Video Game Designer

Chapter 303 Just want to do something

Regarding the promotion of Red Dead Redemption, in addition to the Internet, there are also giant billboards in city squares in various places, as well as the placement of advertising screens.

Even Chuhe himself was interviewed by the media to promote Red Dead Redemption.

This is Tianhe Network's first 3A-level project. Although we have sufficient confidence in this game and believe that this game will not fail no matter what, a good start is still necessary.

During an interview in Chuhe, according to data provided by Microsoft, Sony, and EA, the sales volume of the pre-sale physical version and dual platforms reached 700,000 copies in total.

Among them, the Sony platform accounted for 420,000 copies, and the Microsoft platform accounted for 280,000 copies. Compared with some ordinary games, this sales volume can completely make them look up.

But this is not enough. You must know that even the Halo and God of War, which were exclusive to each platform, the pre-sale sales exceeded 1 million two months in advance, and this was still exclusive.

In order to make the sales data of Red Dead Redemption better, Chuhe can be said to have raised his arms to promote it.

Including two domestic game media, Game Star and Player Paradise, as well as interviews with three well-known overseas game media such as PCgame.

In the black light studio in the United States, Chu He was sitting there accepting an interview. That was Zhang En, a reporter from the domestic game star. Of course, besides the reporter, he also had another identity, that is, the editor-in-chief of the game star.

As the editor-in-chief of Game Star, he has actually not interviewed anyone for a long time, but this time after Chuhe took the initiative to accept the interview, Zhang En, who knew the news, immediately ignored the grieving gazes of countless subordinates in the company and won the interview. This time the quota.

There is no doubt that this will be a historic moment, at least on the monument of domestic games, this will be a historic moment.

A domestic 3A game project, as for the people involved in the game production are not all Chinese?

What does it matter?

Tianhe Network is a domestic game company, and the copyright of Red Dead Redemption is owned by Tianhe Network. Who can say that this is not a domestic game?

"Mr. Chu, first of all congratulations. The pre-sale sales of Red Dead Redemption have exceeded one million. This is a record." Zhang En said to Chuhe with a smile.

By the time Chuhe was interviewed, the official websites of EA and Tianhe Network had officially announced the pre-sale sales of Red Dead Redemption.

Successfully exceeded 1 million copies.

"Thank you, but this is not the end." Chuhe said confidently.

"President Chu looks very confident." Zhang En looked at Chu He and said.

"A game maker, if he is not confident enough in the game he makes, how can players think this game is interesting?" Chu He leaned on the sofa and adjusted his sitting posture to a comfortable position.

"I believe that players all over the world are looking forward to what kind of story Red Dead Redemption will tell. After all, judging from the previously revealed trailers, it is really confusing." Unlike mainstream media interviews, Zhang En and Chu He's interview was more like two friends chatting.

"Can't we reveal too much about the plot? After all, the story of A Red Dead Redemption is also one of the main gameplays, but it can be said that what a Red Dead Redemption tells should be a story of redemption." Chu He thought for a while, and then Chao Zhang En said.

The plot of the whole game, Chuhe has actually been cleared during the internal testing of the company. Of course, it is only the main plot. There are too many side plots in the game. He does not have the time to clear them all. After all, he has other things to do. Do.

"About the release time of Red Dead Redemption, why did you choose April? After all, E3 will start only one month after the game's release." Zhang En asked Chuhe curiously.

After all, according to normal thinking, the best time for the game to be released should be after E3. The popularity of E3 plus the popularity of Red Dead Redemption itself will definitely cause a blowout effect if it is combined with publicity.

"Haha, we didn't think much about this, the main reason is that we make the game very fast. Although players always say that we draw big cakes every day, and ask, we are doing it, but in fact our speed is really fast. As A 3A-level masterpiece, we brought this work to players in just two years, which is very fast.” Chu He smiled and said: “Of course, if you don’t have a concept of time, you can refer to Look at Hideo Kojima's Death Stranding, it has successfully bounced twice."

While hahaha, Chuhe pulled Hideo Kojima out and whipped his corpse. It sounded like a joke, but it was all the truth.

For an original 3A-level production, it’s not like Ubisoft, EA, and Activision’s new year’s goods series. It took two years to polish it all, which is really very fast. Of course, this is also similar to Red Dead Redemption. huge production team.

Then Zhang En chatted with Chu He about other things, such as some interesting things that happened in the development of Red Dead Redemption.

But later on, Zhang En's question suddenly became sharper, or more topical.

"Mr. Chu, can you briefly talk about the domestic stand-alone game industry? After all, Tianhe Network can be said to be the leader of domestic stand-alone games, but outside of Tianhe Network, there is no company that can reach the level of Tianhe Network. Achievement." Zhang En looked at Chuhe and asked.

The previous ones are all introductions, and in fact this is what Zhang En really wants to ask.

Hearing Zhang En's words, Chu He pondered for a while, then reached out to pick up the water glass next to him, took a sip of water to moisten his throat.

"In terms of the domestic stand-alone industry, I actually don't have much to say. As for our Tianhe Network, we are just a small workshop. Is our scale large? Compared with Penguin and Wangyi, the fraction of employees is only It's just a fraction, of course they are an Internet company, we are just a game company, and we don't even have our own building." Chu He waved his hand and said in a helpless tone.

"As for domestic stand-alone machines, in fact, there is no shortage of good art and good programs in China; it can be seen from the outsourcing projects that Ubisoft and EA actually have many projects, all of which are taken over by domestic outsourcing."

"However, in China, there are very few people who can really settle down to make games. Of course, this is also related to life. After all, dreams cannot be eaten, so eager for quick success and instant benefit has become a phenomenon. A bunch of counterfeit products, of course, there is no meaning of naming any companies here, everyone should not be seated. From the earliest sandbox themes, to the later battle royale themes, and now the themes about Roguelike.”

"Whatever game is popular, what game is faster, more convenient, and more profitable, the production team will develop whatever game. Because of this, there are fewer and fewer good games, and the game is becoming more and more routine. Of course, the more important reason is that it is good. You really can't make much money from games." Chu He said helplessly.

Listening to Chu He's words, Zhang En nodded. As the editor-in-chief of Game Star, he is also a senior industry insider, so he naturally knows a lot about these things.

"Of course, there are still many people in China who are willing to make good games. We cooperated with wegame some time ago and launched a support plan for Huaxia Star. Many independent games have passed our review, including technology and funds. We will help them with the channels. In addition, there is also the engine authorization plan that was considered too domineering some time ago. In fact, we just want to eliminate some people with bad intentions, and the projects currently applied for have exceeded There are 20 projects, and they are all excellent and thoughtful projects.”

"Actually, our Tianhe Network didn't get much benefit from doing this. With this time, to put it in a bad word, we can make more money than this if we get an extra set of fashion skins in PlayerUnknown's Battlegrounds or DNF."

"Actually, I seldom say what we will do. Generally, we directly prove it with actions; for example, we cooperate with wegame in the China Star support plan, and our own engine licensing plan. In fact, what we want to do is very simple. , I just want to help those who are serious about making games earn money, and let more people who are hesitating see that you can make a lot of money as long as you are serious about making games in China.”

"For example, when we got the mountain city of Passmeow that we invested in, most players may not know it, but on the steam platform, they have already started the EA test phase, and the sales volume is also very gratifying. They sold 10,000 copies in their first week and have a 98% positive rating."

Chuhe said to Zhang En.

This is basically what Chuhe said in his heart. Now that Tianhe Network has a little strength, it can basically be regarded as a pseudo-world-class game manufacturer.

Regarding the domestic stand-alone industry, it would be too false to say that it is full of responsibilities and wants to revitalize it by itself.

But within the scope of his ability, Chuhe can still help some real gamers in China.

It can be said that regarding the interview with Youxingkong, Chu He really spoke his mind, including Zhang En from Youxingkong, who also focused on showing the content of the subsequent interviews. On the contrary, the content about Red Dead Redemption itself seems to be like a It's the same as adding a head.

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