Video Game Designer

Chapter 287 Interactive Movie Game

At first, Chuhe didn't feel it, but he had to say that it would not be too fun to do this kind of thing that costs hundreds or tens of millions of dollars to buy other people's studios.

Although it is said that it is all discussed by professional people, I just say that it is possible or not.

Chuhe did not say that the acquired studios would be disbanded or merged into the original studios under Tianhe Networks. They were still operated independently, and at the same time, they were not allowed to join the production of Red Dead Redemption.

If it was a year ago, when Red Dead Redemption was just established, it would certainly be a good thing to join the production team of Red Dead Redemption, but now the framework and progress of Red Dead Redemption are gradually coming to an end, so It doesn't really matter if they join or not.

Chuhe didn't go to other studios, and he didn't intend to contact them, but Chuhe was interested in the QD studio in Paris, France.

However, Chuhe did not go there either. Cage, who is currently the main producer and planner of QD Studio, has come to Black Light Studio.

Sitting in the office of Black Light Studio, Chu He looked at Cage and asked suddenly: "I heard that after I acquired QD, your internal employees held a party to celebrate the studio being acquired by me?"

Chuhe asked Cage curiously, this sounds like something.

"Yeah, we're celebrating that damn guy finally set QD free, finally let go of QD, he's a total racist, and he's always harassing women in the studio, it's disgusting." Cage He nodded and said.

"Then you should be excited now, because you will have a good boss." Chu He boasted with a smile.

"I think we should think this way." Hearing Chu He's words, Cage also smiled.

In fact, after learning that QD was acquired by Tianhe Network, Cage and everyone in the team have already learned about it from various sources.

At the beginning, they only knew about this company, which produced games such as PlayerUnknown's Battlegrounds and Road to Survival, and won two major awards in last year's TGA.

However, they don't pay much attention to their own strength and background, but when faced with the opponent who is about to become the financial backer behind them, they choose to take the initiative to understand.

A company with a bit of legend and sufficient strength.

"So do you have any new plans that haven't been prepared yet? At the time of the acquisition, you didn't have any projects in progress, except for the continuous operation of the original games." Chu He looked at Cage and asked.

Longzu Studio’s visor and the mobile game studio acquired by TINGK all have projects under development or accepting outsourcing, including a CG studio previously acquired by Tianhe Network, and a game optimization studio. Less outsourcing.

There is only QD Studio, and there are no ongoing projects.

Hearing what Chuhe said, Cage said nervously: "Actually, we have a new project, but it hasn't been established yet."

While speaking, he took out a USB flash drive from Cage's pocket.

It contained a new project plan of his. Before being acquired by Tianhe Networks, in fact, he had already applied for funds in QD for this project plan half a year ago.

It just didn't pass.

"Interactive movie game?" Without looking at the design of the game itself, including the plot, gameplay system, etc., Chuhe was a little surprised by the type of game at the beginning.

Interactive movie games, regardless of the elements of the game, should be more accurately called interactive movies, which originated in the 1960s. As the name suggests, the follow-up plot is left to the audience to choose.

The interactive movie game draws on the idea of ​​interactive movies and introduces its features into the game. Compared with movies enjoyed by multiple people, a game that can be played alone is obviously more suitable for this idea.

But this is a very unpopular game category, not only for players, but also for manufacturers. Few game manufacturers will make this type of game, because the risks and rewards are too great.

"Yes, interactive movie games, we will use the story, we can make the whole game serve a good story, this is our advantage." A nervous Cage said to Chuhe.

At the beginning of the birth of QD, all of the successful games have achieved great success in the storyline. At that time, they mainly focused on 2D turn-based games, but after the successful injection of external funds into the project, they became more powerful. Ambitious, began to try in the field of RPG and ARPG.

Two consecutive failures, although it would not mean that the pants were lost, but there is no doubt about the failure.

So Cage had an idea, why not fully demonstrate the advantages of the team?

People who like QD games, do they like the action in the game and the brushing in the game?

Of course not, what they like is the story told by QD, so why can't the story be made into a game?

Like a movie, brought to players?

It's just that when he took out the creative plan for this project, he was undoubtedly rejected one after another, because it was too whimsical.

"It is estimated that 10 million US dollars, as a niche type of game, will indeed be rejected." Chu He looked at the column of funding applications at the back and said with a smile.

This kind of feeling is like someone who makes a film, saying to investors: We want to make a pornographic film, and the entire film will cost 100 million U.S. dollars, and it is also a gay film.

Hearing Chuhe's words, Cage couldn't help but nodded a little disappointed, which was already expected.

But Chuhe didn't care about Cage's feelings, and still looked at the whole plan.

Many details have not been fully worked out. To put it bluntly, this is a normal project application. After receiving approval, the content of the entire proposal will be improved little by little.

But some of the content in it still makes Chuhe feel a little interested, such as combining QTE elements with interactive, multi-line situation, and plot-oriented adventure games, which are very unique.

It is also not without shortcomings, and there are even many shortcomings. The first is the repetition of the game. Although there are multiple routes in the game, it is only a partial selection branch, which leads to different subsequent plots, and there will also be A lot of repetitive real-time calculation CG.

Secondly, this is not a fast food game. To put it simply, it is the kind of game that people who like it will blow it up, and those who don't like it will not even look at it.

And this is when the game quality is very good.

"The complete plan, and the demonstration DEMO with a cost of 500,000 US dollars, let me see how it works." Looking at the lost Cage, Chu He returned the U disk from the computer and handed it to Cage.

10 million US dollars, well, to be honest, after acquiring many studios one after another, it is actually quite a lot. After all, after removing the acquisition money, including direct employees, there are hundreds more. These are all salary costs. of.

Fortunately, apart from QD, several other studios are still profitable, although they still need some subsidies and assistance.

As for interactive movie games, although it seems to be a niche game, and there is no game manufacturer involved at present, it seems that the future is not bright, but it is also an untapped field, and the market is blank.

If done well, who says it can't be successful?

Moreover, judging from the plan submitted by Cage, it is indeed a bit interesting.

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