Video Game Designer

Chapter 266 Goodbye in Los Angeles

As for the main content of the email, I want to apply with Chuhe for the qualification to go to E3, hoping to bring the Portia time with me.

After all, compared to other studios under Tianhe Network, for example, TINGK and Longzu are all sons, so Pasimiao, who is located in the mountain city, is his godson.

Looking at the content of the email, Chuhe couldn't help but smile, and then waved to Plott who was next to him.

"Time at Portia, is it a business simulation game developed by Shancheng?" Plott said curiously after looking at the contents of the email.

In addition to the content in the email, there was also a huge zipped attachment. While downloading and saving it, Chuhe replied: "Well, they want to take their work and get a place at the E3 exhibition. But there is one thing you don't To be honest, although this game has heavy simulation elements, it is also an RPG game and a story-telling game.”

According to the game planning book provided by Wu Zifei and the others, Chuhe still knows a little about this game. This is a game that combines simulation management and role-playing.

At the same time, in terms of the concept of the game, it is actually somewhat similar to Chuhe's, that is, to create a more realistic town.

The protagonist manipulated by the player will come to a remote town called Portia, inherit his father's workshop, and then start to operate slowly while exploring the story in the game.

In the game, NPCs will also have their own unique behaviors, such as going to school, going to work, entertaining, and even players can develop relationships with NPCs and get married.

You can even open up the harem in the game, and have a vigorous raiding journey with male NPCs. Of course, if you happen to meet another character you are attacking when you are attacking a character, it will trigger a period At the scene of Bai Xue, for example, an NPC rushed over and shouted at you, "It's me, I came first, obviously I came first".

"The post-apocalyptic style of the fairy tale world." Plott also knew about the background of the game, including the style.

Generally speaking, games with apocalyptic style, such as Wasteland, tend to favor dark winds, broken worlds, and civilizations that have become barbaric due to broken levels.

But in the time of Portia, it did the opposite. In this world where civilization was destroyed, it did not fall into eternal chaos. A simple life of work and rest at sunset.

Coupled with its own European and American cartoon style, it feels like a fairy tale.

Sitting next to Chuhe, Plot watched the evaluation video with great interest. The test version was not sent, but an ordinary test video was sent.

However, unlike the live demos recorded by some ordinary anchors, this video is more about the characteristics, advantages and disadvantages, and the core of the game.

"The flaws of Unity itself, and they haven't fully mastered the engine." Looking at the comments in the video, Plott next to him said.

Speaking of the unity engine, the player's first impression is basically solid, that is, this game is rubbish.

In fact, right or wrong, is the engine garbage?

In fact, it is not rubbish, especially when Unity enters the 5th era, the built-in lighting effects shader is almost comparable to Unreal Engine, and the all-round gravity rigid body, collision box, lighting, spring, particle, animation sound, etc. that come with unity fool Components, basically you only need to click and add the things you want to use to the scene you want, and then simply set up and you can use them. You don’t need to worry about anything, you just need to write codes to implement logic and AI wholeheartedly. .

If the technology is sufficient, you can directly use unity to create a game with next-generation graphics, but unity also has its own fatal flaws. As a cross-platform engine, almost all functions are considered to be compatible rather than optimized. Unity itself is single-threaded, which leads to the fact that even programmers can write a good shade to make the picture quality of the game to the current world-class level, but limited by the fatal shortcomings of Unity, the game will make you stuck in a slideshow .

Because these ultra-high-quality, ultra-high-precision texture normals and model effects use unity to require three to four times more resources than other engines, so most game manufacturers use unity to make games, and you will find that they themselves are second-rate screen, but requires you to come up with the configuration of 3A games.

Coupled with the fact that the Unity engine itself is easy to use but difficult to master, the level of programmers is also uneven. Even with the help of Longzu Studio, the game Time of Portia produced by Pasimiao can also It is obvious that there is an optimization problem.

The test prototype is currently based on the mainstream 1050 of the players. In this case, the highest image quality level can only maintain the data of about 50FPS.

"This can be optimized slowly, the most important thing is the game itself." Chu He shook his head and said.

Poor optimization This is a standard based on the vision and requirements of Chuhe and Plott. In fact, if it is other domestic game manufacturers, the optimization level of Time at Portia can already be said to be top-notch, and even some games even Even after the release, the optimization level may not be as high as this, such as Beiruan's Swordsman.

"As far as the game itself is concerned, the degree of completion is actually very high, but there are still some shortcomings, but in terms of overall quality, the flaws are not concealed." Plott said to Chuhe.

Hearing what Plott said, Chuhe nodded secretly, which was also the point of view in his mind.

Judging from the test video provided so far, the overall gameplay framework of the game is basically approaching maturity, and some flaws are not too bad, such as the guidance part.

Obviously there are specific guidelines for beginners in the production, but they suddenly disappear later, which makes people feel very uncomfortable.

Although when chatting with Wu Zifei and the others, Chuhe knew that this was a modification made by them considering the differences between domestic players and European and American players, but in Chuhe's view, they either joined in the whole process or did not join at all. .

It has already been done, but only half of it is done, which makes people feel uncomfortable, and if you are worried, you can also set it to be disabled by default. Players need help in this regard, and they can choose to enable it.

There is also an archive design, which can only be automatically archived by sleeping. Although it highlights the real effect, it is not so convenient for players, and some so-called real effects are unnecessary in Chuhe's view. Especially when it comes to player smooth experience.

But no matter what, this game made Chuhe feel its characteristics.

"Prepare the candidates and things, and see you in Los Angeles." Looking at the emails he sent, Chu He smiled and replied.

However, after replying to the email, Chuhe fell into deep thought again. His lineup for participating in E3 has been confirmed. The new DLC of Long Zu and Gu Jianqixia will participate in E3, and the new version of PlayerUnknown’s Battlegrounds will also participate in E3 to bring new The desert map, new guns and other content, as well as Paz Meow's time at Portia, but that's all there seems to be, although the DEMO display of Red Dead Redemption can definitely be done well.

But this is not a so-called demo version. To put it bluntly, this DEMO is still a video, so when it comes to E3, the main finale will be three videos?

"That's right! You can look like this." Chu He suddenly thought of something, his eyes lit up.

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