Video Game Designer

Chapter 348 Ongoing Project

Regarding the general environment of the game in China, as well as relevant government decisions, although Tianhe Network is large enough, it is still quite difficult to influence it.

At most, it is just a suggestion, including the online game ethics committee that has been scolded as a dog before players have figured out whether it is good or bad, and the youth network that has been silently trying to implement the domestic game classification system for many years. association.

At best, Chuhe and Tianhe Network can only put forward their views on the game, but they cannot really make a decision.

And the difficulty is really difficult, not to mention other invisible difficulties, just how to restrict minors from buying adult games is a big problem.

Like the previous online games, the account is bound to the ID card?

There is a chicken for it!

Today, when the real-name system is basically popular, let the game account be bound to the mobile phone and the ID card?

It sounds great, but there are policies and countermeasures, and it is not easy to get around it.

In this environment, a one-size-fits-all policy is obviously more advantageous.

Regarding the promotion of the prototype of massacre, including EA is still going on, but it has basically stopped in China, and the follow-up DLC content, Zhang Ke of Longzu originally planned to create a follow-up plot, but they feel that this main line It is enough, and the subsequent plot is basically superfluous, and may even become a failure.

The original plot was that after Alex completed the main storyline, the federal army decided to launch a nuclear strike on the infected city. In the end, Alex, who was the prototype, saved the city and sank the nuclear bomb into the ocean.

But just like Xenovia in the Final Fantasy series, even if it is blown to pieces, as long as there is a trace, it can echo each other and finally be resurrected.

In the original form of massacre, after the main storyline is completed, after a resurrection animation CG, basically there is nothing to do except destroy the city and explore unknown places.

Compared with Red Dead Redemption after completing the main storyline, the game has a huge exploration map, countless side missions and mini-games.

The price/performance ratio of massacring the prototype does not seem to be so cost-effective.

"That's the end of the main storyline, but there are still some extras in the follow-up. At least for the content of the prototype of the massacre, I'm sorry for the money the players paid." In the video conference, Chu He talked to Zhang Ke about the project of the prototype of the massacre.

Adding additional branch plots, or what content, the follow-up of the original form of massacre will continue to release content.

There is no doubt about this. Although the sales of the game are good, the current content is still lacking for the price.

Moreover, they do not plan to charge for the subsequent DLC content, but directly provide free of charge to players who have already purchased it.

In the future, some people will continue to develop the DLC content of the prototype, while others will soon invest in the next plan of Tianhe Network.

But there is still a period of time, at least after the release of the QD rainstorm, and the development of God Realm located in the black light studio has entered the final stage, and a large number of people will be drawn to the new project.

With regard to God Realm of Heiguang, with sufficient funds and manpower in place, the development progress can be said to be quite fast, especially the original development progress is already quite a lot, just replace the original art and optimize the game at the same time.

Including numerical logic, plot, and level design, there is no need to make changes and experiments.

It is only necessary to test whether there are newly generated BUGs after changing the skin.

A game with the spirit of American RPG, using God's perspective, battle flags and semi-real-time combat mode.

Players can play original characters in the game, or choose existing characters to experience their character plots and main plots.

Although there are multiple degrees of freedom in the game to interact with endings and scenes, in the final analysis this is still a game that focuses on storytelling.

At the same time, what is considered is more biased towards strategy, such as the position of the characters in the game and the order in which the skills are released first.

Compared with old games such as Baldur's Gate, it is not so hardcore, but it is also more complicated than ordinary fast food games.

Having a test demo experience, Chu He probably has a number in his heart.

If you are a player who can accept American RPG and is willing to explore, you can feel different happiness in this game.

But if you don't have the slightest interest in the American RPG plot like Baldur's Gate, and you are not willing to spend some time understanding the setting and gameplay of this game.

Then this game is hard to impress him.

Compared with the games of the two overseas studios, one has already been sent to the factory and is waiting to be released; the production cycle of the other is approaching the later stage.

The League of Legends team led by Cheng Yu in Tianhe Network encountered a bottleneck in the development process.

When the skills of multiple heroes are confronted in the same game, various data and effects are superimposed, and various strange bugs appear. These need to be eliminated line by line.

It can be said that the testing and shooting of bugs account for one-third of the development of League of Legends.

At the same time, if it weren't for the origin module project mentioned in the report, which was almost forgotten by Chuhe, he would have figured out a little trick.

Using the ready-made code of Jianghu to load the original material library in the source engine, and through the improvement of the physics engine, this game, which is not a game, is almost completed.

A game without a game goal is more like a simple tool based on the rivers and lakes and the source engine material library.

Even game maps, characters, and rules all need to be created by players themselves.

Even if you don't know the game editor, you can only wander around on the endless plain, and you can't see anything except the land.

The answer given by the origin module team is to give all the rights of choice and creation to the players.

"It's indeed a very good suggestion. Let players make their favorite games by themselves, and let them realize their ideas in the game." Chu He looked at the project team in front of him and nodded. Before the smile appeared, he continued: "However, for a player who just got started and only knows how to play games, how do you ask them to create?"

"To improve the novice tutorial of the game, at least let players understand what kind of game it is, and how the game is played. The novice tutorial has passed the internal test, and the progress will be reported after meeting the requirements of the market and the operation department. " Chuhe waved his hand and said to the project team.

Game exploration is game exploration, and novice guides are novice guides. Many games are clearly made of novice guides, and they are called in the name of allowing players to explore freely. This kind of behavior is simply disgusting.

For example, in some stand-alone games, the task is very clear to you, go to Zhongnan Mountain to find someone.

Generally speaking, there are two ways to express. The first one is to directly tell you the location of Zhongnanshan and someone on the small map.

The second method is to tell you the detailed characteristics and possible places of a certain person in the detailed task table, and mark the location of Zhongnan Mountain on the map at the same time.

And in some games, the mission tells you to go to Zhongnan Mountain and find someone so and so, but a general location is marked on the map for you.

As for the characteristics of the other party, and the possible range?

Guess for yourself.

This setup is so anti-human.

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