human hormones is increasing, there is no doubt that this is a game that brings the aesthetics of violence to the extreme.

At the same time, Capcom's new work of Devil May Cry is also expected by countless people, although the original producer of Devil May Cry, Hideki Kamiya, has already broken up with Capcom, and left Capcom to establish his own company like Hideo Kojima.

But the style of Devil May Cry has already taken shape. Unlike the violent aesthetics of God of War, the style of Devil May Cry is gorgeous.

In the dark gothic style, gorgeous combos, handsome moves, and excellent sense of attack, the spirit and soul of Devil May Cry have been finalized. As long as you follow this template, the story is not bad. Character creation, as well as action feel, then the success rate of the work is completely guaranteed.

At the same time, there are rumors in the market, which have not received a response. For example, the game that Nintendo is secretly developing, and the Elder Scrolls 5 of the B company is about to be released after 5 years since the Elder Scrolls 4.

If any one or two of these games participate in this year's TGA, then the final result will definitely be confusing, not to mention hopeless, but at least the probability of winning will drop by 50%.

I talked with Hideo Kojima about the introduction of the game production and the development of the future game journey. Both sides have some different views, but they both feel that what the other side said is very reasonable.

At the same time, in some game details, Hideo Kojima also benefited Chuhe a lot.

"Death Stranding is currently here. Basically, I don't need to be responsible for too much effort in the later stage of polishing. Maybe I can take some time to go to Los Angeles and see the western United States of the last century that you made." Hideo Kojima looked forward to it. Looking at Chuhe and said.

Chu He's smile froze suddenly, and he began to change the subject: "Actually, I want to reveal the latest development progress at the future E3, so that everyone can be surprised."

Are you kidding me, let alone the trial version, it is just ordinary art modeling, and the infrastructure is not done well, what are you going to see?

As for E3, maybe an early demo can be held back.

Hearing Chuhe's words, Kojima Hideo didn't think too much, just smiled and said: "Hearing this, I look forward to seeing the western world you created at E3 in the near future."

Chuhe didn't reply, but also just smiled.

expect? What do you expect? It's still early for the pancakes to be cooked.

But to put it bluntly, compared to Company B, which has honed its sword in five years, and Blizzard, which has honed its sword in ten years, the Tianhe network speed in game development is much faster. Basically, the development speed is maintained at about one to two years.

After leaving Hideo Kojima's studio, it was past eight o'clock after dinner.

Chuhe didn’t say anything about experiencing the characteristics of the neon custom industry. After all, the neon custom industry itself rarely receives foreigners. In addition to other reasons, the main reason is that it is worried about language barriers, which will cause communication difficulties and affect itself. The service of the store is not good enough, especially when there are disputes, so most custom shops are not willing to take such a risk, especially some stores have some code words, if you don’t understand the neon language well, it’s easy to cross the line Problem, in order to avoid these situations, most stores would rather not do business with you.

There are still a lot of things to do next, especially the development of Red Dead Redemption. Besides these, Tianhe Network will also have some special activities in the future, such as game celebrations and the like.

In the beginning, Chuhe actually didn't think about doing these bells and whistles, but in addition to the company's internal propaganda department strategy, there were more petitions by players themselves.

In the early Tianhe Network, players were forbidden to visit, but later, more and more players applied to participate, and even players from overseas wanted to visit the company of Tianhe Network, so a special visiting area was opened up.

With the accumulation of games, although it has only been a few years, the fans of Tianhe Network are no worse than some old game manufacturers.

The main reason is the accumulation of word of mouth.

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