Video Game Designer

Chapter 335 Unexpected Game

Although the three-day TGO exhibition was not open to players from all over the world, in order to maintain the popularity of the exhibition, game media from all over the world were invited to report.

However, Tianhe Network did not make much news this time. After all, compared to the manufacturer lineup of this exhibition, it only brought two games, and they were not at the level of Red Dead Redemption.

In the face of EA's Mass Effect, Star Wars, and Ubisoft's The Division, Far Cry and Sony's Death Stranding and other first-class 3A projects, it really seems a little not enough.

Even the domestic media simply described the two games of Tianhe Network in words.

After all, there is really nothing to write about, and Tianhe Network still does not allow it to be spread through media such as video.

If it is some small website media, of course, you don’t need to worry about these, just investigate the responsibility, first grab the traffic and then talk.

However, it is obviously impossible for domestic first-rate media such as Game Star and Players Paradise to do such a thing with second-rate media.

However, for players, Tianhe Network is still the focus of their attention, although there are still many 3A masterpieces, and in terms of production scale, Prototype is only a medium-sized investment game.

But after all, it is domestically produced, and it is still very purely domestically produced. Before that, there were still many elite players who had disputes about Red Dead Redemption.

For example, the reason why Red Dead Redemption can be successful is that the main large-scale tasks are done by foreign studios.

They also cited a lot of examples, such as how powerful Black Light Studio is, how classic their previous work Wasteland-New Vegas is, and why this is an international project, not something purely domestic.

But the prototype of the massacre is the work of Longzu Studio. Although Longzu Studio also acquired the visor that was swept out by THQ before, most players are still not very clear about this news.

From their point of view, Longzu Studio has released two Chinese-style games in a row, a Meteor Butterfly Sword and an Ancient Sword Fairy. The employees of Longzu should all be Chinese.

With such feelings, it is obviously a great bonus, not to mention the quality of killing the original shape itself is also very outstanding.

From the timing screen released by the official and the information revealed, although Prototype is not a 3A-level game, it is definitely a mainstream game.

Whether it is from the screen or other aspects.

In contrast, another game that Tianhe Network participated in the exhibition, the interactive movie game developed by QD, did not cause any disturbance at all, and some game media even mentioned this game in passing.

Including in TGO's Tianhe Network exhibition area, there are not many people who have experienced the real machine trial of Heavy Rain. Even if there are players who have tried it, they are not very interested.

Players including a large number of voters on the Internet are not optimistic about this game project.

"Tianhe Network feels like it's going to stumble this time, and the interactive movie game is not doing well at all."

"This type of game is a niche one. If you want to make money from interactive movie games, it's better to use it as a mobile game. Create a well-known IP, and then make it more beautiful, invite some big-name voice actors, and then promote it. I can lie down and collect money."

"Why don't you like "Heavy Rain"? The graphics of this game are really great, and the expressions of the characters are very delicate. I feel that these details are better than Red Dead Redemption."

"That's right, and this interactive movie game depends on the plot, right? A simple real machine display, the plot is not revealed."

Although most people are not optimistic, there are still a small number of people who are looking forward to it. They like this type of game, but compared with the general public, the remarks of these people obviously have no sparks, and they are immediately drowned in a group of people. In posts and comments.

Unlike players who simply comment on the game, domestic gamers focus their attention on Tianhe Network.

Previously, Tianhe Network announced 6 projects, but in fact only the rainstorm, the prototype of massacre and implosion were disclosed.

As for the League of Legends, God Realm, and Origin modules mentioned in the announcement, there is no news about these three games.

At the same time, on TGO this time, Tianhe Network participated with the heavy rain and the prototype of massacre, which gave them more opportunities to observe.

After all, in China, Tianhe Network already claims to support countless second- and third-rate game manufacturers.

"No, Tianhe Network, which can obviously rely on creativity and talent, how can you start relying on strength now?" Yang Chen, the main producer of a second-rate mobile game company in Shencheng, looked at an industry exchange group. Candid video, can't help but feel a headache.

In the five-minute video, the camera shakes, and there is a lot of noise. The content is the content of the original massacre shown by Tianhe Network on TGO.

Although it is said that the media is prohibited from disseminating through video, and players are also prohibited from taking pictures and videos with exhibitors, there are still people who do it secretly.

Don't talk about Tianhe Network, even Yusanjia, EA, and Ayu have nothing to do.

It is not uncommon for the content of the game to be leaked, the game to be sneaked ahead of time, and even the video of the game not having a large-scale sneak, including the ending video, has been uploaded to the Internet.

There are many people who have the same idea as Yang Chen.

In the past, how did these second- and third-tier game manufacturers in China make games?

It's fast-paced and popular. For example, when a certain anime becomes popular, a mobile game of the same type will be launched immediately, even if it is not authorized, it will still have some XX genuine slogan.

If it’s not hot, then of course they don’t bother to sue you; if it’s hot, then they will lose money if they sue you for money. Anyway, according to domestic laws, I will definitely earn more than I lose.

Or to catch the heat, for example, what kind of genres are blooming at the moment, and the Sino-US co-produced Journey to the West movie is very popular, then a game with a Journey to the West theme will be released.

Give it some slogans such as jokes are not nonsense, adaptations are not random compilations, and a different Westward Journey culture.

Ahem, I can't say any more, otherwise I have to apologize to the people of my country.

In short, Tianhe Network has had a far-reaching impact on domestic mobile game manufacturers, but now that more details about the massacre have been revealed, they don't know what to do.

You say creativity?

Well, it is indeed creative, the free sandbox follows the city of random destruction, and the transformation of various forms.

But that's not the point of the game.

Although everyone is making money-making krypton gold mobile games, at least they are people in the industry, and they made spicy chicken because that kind of spicy chicken really makes money, it doesn't mean they really don't know anything.

Obviously this is a fast food style game, and the selling point is the word cool.

But he was able to enjoy it because of the quality of the game itself, first of all, the smooth and gorgeous action and sense of impact, and second, the not bad picture.

But these are real hard powers.

If they have the ability to make the game like this, why not go to the cottage to gain popularity?

As for Heavy Rain, another interactive movie game?

Whoever likes to copy, let's copy, interactive movie game?

Waiting to lose money?

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